Exemplo n.º 1
0
 /// <summary>
 /// Creates the None depth/stencil state.
 /// </summary>
 /// <param name="uv">The Ultraviolet context.</param>
 /// <returns>The depth/stencil state that was created.</returns>
 public static OpenGLDepthStencilState CreateNone(UltravioletContext uv)
 {
     var state = new OpenGLDepthStencilState(uv);
     state.DepthBufferEnable = false;
     state.DepthBufferWriteEnable = false;
     state.MakeImmutable();
     return state;
 }
        /// <summary>
        /// Creates the None depth/stencil state.
        /// </summary>
        /// <param name="uv">The Ultraviolet context.</param>
        /// <returns>The depth/stencil state that was created.</returns>
        public static OpenGLDepthStencilState CreateNone(UltravioletContext uv)
        {
            var state = new OpenGLDepthStencilState(uv);

            state.DepthBufferEnable      = false;
            state.DepthBufferWriteEnable = false;
            state.MakeImmutable();
            return(state);
        }