public static void UpdateTournamentResults(TournamentModel model)
        {
            int startingRound = model.CheckCurrentRound();
            // the matchup need to be score
            List <MatchupModel> toScore = new List <MatchupModel>();

            foreach (List <MatchupModel> round in model.Rounds)
            {
                foreach (MatchupModel rm in round)
                {
                    if (rm.Winner == null && (rm.Entris.Any(x => x.Score != 0) || rm.Entris.Count == 1))
                    {
                        toScore.Add(rm);
                    }
                }
            }

            MarkWinnerInMatchups(toScore);
            AdvanceWinners(toScore, model);

            toScore.ForEach(x => GlobalConfig.Connection.UpdateMatchup(x));
            int endingRound = model.CheckCurrentRound();

            if (endingRound > startingRound)
            {
                model.AlterUsersToNewRound();
            }
        }