Exemplo n.º 1
0
 public override void _Ready()
 {
     current = this;
     Game.instance.Connect(nameof(Game.busy_switch), this, nameof(on_BusySwitch));
     Global.battle.Connect(nameof(Combat.Battle.next_turn), this, nameof(on_NextTurn));
     skillPanel    = GetNode <SkillPanel>("SkillPanel");
     launcherPanel = GetNode <LauncherPanel>("LauncherPanel");
     freezePanel   = GetNode <Control>("FreezePanel");
     skillPanel.Disable();
     launcherPanel.Disable();
 }
Exemplo n.º 2
0
        public override void mAwake()
        {
            base.mAwake();
            transform.Find("Title/close").GetComponent <Button>().onClick.AddListener(Close);
            transform.Find("Title/name/left").GetComponent <Button>().onClick.AddListener(LeftCharacter);
            transform.Find("Title/name/right").GetComponent <Button>().onClick.AddListener(RightCharacter);
            HeadImage = transform.Find("Title/icon").GetComponent <Image>();
            NameText  = transform.Find("Title/name/name").GetComponent <Text>();

            attributePanel = transform.Find("Down/AttributePanel").gameObject.AddComponent <CharacterAttributePanel>();
            skillPanel     = transform.Find("Down/SkillPanel").gameObject.AddComponent <SkillPanel>();
            attributePanel.mAwake();
            skillPanel.mAwake();
            foreach (Transform item in transform.Find("Middle"))
            {
                tabToggle.Add(item.GetComponent <Toggle>());
            }
            tabToggle[0].onValueChanged.AddListener(OpenAttributePanel);
            tabToggle[1].onValueChanged.AddListener(OpenSkillPanel);
        }