/// <summary> /// When the user cancels the main menu, or when /// the Exit GAme menu entry is selected /// </summary> protected override void OnCancel() { //add a confirmation message box string lMessage = String.Empty; if (Session.IsActive) { lMessage = "Are you sure you want to exit? All unsaved progress will be lost."; } else { lMessage = "Are you sure you want to exit?"; } MessageBoxScreen lConfirmExitMessageBox = new MessageBoxScreen(lMessage); lConfirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(lConfirmExitMessageBox); }
/// <summary> /// Lets the game respond to player input. Unlike the update method, /// this will only be called when the gameplay screen is active. /// </summary> public override void HandleInput() { if (InputManager.isActionTriggered(InputManager.Action.MainMenu)) { ScreenManager.AddScreen(new MainMenuScreen()); return; } if (InputManager.isActionTriggered(InputManager.Action.ExitGame)) { //confirmation message box const string lMessage = "Are you sure you want to exit? All unsaved progress will be lost."; MessageBoxScreen lConfirmExitMessageBox = new MessageBoxScreen(lMessage); lConfirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(lConfirmExitMessageBox); return; } }
/// <summary> /// Lets the game respond to player input. Unlike the update method, /// this will only be called when the gameplay screen is active. /// </summary> public override void HandleInput() { if (InputManager.isActionTriggered(InputManager.Action.MainMenu)) { ScreenManager.AddScreen(new MainMenuScreen()); return; } if (InputManager.isActionTriggered(InputManager.Action.ExitGame)) { //confirmation message box const string lMessage = "Are you sure you want to exit? All unsaved progress will be lost."; MessageBoxScreen lConfirmExitMessageBox = new MessageBoxScreen(lMessage); lConfirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(lConfirmExitMessageBox); return; } }
/// <summary> /// When the user cancels the main menu, or when /// the Exit GAme menu entry is selected /// </summary> protected override void OnCancel() { //add a confirmation message box string lMessage = String.Empty; if (Session.IsActive) { lMessage = "Are you sure you want to exit? All unsaved progress will be lost."; } else { lMessage = "Are you sure you want to exit?"; } MessageBoxScreen lConfirmExitMessageBox = new MessageBoxScreen(lMessage); lConfirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen(lConfirmExitMessageBox); }