static public int UnloadUnusedResources(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); self.UnloadUnusedResources(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ClearShowingScrollView(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); self.ClearShowingScrollView(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_IsActive(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); pushValue(l, true); pushValue(l, self.IsActive); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int CallAllCacheEvent(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); self.CallAllCacheEvent(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ChangeWindowRenderQueue(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); self.ChangeWindowRenderQueue(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_ELevel(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.ELevel); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UI.Controller.ControllerBase o; o = new UI.Controller.ControllerBase(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int getWinName(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); var ret = self.getWinName(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int AddShowingScrollView(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.AddShowingScrollView(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetWinRenderQueue(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); self.SetWinRenderQueue(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_windDepth(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.windDepth = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_winObject(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.winObject = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_ELevel(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); UI.Controller.UILevel v; checkEnum(l, 2, out v); self.ELevel = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int LoadAppendResourceComplete(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.LoadAppendResourceComplete(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__destroyByActionArgs(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); EventManager.EventMultiArgs v; checkType(l, 2, out v); self._destroyByActionArgs = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__bAddToScene(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self._bAddToScene = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetScrollViewRenderQueueOffset(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); var ret = self.GetScrollViewRenderQueueOffset(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int DestroyWin(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); var ret = self.DestroyWin(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetUIPanelRenderQueue(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetUIPanelRenderQueue(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int UnRegisterUIEvent(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Int16 a1; checkType(l, 2, out a1); EventManager.DelegateType.UIEventCallback a2; LuaDelegation.checkDelegate(l, 3, out a2); self.UnRegisterUIEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CallUIEvent(IntPtr l) { try { UI.Controller.ControllerBase self = (UI.Controller.ControllerBase)checkSelf(l); System.Int16 a1; checkType(l, 2, out a1); EventManager.EventMultiArgs a2; checkType(l, 3, out a2); self.CallUIEvent(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }