public static void ignite() { var autoIgnite = TargetSelector.GetTarget(MyActivator.ignite.Range, DamageType.True); if (autoIgnite != null && autoIgnite.Health <= DamageLibrary.GetSpellDamage(Player, autoIgnite, MyActivator.ignite.Slot) || autoIgnite != null && autoIgnite.HealthPercent <= IllaoiMenu.spellsIgniteFocus()) { MyActivator.ignite.Cast(autoIgnite); } }