Exemplo n.º 1
0
        internal static TubeNetwork GetNetworkAtTile(GameLocation location, Vector2 startTile, ISet <Vector2> visited)
        {
            var ports   = new List <PortObject>();
            var toVisit = new Queue <Vector2>();

            toVisit.Enqueue(startTile);

            while (toVisit.Count > 0)
            {
                Vector2 tile = toVisit.Dequeue();
                if (visited.Contains(tile))
                {
                    continue;
                }
                visited.Add(tile);

                if (location.objects.TryGetValue(tile, out SObject o) && o is PortObject port)
                {
                    ports.Add(port);
                    port.UpdateAttachedChest(location);
                }
                else if (location.terrainFeatures.TryGetValue(tile, out TerrainFeature t) && t is TubeTerrain)
                {
                    // Keep searching.
                }
                else if (TileHelper.TryGetBuildingEntrance(location, tile) is GameLocation indoors)
                {
                    var visitedIndoors = new HashSet <Vector2>();
                    foreach (Vector2 indoorTile in TileHelper.GetTilesNearWarps(indoors))
                    {
                        if (TubeNetwork.GetNetworkAtTile(indoors, new Vector2(indoorTile.X, indoorTile.Y), visitedIndoors) is TubeNetwork network)
                        {
                            ports.AddRange(network.Ports);
                            // We stop at the first one because tiles may overlap, and we don't want to double-add networks. It's not strictly correct,
                            // but it should work as long as buildings don't have multiple entrances.
                            break;
                        }
                    }
                }
                else
                {
                    continue;
                }

                foreach (Vector2 adjacent in Utility.getAdjacentTileLocations(tile))
                {
                    toVisit.Enqueue(adjacent);
                }
            }

            if (ports.Count > 0)
            {
                return new TubeNetwork()
                       {
                           Ports = ports.ToArray()
                       }
            }
            ;
            return(null);
        }
Exemplo n.º 2
0
        internal static IEnumerable <TubeNetwork> GetAllNetworksIn(GameLocation location)
        {
            var visited = new HashSet <Vector2>();

            foreach (Vector2 tile in location.GetTiles())
            {
                if (visited.Contains(tile))
                {
                    continue;
                }
                if (TubeNetwork.GetNetworkAtTile(location, tile, visited) is TubeNetwork network)
                {
                    yield return(network);
                }
            }
        }