public void Update() { if (Keyboard.GetState().GetPressedKeys().Length > 0) { game_1.Start_game(); } }
public void Update() { Input.Update(); //Press any key. //if (Keyboard.GetState().GetPressedKeys().Length > 0) if (Input.Key_Click(Keys.S)) { game_1.Start_game(); } if (Input.Key_Click(Keys.E)) { game_1.Edit_level(); } }