Exemplo n.º 1
0
        private static Form GuiTestFramework(int test)
        {
            ////////////////////////////////////////////////////////////////////////////////////////
            //                              Initializations                                       //
            ////////////////////////////////////////////////////////////////////////////////////////

            // Environment object
            var environment = new SimulationEnvironment.SimulationEnvironment();

            IBlock b0 = new TrackModel.Block(1, StateEnum.Healthy, 0, 0, 0, new[] {0, 0}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b1 = new TrackModel.Block(2, StateEnum.Healthy, 1, 0, 0, new[] {1, 1}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b2 = new TrackModel.Block(3, StateEnum.Healthy, 2, 0, 0, new[] {2, 2}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);
            IBlock b3 = new TrackModel.Block(4, StateEnum.BrokenTrackFailure, 3, 0, 0, new[] {3, 3}, 10, DirEnum.East, new[] {""}, 0, 0, 0, "Red",70);

            var sectionA = new List<IBlock> {b0};
            var sectionB = new List<IBlock> {b1, b2};
            var sectionC = new List<IBlock> {b3};

            // Previous track controller's circuit
            var prevCircuit = new TrackCircuit(environment, sectionA);
            // Our track circuit
            var currCircuit = new TrackCircuit(environment, sectionB);
            // Next track controller's circuit
            var nextCircuit = new TrackCircuit(environment, sectionC);

            var prev = new TrackController.TrackController(environment, prevCircuit);
            var curr = new TrackController.TrackController(environment, currCircuit);
            var next = new TrackController.TrackController(environment, nextCircuit);

            //Create TrackModel
            var trackMod = new TrackModel.TrackModel(environment);
            //Let TrackModel read in the lines before you proceed..shouldnt be done this way, but needed to stop CTC Office from faulting
            bool res = trackMod.provideInputFile("red.csv");
            //Console.WriteLine("Res was "+res);
            res = trackMod.provideInputFile("green.csv");
            //Console.WriteLine("Res was " + res);

            environment.TrackModel = trackMod;
            prev.Previous = null;
            prev.Next = curr;

            curr.Previous = prev;
            curr.Next = next;

            next.Previous = curr;
            next.Next = null;

            // Assign the same track controller to both lines
            var office = new CTCOffice.CTCOffice(environment, prev, prev);

            environment.CTCOffice = office;
            environment.PrimaryTrackControllerGreen = prev;
            environment.PrimaryTrackControllerRed = prev;

            ////////////////////////////////////////////////////////////////////////////////////////
            //                            End Initializations                                     //
            ////////////////////////////////////////////////////////////////////////////////////////

            var form = new Form();
            var control = new UserControl();
            switch (test)
            {
                case 0: // SystemScheduler

                    var testSystemScheduler = new SystemScheduler.SystemScheduler(environment, office);
                    control = new SystemSchedulerGUI(environment, testSystemScheduler, office);
                    environment.StartTick();
                    break;
                case 1: // CTCOffice
                    environment = null;

                    b0 = null;
                    b1 = null;
                    b2 = null;
                    b3 = null;

                    sectionA = null;
                    sectionB = null;
                    sectionC = null;

                    prevCircuit = null;
                    currCircuit = null;
                    nextCircuit = null;

                    prev = null;
                    curr = null;
                    next = null;

                    trackMod = null;
                    office = null;

                    new CTCGUITest();
                    break;
                case 2: // TrackModel
                    control = new TrackModelGUI(environment, trackMod);
                    break;
                case 3: // TrackController
                    ITrainModel t = new Train(0, b0, environment);

                    environment.AllTrains.Add(t);

                    prevCircuit.Trains.Add(0, t);

                    control = new TrackControllerUi(environment, environment.PrimaryTrackControllerRed);
                    break;
                case 4: // TrainModel
                    var loc = new int[2];
                    loc[0] = 10;
                    loc[1] = 10;
                    var start = new Block(0, StateEnum.Healthy, 0, 0, -0.02, loc, 100, DirEnum.East, null, 1, 2, 0, "Red",70);
                    environment.AddTrain(new Train(0, start, environment));
                    environment.AddTrain(new Train(1, start, environment));

                    var train0 = (Train)environment.AllTrains[0];
                    train0.ChangeMovement(200);

                    control = new TrainGUI(environment);

                    break;
                case 5: // TrainController
                    var loc2 = new int[2];
                    loc2[0] = 10;
                    loc2[1] = 10;
                    var start2 = new Block(0, StateEnum.Healthy, 0, 0, 0, loc2, 100, DirEnum.East, null, 1, 2, 0, "Red",70);
                    var tc = new TrainController.TrainController(environment, new Train(0, start2, environment));
                    control = new TrainControllerUI(tc, environment);
                    break;
            }

            if (environment != null)
            {
                environment.StartTick();
            }

            if (form != null)
            {
                form.Controls.Add(control);
                form.AutoSize = true;
            }
            else
            {
                return null;
            }

            return form;
        }
        public void createTrackController()
        {
            IBlock b0 = new Block(0, StateEnum.Healthy, -1, 0, 0, new[] {0, 0}, 1000, DirEnum.East, new[] {""}, 0, 0, 0,
                                  "Green",70);
            IBlock b1 = new Block(1, StateEnum.Healthy, 0, 0, 0, new[] {1, 1}, 1000, DirEnum.East, new[] {""}, 0, 0, 0,
                                  "Green",70);
            IBlock b2 = new Block(2, StateEnum.Healthy, 1, 0, 0, new[] {2, 2}, 1000, DirEnum.East, new[] {""}, 0, 0, 0,
                                  "Green",70);
            IBlock b3 = new Block(3, StateEnum.BrokenTrackFailure, 2, 0, 0, new[] {3, 3}, 1000, DirEnum.East, new[] {""},
                                  0, 0, 0, "Green",70);

            var sectionA = new List<IBlock>();
            sectionA.Add(b0);
            var sectionB = new List<IBlock>();
            sectionB.Add(b1);
            sectionB.Add(b2);
            var sectionC = new List<IBlock>();
            sectionC.Add(b3);

            // Track Controller
            _currCircuit = new TrackCircuit(_env, sectionA);
            // Next track controller's circuit
            _nextCircuit = new TrackCircuit(_env, sectionB);
            // Previous track controller's circuit
            _prevCircuit = new TrackCircuit(_env, sectionC);

            _prev = new TrackController.TrackController(_env, _prevCircuit);
            _curr = new TrackController.TrackController(_env, _currCircuit);
            _next = new TrackController.TrackController(_env, _nextCircuit);

            _prev.Previous = null;
            _prev.Next = _curr;

            _curr.Previous = _prev;
            _curr.Next = _next;

            _next.Previous = _curr;
            _next.Next = null;

            _env.PrimaryTrackControllerGreen = _prev;
            _env.PrimaryTrackControllerRed = _prev;
        }