Exemplo n.º 1
0
 static public int UnloadUnusedResources(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         self.UnloadUnusedResources();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int ClearShowingScrollView(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         self.ClearShowingScrollView();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static public int get_IsActive(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.IsActive);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int CallAllCacheEvent(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         self.CallAllCacheEvent();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int ChangeWindowRenderQueue(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         self.ChangeWindowRenderQueue();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 6
0
 static public int get_ELevel(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.ELevel);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 7
0
 static public int constructor(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase o;
         o = new UI.Controller.ControllerBase();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 8
0
 static public int getWinName(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         var ret = self.getWinName();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 9
0
 static public int AddShowingScrollView(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UnityEngine.GameObject       a1;
         checkType(l, 2, out a1);
         self.AddShowingScrollView(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 10
0
 static public int SetWinRenderQueue(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Int32 a1;
         checkType(l, 2, out a1);
         self.SetWinRenderQueue(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 11
0
 static public int set_windDepth(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Int32 v;
         checkType(l, 2, out v);
         self.windDepth = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 12
0
 static public int set_winObject(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UnityEngine.GameObject       v;
         checkType(l, 2, out v);
         self.winObject = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 13
0
 static public int set_ELevel(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UI.Controller.UILevel        v;
         checkEnum(l, 2, out v);
         self.ELevel = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 14
0
 static public int LoadAppendResourceComplete(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         self.LoadAppendResourceComplete(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 15
0
 static public int set__destroyByActionArgs(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         EventManager.EventMultiArgs  v;
         checkType(l, 2, out v);
         self._destroyByActionArgs = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 16
0
 static public int set__bAddToScene(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self._bAddToScene = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 17
0
 static public int GetScrollViewRenderQueueOffset(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UnityEngine.GameObject       a1;
         checkType(l, 2, out a1);
         var ret = self.GetScrollViewRenderQueueOffset(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 18
0
 static public int DestroyWin(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         var ret = self.DestroyWin(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 19
0
 static public int SetUIPanelRenderQueue(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         UnityEngine.GameObject       a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         self.SetUIPanelRenderQueue(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 20
0
 static public int UnRegisterUIEvent(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Int16 a1;
         checkType(l, 2, out a1);
         EventManager.DelegateType.UIEventCallback a2;
         LuaDelegation.checkDelegate(l, 3, out a2);
         self.UnRegisterUIEvent(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 21
0
 static public int CallUIEvent(IntPtr l)
 {
     try {
         UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l);
         System.Int16 a1;
         checkType(l, 2, out a1);
         EventManager.EventMultiArgs a2;
         checkType(l, 3, out a2);
         self.CallUIEvent(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }