Exemplo n.º 1
0
        IEnumerator Loading()
        {
            progress_slider.value = 0;
            progress_text.text    = "0%";
            float progress = 0;
            float speed;
            float nowTime = Time.realtimeSinceStartup;
            float loadingtime;

            if (!GameManager.GetIsPackB())
            {
                StartCoroutine("WaitFor");
            }
            while (progress < 1)
            {
                yield return(null);

                float deltatime = Mathf.Clamp(Time.unscaledDeltaTime, 0, 0.04f);
                loadingtime = Time.realtimeSinceStartup - nowTime;
                if (GameManager.GetIsPackB())
                {
                    speed = 1;
                }
                else
                {
                    speed = loadingtime >= maxloadingWaitTime ? 1 : 0.1f;
                }
                progress += deltatime * speed;
                progress  = Mathf.Clamp(progress, 0, 1);
                progress_slider.value = progress;
                progress_text.text    = (int)(progress * 100) + "%";
            }
            StopCoroutine("WaitFor");
            UIManager.ClosePopPanelByID(UI_ID);
            UIManager.ReleasePanel(this);
            GameManager.Instance.WhenLoadingGameEnd();
        }