Exemplo n.º 1
0
        IEnumerator DisplaySpectreForTimeDelay(float time)
        {
            // Restore to previous state, which was probably disabled.  Could generate race condition...
            //var wasEnabled = clueCamera.isEnabled;
            clueCamera.EnableCamera(true);
            spectreRenderer.enabled = true;
            yield return(new WaitForSeconds(0.5f));

            var playSeriesOfAudioClips = GetComponent <PlaySeriesOfAudioClips>();

            if (playSeriesOfAudioClips != null)
            {
                playSeriesOfAudioClips.PlaySeries();
            }


            yield return(new WaitForSeconds(playSeriesOfAudioClips.GetClipsLength() / 2.0f));

            spectreRenderer.enabled = false;
            clueCamera.EnableCamera(false);

            if (!nextClue.activeSelf)
            {
                nextClue.SetActive(true);
            }

            if (nextClue.GetComponent <ClueController>() != null)
            {
                nextClue.GetComponent <ClueController>().enableClue();
            }
        }
Exemplo n.º 2
0
 void ViewClue()
 {
     // Disable player
     fPSController.InputControl(false);
     //disable scene time
     //Time.timeScale = 0;
     isViewingClue  = true;
     originalBounds = transform.Find("CenterPoint").GetComponentInChildren <Renderer>().bounds.size;
     originalSize   = Mathf.Max(originalBounds.x, originalBounds.y, originalBounds.z);
     if (allowRotation || allowScale)
     {
         Debug.Log("Object size is " + originalSize);
         transform.position = Camera.main.transform.position + Camera.main.transform.forward * 1;
         float scaleFactor = targetSize / originalSize;
         Debug.Log("scaleFactor is " + scaleFactor);
         Vector3 newScale = new Vector3(originalScale.x * scaleFactor, originalScale.y * scaleFactor, originalScale.z * scaleFactor);
         transform.localScale = newScale;
         Debug.Log("newScale is " + newScale);
     }
     else
     {
         fPSController.CameraTarget(transform.Find("CenterPoint").gameObject);
     }
     releaseTime = Time.realtimeSinceStartup + minTimeToHoldItem;
     clueCameraTracker.EnableCamera(true);
 }