public override void OnClick()
 {
     if (GetMasterGame().GetMapManager().GetGameGUI().GetGold() >= 25)
     {
         GetMasterGame().GetMapManager().GetGameGUI().SpendGold(25);
         Tower towerToBuild = new Tower(GetMasterGame(), GetMasterGame().Content, GetMasterGame().GetMapManager().GetCurrentMap().GetSelection(), Building.BuildingType.Tower, GetMasterGame().Content.Load<Texture2D>("Towers//TowerRed"));
         towerToBuild.SetDamage(7);
         towerToBuild.SetRateOfFire(60);
         towerToBuild.SetRange(4);
         GetMasterGame().GetMapManager().GetCurrentMap().GetSelection().SetOccupant(towerToBuild);
     }
 }