Exemplo n.º 1
0
        private void OnMainMenuButtonClicked(object data)
        {
            if (wasclicked)
            {
                return;
            }
            if (data is UIMainMenuButtonData)
            {
                UIMainMenuButtonData bData = (UIMainMenuButtonData)data;

                if (bData.MainMenuButton == ButtonEnums.eMainMenuButtons.Play)
                {
                    TargetManager.Instance.GenerateTarget();
                    UIManager.Instance.TransitionToScreen(ScreenId.Letter, new UILetterScreenData {
                        BodyText = TargetManager.Instance.CurrentTarget.Description, SenderText = TargetManager.Instance.CurrentTarget.InformantName
                    });
                    wasclicked = true;
                }
                else if (bData.MainMenuButton == ButtonEnums.eMainMenuButtons.Options)
                {
                    UIManager.Instance.TransitionToScreen(ScreenId.Options);
                    wasclicked = true;
                }
                else if (bData.MainMenuButton == ButtonEnums.eMainMenuButtons.Credits)
                {
                    UIManager.Instance.TransitionToScreen(ScreenId.Credits);
                    wasclicked = true;
                }
                else if (bData.MainMenuButton == ButtonEnums.eMainMenuButtons.Quit)
                {
                    wasclicked = true;
                    Application.Quit();
                }
            }
        }
Exemplo n.º 2
0
        /// MonoBehavior Implementation
        public override void Start()
        {
            for (int i = 0; i < m_IneractableScreenElements.Count; ++i)
            {
                UIMainMenuButtonData bData = new UIMainMenuButtonData();
                bData.MainMenuButton = (ButtonEnums.eMainMenuButtons)i;
                m_IneractableScreenElements[i].SetData(bData);
                m_IneractableScreenElements[i].Initialize();
                m_IneractableScreenElements[i].AddOnClickDelegate(OnMainMenuButtonClicked);
            }

            UIManager.Instance.EventSystem.SetSelectedGameObject(m_IneractableScreenElements[0].gameObject);

            base.Start();
        }