public override void BeginRound()
        {
            World.Instance.Start();
            gameStatus = GameStatus.InProgress;

            //siec?
            List<PlayerHealthData> pld = new List<PlayerHealthData>();
            for (int i = 0; i < World.Instance.Players.Count; i++)
            {

                PlayerHealthData phd = new PlayerHealthData();
                phd.PlayerId = World.Instance.Players[i].NetworkId;
                phd.PlayerHealth = 100;
                pld.Add(phd);

            }
            serverNetworkLayer.UpdatePlayerHealthAndTeamScore(pld, new List<TeamData>());
            serverNetworkLayer.NewRound();
        }
        protected override void OnPlayerKilled(Player player)
        {
            List<PlayerHealthData> pld = new List<PlayerHealthData>();
            PlayerHealthData phd = new PlayerHealthData();
            phd.PlayerId = player.NetworkId;
            phd.PlayerHealth = 0;

            pld.Add(phd);
            serverNetworkLayer.UpdatePlayerHealthAndTeamScore(pld, new List<TeamData>());

            bool allDead = true;
            if (player.CharacterClass.GameTeam == GameTeam.Assassins)
            {
                for (int i = 0; i < World.Instance.AssassinPlayers.Count; i++)
                {
                    if (World.Instance.AssassinPlayers[i].IsAlive)
                        allDead = false;
                }
            }
            else
            {
                for (int i = 0; i < World.Instance.KnightPlayers.Count; i++)
                {
                    if (World.Instance.KnightPlayers[i].IsAlive)
                        allDead = false;
                }
            }

            if (allDead)
            {
                EndRound(player.CharacterClass.GameTeam);
                BeginRound();
            }
        }