Exemplo n.º 1
0
        public bool CanDoStuff()
        {
            TimeSpan now = _time.GetCurrent();

            _lastCanDo = now;
            return(_lastAction + _frequency < now);
        }
Exemplo n.º 2
0
        public override void Render(BufferedGraphics g)
        {
            // clearing screen
            g.Graphics.DrawImage(_background, 0, 0);

            if (_gameState == GameState.Won)
            {
                g.Graphics.DrawString("Wow. You won.", new Font("monospace", 20), new SolidBrush(Color.Blue), 300, 270);
                return;
            }
            else if (_gameState == GameState.Lost)
            {
                g.Graphics.DrawString("You noob. You lost. Again.", new Font("monospace", 20), new SolidBrush(Color.Blue), 300, 270);
                return;
            }

            foreach (EnemyBase monster in CurrentMonsters)
            {
                monster.Render(g);
            }
            foreach (TowerBase tower in _towers)
            {
                tower.Render(g);
            }
            // Show pause info.
            if (_gameState == GameState.Paused)
            {
                g.Graphics.DrawString("! PAUSED !", new Font("monospace", 20),
                                      new SolidBrush(Color.Blue), 300, 270);

                g.Graphics.DrawString($"space - pause{Environment.NewLine}1 - new tower (click to place)",
                                      new Font("monospace", 10), new SolidBrush(Color.Blue), 370, 500);
            }

            g.Graphics.DrawString($"{_time.GetCurrent()}",
                                  new Font("monospace", 10), new SolidBrush(Color.Blue), 10, 0);

            g.Graphics.DrawString($"${_resources.Amount}",
                                  new Font("monospace", 10), new SolidBrush(Color.Blue), 700, 20);
        }
        public bool SpawnEnemy()
        {
            TimeSpan nao          = _time.GetCurrent();
            bool     isFirstSpawn = _lastSpawn == TimeSpan.MinValue;
            // Spawn enemy if no enemy was spawned yet or if the time since last spawn is long enough.
            bool shouldSpawnEnemy = _lastSpawn + _spawnFrequency <= nao || isFirstSpawn;

            if (shouldSpawnEnemy)
            {
                _lastSpawn = nao;
            }
            return(shouldSpawnEnemy);
        }
Exemplo n.º 4
0
        public override void Render(BufferedGraphics g)
        {
            // Clearing the screen.
            g.Graphics.FillRectangle(_fontsAndColors.BackgroundBrush, _graphicsTracker.DisplayRectangle);

            // Drawing the map using tiles.
            _gameMapOverlay.Render(g);

            foreach (Enemy enemyNew in CurrentEnemiesNew)
            {
                enemyNew.Render(g);
            }

            // Draw all towers.
            foreach (TowerBase tower in _towers)
            {
                tower.Render(g);
            }
            _towerBeingPlaced?.Render(g);

            // Some extra info depending on the game state.
            switch (_gameState)
            {
            case GameState.Won:
                g.Graphics.DrawString("Wow. You won.", _fontsAndColors.MonospaceFont, _fontsAndColors.BlueBrush,
                                      _graphicsTracker.DisplayRectangle, _stringFormatCenter);
                return;

            case GameState.Lost:
                g.Graphics.DrawString("You noob. You lost. Again.", _fontsAndColors.MonospaceFont,
                                      _fontsAndColors.BlueBrush, _graphicsTracker.DisplayRectangle, _stringFormatCenter);
                return;

            case GameState.Paused:
                // Show pause info.
                g.Graphics.DrawString("! PAUSED !", _fontsAndColors.MonospaceFont, _fontsAndColors.BlueBrush,
                                      _graphicsTracker.DisplayRectangle, _stringFormatCenter);
                g.Graphics.DrawString($"space - pause{Environment.NewLine}1 - new tower (click to place)",
                                      _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlueBrush, 370, 500);
                break;
            }

            // Draw time and resources.
            g.Graphics.DrawString($"{_time.GetCurrent()}",
                                  _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlueBrush, 10, 0);
            g.Graphics.DrawString($"${_resources.Amount}",
                                  _fontsAndColors.MonospaceFontSmaller, _fontsAndColors.BlueBrush,
                                  _graphicsTracker.DisplayRectangle.Width - 100, 20);
        }