Exemplo n.º 1
0
 internal void CalculateOffset()
 {
     if (offsetByCameraY)
     {
         limit.OffsetY = ViewEnv.OffsetFromRelativeY(0).y;
     }
 }
Exemplo n.º 2
0
        //TODO need to compensate view extent
        public void InitWithCorner(Vector3 posTopLeft, Vector3 posBottomRight)
        {
            var system = ViewEnv.CameraSystem;
            var vTL    = system.WorldToSystemXY(posTopLeft);
            var vBR    = system.WorldToSystemXY(posBottomRight);
            var center = new Vector2(0.5f * (vTL.x + vBR.x), 0.5f * (vTL.y + vBR.y)) + ViewEnv.OffsetFromRelativeY(0);
            var extent = new Vector2(0.5f * Mathf.Abs(vTL.x - vBR.x), 0.5f * Mathf.Abs(vTL.y - vBR.y));

            Init(extent, center);
        }