Exemplo n.º 1
0
        public void SaveFromModel(List <STGenericObject> Meshes, List <STGenericMaterial> Materials, string FileName, List <STGenericTexture> Textures, STSkeleton skeleton = null, List <int> NodeArray = null)
        {
            ExtractedTextures.Clear();

            Scene scene = new Scene();

            scene.RootNode = new Node("RootNode");

            progressBar               = new STProgressBar();
            progressBar.Task          = "Exporting Skeleton...";
            progressBar.Value         = 0;
            progressBar.StartPosition = FormStartPosition.CenterScreen;
            progressBar.Show();
            progressBar.Refresh();

            SaveSkeleton(skeleton, scene.RootNode);
            SaveMaterials(scene, Materials, FileName, Textures);

            progressBar.Task  = "Exporting Meshes...";
            progressBar.Value = 50;

            SaveMeshes(scene, Meshes, skeleton, FileName, NodeArray);

            progressBar.Task  = "Saving File...";
            progressBar.Value = 80;

            SaveScene(FileName, scene, Meshes);

            progressBar.Value = 100;
            progressBar.Close();
            progressBar.Dispose();
        }
Exemplo n.º 2
0
        private void RepackAction(object sender, EventArgs args)
        {
            FolderSelectDialog dlg = new FolderSelectDialog();

            if (dlg.ShowDialog() == DialogResult.OK)
            {
                string FolderPath = dlg.SelectedPath;

                STProgressBar progressBar = new STProgressBar();
                progressBar.Task          = "Reading Directory...";
                progressBar.Value         = 0;
                progressBar.StartPosition = FormStartPosition.CenterScreen;
                progressBar.Show();
                progressBar.Refresh();

                var ProccessedFiles = TreeHelper.ReadFiles(FolderPath);

                progressBar.Task = "Repacking Files...";
                progressBar.Refresh();

                ArchiveFile.ClearFiles();

                for (int i = 0; i < ProccessedFiles.Count; i++)
                {
                    progressBar.Value = (i * 100) / ProccessedFiles.Count;
                    progressBar.Task  = $"Packing {ProccessedFiles[i].Item1}";
                    progressBar.Refresh();

                    ArchiveFile.AddFile(new ArchiveFileInfo()
                    {
                        FileName = ProccessedFiles[i].Item1,
                        FileData = File.ReadAllBytes(ProccessedFiles[i].Item2),
                    });
                }

                progressBar.Close();
                progressBar.Dispose();
                ProccessedFiles.Clear();

                GC.Collect();

                FillTreeNodes();
            }
        }