private static void LoadDataState()
        {
            Log.Message("Loading State from Config");
            if (_configuration == null)
            {
                Log.Message("Configuration NULL, Couldn't load save data. Possibly a new game?");
                return;
            }
            foreach (var segment in _configuration.PrioritySegments)
            {
                if (segment.Length < 3)
                {
                    continue;
                }
                if (TrafficPriority.IsPrioritySegment((ushort)segment[0], (ushort)segment[1]))
                {
                    continue;
                }
                Log.Message($"Adding Priority Segment of type: {segment[2].ToString()}");
                TrafficPriority.AddPrioritySegment((ushort)segment[0], (ushort)segment[1], (PrioritySegment.PriorityType)segment[2]);
            }

            foreach (var node in _configuration.NodeDictionary)
            {
                if (node.Length < 4)
                {
                    continue;
                }
                if (TrafficPriority.GetNodeSimulation((ushort)node[0]) != null)
                {
                    continue;
                }

                Log.Message($"Adding Node do Simulation {node[0]}");
                try {
                    TrafficPriority.AddNodeToSimulation((ushort)node[0]);
                    var nodeDict = TrafficPriority.GetNodeSimulation((ushort)node[0]);

                    nodeDict.ManualTrafficLights      = Convert.ToBoolean(node[1]);
                    nodeDict.TimedTrafficLights       = Convert.ToBoolean(node[2]);
                    nodeDict.TimedTrafficLightsActive = Convert.ToBoolean(node[3]);
                } catch (Exception e) {
                    // if we failed, just means it's old corrupt data. Ignore it and continue.
                    Log.Warning("Error loading data from the NodeDictionary: " + e.Message);
                }
            }

            foreach (var segmentData in _configuration.ManualSegments)
            {
                if (segmentData.Length < 10)
                {
                    continue;
                }

                if (TrafficLightsManual.IsSegmentLight((ushort)segmentData[0], (ushort)segmentData[1]))
                {
                    continue;
                }

                Log.Message($"Adding Light to Segment {segmentData[0]}");
                try {
                    TrafficLightsManual.AddSegmentLight((ushort)segmentData[0], (ushort)segmentData[1], RoadBaseAI.TrafficLightState.Green);
                    var segment = TrafficLightsManual.GetSegmentLight((ushort)segmentData[0], (ushort)segmentData[1]);
                    segment.CurrentMode       = (ManualSegmentLight.Mode)segmentData[2];
                    segment.LightLeft         = (RoadBaseAI.TrafficLightState)segmentData[3];
                    segment.LightMain         = (RoadBaseAI.TrafficLightState)segmentData[4];
                    segment.LightRight        = (RoadBaseAI.TrafficLightState)segmentData[5];
                    segment.LightPedestrian   = (RoadBaseAI.TrafficLightState)segmentData[6];
                    segment.LastChange        = (uint)segmentData[7];
                    segment.LastChangeFrame   = (uint)segmentData[8];
                    segment.PedestrianEnabled = Convert.ToBoolean(segmentData[9]);
                } catch (Exception e) {
                    // if we failed, just means it's old corrupt data. Ignore it and continue.
                    Log.Warning("Error loading data from the ManualSegments: " + e.Message);
                }
            }

            var timedStepCount        = 0;
            var timedStepSegmentCount = 0;

            if (_configuration.TimedNodes.Count > 0)
            {
                for (var i = 0; i < _configuration.TimedNodes.Count; i++)
                {
                    try {
                        var nodeid = (ushort)_configuration.TimedNodes[i][0];
                        Log.Message($"Adding Timed Node {i} at node {nodeid}");

                        var nodeGroup = new List <ushort>();
                        for (var j = 0; j < _configuration.TimedNodeGroups[i].Length; j++)
                        {
                            nodeGroup.Add(_configuration.TimedNodeGroups[i][j]);
                        }

                        if (TrafficLightsTimed.IsTimedLight(nodeid))
                        {
                            continue;
                        }
                        TrafficLightsTimed.AddTimedLight(nodeid, nodeGroup);
                        var timedNode = TrafficLightsTimed.GetTimedLight(nodeid);

                        timedNode.CurrentStep = _configuration.TimedNodes[i][1];

                        for (var j = 0; j < _configuration.TimedNodes[i][2]; j++)
                        {
                            var cfgstep = _configuration.TimedNodeSteps[timedStepCount];
                            // old (pre 1.3.0):
                            //   cfgstep[0]: time of step
                            //   cfgstep[1]: number of segments
                            // new (post 1.3.0):
                            //   cfgstep[0]: min. time of step
                            //   cfgstep[1]: max. time of step
                            //   cfgstep[2]: number of segments

                            int minTime     = 1;
                            int maxTime     = 1;
                            int numSegments = 0;

                            if (cfgstep.Length == 2)
                            {
                                minTime     = cfgstep[0];
                                maxTime     = cfgstep[0];
                                numSegments = cfgstep[1];
                            }
                            else if (cfgstep.Length == 3)
                            {
                                minTime     = cfgstep[0];
                                maxTime     = cfgstep[1];
                                numSegments = cfgstep[2];
                            }

                            timedNode.AddStep(minTime, maxTime);

                            var step = timedNode.Steps[j];
                            if (numSegments <= step.segmentIds.Count)
                            {
                                for (var k = 0; k < numSegments; k++)
                                {
                                    ushort stepSegmentId = (ushort)step.segmentIds[k];

                                    var leftLightState  = (RoadBaseAI.TrafficLightState)_configuration.TimedNodeStepSegments[timedStepSegmentCount][0];
                                    var mainLightState  = (RoadBaseAI.TrafficLightState)_configuration.TimedNodeStepSegments[timedStepSegmentCount][1];
                                    var rightLightState = (RoadBaseAI.TrafficLightState)_configuration.TimedNodeStepSegments[timedStepSegmentCount][2];
                                    var pedLightState   = (RoadBaseAI.TrafficLightState)_configuration.TimedNodeStepSegments[timedStepSegmentCount][3];

                                    //ManualSegmentLight segmentLight = new ManualSegmentLight(step.NodeId, step.segmentIds[k], mainLightState, leftLightState, rightLightState, pedLightState);
                                    step.segmentLightStates[stepSegmentId].LightLeft       = leftLightState;
                                    step.segmentLightStates[stepSegmentId].LightMain       = mainLightState;
                                    step.segmentLightStates[stepSegmentId].LightRight      = rightLightState;
                                    step.segmentLightStates[stepSegmentId].LightPedestrian = pedLightState;

                                    timedStepSegmentCount++;
                                }
                            }
                            timedStepCount++;
                        }

                        if (Convert.ToBoolean(_configuration.TimedNodes[i][3]))
                        {
                            timedNode.Start();
                        }
                    } catch (Exception e) {
                        // ignore, as it's probably corrupt save data. it'll be culled on next save
                        Log.Warning("Error loading data from the TimedNodes: " + e.Message);
                    }
                }
            }

            Log.Message($"Config Nodes: {_configuration.NodeTrafficLights.Length}\nLevel Nodes: {Singleton<NetManager>.instance.m_nodes.m_buffer.Length}");
            var saveDataIndex = 0;
            var nodeCount     = Singleton <NetManager> .instance.m_nodes.m_buffer.Length;

            if (nodeCount > 0)
            {
                for (var i = 0; i < nodeCount; i++)
                {
                    //Log.Message($"Adding NodeTrafficLights iteration: {i1}");
                    try {
                        if (Singleton <NetManager> .instance.m_nodes.m_buffer[i].Info.m_class.m_service !=
                            ItemClass.Service.Road ||
                            Singleton <NetManager> .instance.m_nodes.m_buffer[i].m_flags == 0)
                        {
                            continue;
                        }

                        // prevent overflow
                        if (_configuration.NodeTrafficLights.Length > saveDataIndex)
                        {
                            var trafficLight = _configuration.NodeTrafficLights[saveDataIndex];
                            if (trafficLight == '1')
                            {
                                //Log.Message($"Adding Traffic Light at Segment: {Singleton<NetManager>.instance.m_nodes.m_buffer[i].Info.name}");
                                Singleton <NetManager> .instance.m_nodes.m_buffer[i].m_flags |=
                                    NetNode.Flags.TrafficLights;
                            }
                            else
                            {
                                //Log.Message($"Removing Traffic Light from Segment: {Singleton<NetManager>.instance.m_nodes.m_buffer[i].Info.name}");
                                Singleton <NetManager> .instance.m_nodes.m_buffer[i].m_flags &=
                                    ~NetNode.Flags.TrafficLights;
                            }
                        }

                        if (_configuration.NodeCrosswalk.Length > saveDataIndex)
                        {
                            var crossWalk = _configuration.NodeCrosswalk[saveDataIndex];

                            if (crossWalk == '1')
                            {
                                Singleton <NetManager> .instance.m_nodes.m_buffer[i].m_flags |= NetNode.Flags.Junction;
                            }
                            else
                            {
                                Singleton <NetManager> .instance.m_nodes.m_buffer[i].m_flags &= ~NetNode.Flags.Junction;
                            }
                        }
                        ++saveDataIndex;
                    } catch (Exception e) {
                        // ignore as it's probably bad save data.
                        Log.Warning("Error setting the NodeTrafficLights: " + e.Message);
                    }
                }
            }

            // For Traffic++ compatibility
            if (!LoadingExtension.IsPathManagerCompatible)
            {
                return;
            }

            Log.Message($"LaneFlags: {_configuration.LaneFlags}");
            var lanes = _configuration.LaneFlags.Split(',');

            if (lanes.Length <= 1)
            {
                return;
            }
            foreach (var split in lanes.Select(lane => lane.Split(':')).Where(split => split.Length > 1))
            {
                try {
                    Log.Message($"Split Data: {split[0]} , {split[1]}");
                    var laneIndex = Convert.ToInt32(split[0]);

                    //make sure we don't cause any overflows because of bad save data.
                    if (Singleton <NetManager> .instance.m_lanes.m_buffer.Length <= laneIndex)
                    {
                        continue;
                    }

                    if (Convert.ToInt32(split[1]) > ushort.MaxValue)
                    {
                        continue;
                    }

                    Log.Message("Setting flags for lane " + Convert.ToInt32(split[0]) + " to " + Convert.ToUInt16(split[1]));
                    Singleton <NetManager> .instance.m_lanes.m_buffer[Convert.ToInt32(split[0])].m_flags =
                        Convert.ToUInt16(split[1]);
                } catch (Exception e) {
                    Log.Error(
                        $"Error loading Lane Split data. Length: {split.Length} value: {split}\nError: {e.Message}");
                }
            }
        }
Exemplo n.º 2
0
        private static void OnLoadDataTimed(System.Object source, ElapsedEventArgs e)
        {
            byte[] data = SerializableData.LoadData(dataID);

            for (var i = 0; i < data.Length - 3; i++)
            {
                uniqueID = BitConverter.ToUInt32(data, i);
            }

            var filepath = Path.Combine(Application.dataPath, "trafficManagerSave_" + uniqueID + ".xml");

            _timer.Enabled = false;

            if (!File.Exists(filepath))
            {
                return;
            }

            var configuration = Configuration.Deserialize(filepath);

            for (var i = 0; i < configuration.prioritySegments.Count; i++)
            {
                if (
                    !TrafficPriority.isPrioritySegment((ushort)configuration.prioritySegments[i][0],
                                                       configuration.prioritySegments[i][1]))
                {
                    TrafficPriority.addPrioritySegment((ushort)configuration.prioritySegments[i][0],
                                                       configuration.prioritySegments[i][1],
                                                       (PrioritySegment.PriorityType)configuration.prioritySegments[i][2]);
                }
            }

            for (var i = 0; i < configuration.nodeDictionary.Count; i++)
            {
                if (CustomRoadAI.GetNodeSimulation((ushort)configuration.nodeDictionary[i][0]) == null)
                {
                    CustomRoadAI.AddNodeToSimulation((ushort)configuration.nodeDictionary[i][0]);
                    var nodeDict = CustomRoadAI.GetNodeSimulation((ushort)configuration.nodeDictionary[i][0]);

                    nodeDict._manualTrafficLights     = Convert.ToBoolean(configuration.nodeDictionary[i][1]);
                    nodeDict._timedTrafficLights      = Convert.ToBoolean(configuration.nodeDictionary[i][2]);
                    nodeDict.TimedTrafficLightsActive = Convert.ToBoolean(configuration.nodeDictionary[i][3]);
                }
            }

            for (var i = 0; i < configuration.manualSegments.Count; i++)
            {
                var segmentData = configuration.manualSegments[i];

                if (!TrafficLightsManual.IsSegmentLight((ushort)segmentData[0], segmentData[1]))
                {
                    TrafficLightsManual.AddSegmentLight((ushort)segmentData[0], segmentData[1],
                                                        RoadBaseAI.TrafficLightState.Green);
                    var segment = TrafficLightsManual.GetSegmentLight((ushort)segmentData[0], segmentData[1]);
                    segment.currentMode       = (ManualSegmentLight.Mode)segmentData[2];
                    segment.lightLeft         = (RoadBaseAI.TrafficLightState)segmentData[3];
                    segment.lightMain         = (RoadBaseAI.TrafficLightState)segmentData[4];
                    segment.lightRight        = (RoadBaseAI.TrafficLightState)segmentData[5];
                    segment.lightPedestrian   = (RoadBaseAI.TrafficLightState)segmentData[6];
                    segment.lastChange        = (uint)segmentData[7];
                    segment.lastChangeFrame   = (uint)segmentData[8];
                    segment.pedestrianEnabled = Convert.ToBoolean(segmentData[9]);
                }
            }

            var timedStepCount        = 0;
            var timedStepSegmentCount = 0;

            for (var i = 0; i < configuration.timedNodes.Count; i++)
            {
                var nodeid = (ushort)configuration.timedNodes[i][0];

                var nodeGroup = new List <ushort>();
                for (var j = 0; j < configuration.timedNodeGroups[i].Length; j++)
                {
                    nodeGroup.Add(configuration.timedNodeGroups[i][j]);
                }

                if (!TrafficLightsTimed.IsTimedLight(nodeid))
                {
                    TrafficLightsTimed.AddTimedLight(nodeid, nodeGroup);
                    var timedNode = TrafficLightsTimed.GetTimedLight(nodeid);

                    timedNode.currentStep = configuration.timedNodes[i][1];

                    for (var j = 0; j < configuration.timedNodes[i][2]; j++)
                    {
                        var cfgstep = configuration.timedNodeSteps[timedStepCount];

                        timedNode.addStep(cfgstep[0]);

                        var step = timedNode.steps[j];

                        for (var k = 0; k < cfgstep[1]; k++)
                        {
                            step.lightLeft[k]       = (RoadBaseAI.TrafficLightState)configuration.timedNodeStepSegments[timedStepSegmentCount][0];
                            step.lightMain[k]       = (RoadBaseAI.TrafficLightState)configuration.timedNodeStepSegments[timedStepSegmentCount][1];
                            step.lightRight[k]      = (RoadBaseAI.TrafficLightState)configuration.timedNodeStepSegments[timedStepSegmentCount][2];
                            step.lightPedestrian[k] = (RoadBaseAI.TrafficLightState)configuration.timedNodeStepSegments[timedStepSegmentCount][3];

                            timedStepSegmentCount++;
                        }

                        timedStepCount++;
                    }

                    if (timedNode.isStarted())
                    {
                        timedNode.start();
                    }
                }
            }

            var j1 = 0;

            for (var i1 = 0; i1 < 32768; i1++)
            {
                if (Singleton <NetManager> .instance.m_nodes.m_buffer[i1].Info.m_class.m_service ==
                    ItemClass.Service.Road && Singleton <NetManager> .instance.m_nodes.m_buffer[i1].m_flags != 0)
                {
                    var trafficLight = configuration.nodeTrafficLights[j1];

                    if (trafficLight == '1')
                    {
                        Singleton <NetManager> .instance.m_nodes.m_buffer[i1].m_flags |= NetNode.Flags.TrafficLights;
                    }
                    else
                    {
                        Singleton <NetManager> .instance.m_nodes.m_buffer[i1].m_flags &= ~NetNode.Flags.TrafficLights;
                    }

                    j1++;
                }
            }

            var j2 = 0;

            for (var i2 = 0; i2 < 32768; i2++)
            {
                if (Singleton <NetManager> .instance.m_nodes.m_buffer[i2].Info.m_class.m_service ==
                    ItemClass.Service.Road && Singleton <NetManager> .instance.m_nodes.m_buffer[i2].m_flags != 0)
                {
                    var crossWalk = configuration.nodeCrosswalk[j2];

                    if (crossWalk == '1')
                    {
                        Singleton <NetManager> .instance.m_nodes.m_buffer[i2].m_flags |= NetNode.Flags.Junction;
                    }
                    else
                    {
                        Singleton <NetManager> .instance.m_nodes.m_buffer[i2].m_flags &= ~NetNode.Flags.Junction;
                    }

                    j2++;
                }
            }

            var lanes = configuration.laneFlags.Split(',');

            for (var i = 0; i < lanes.Length; i++)
            {
                var split = lanes[i].Split(':');

                Singleton <NetManager> .instance.m_lanes.m_buffer[Convert.ToInt32(split[0])].m_flags =
                    Convert.ToUInt16(split[1]);
            }
        }