public icImageCacher(int cacheSizeMB, float graceTime) { Debug.Log ("Starting image cacher with " + cacheSizeMB + "MB"); if (firstInstance == null) { firstInstance = this; } this.cacheSizeMB = Mathf.Max(0, cacheSizeMB); this.graceTime = Mathf.Max(0, graceTime); }
public icImageCacher(int cacheSizeMB, float graceTime) { Debug.Log("Starting image cacher with " + cacheSizeMB + "MB"); if (firstInstance == null) { firstInstance = this; } this.cacheSizeMB = Mathf.Max(0, cacheSizeMB); this.graceTime = Mathf.Max(0, graceTime); }
void Awake() { this.PreAwakeSubclass(); // The first ToolbeltManager to start up will be stored if (instance == null) { instance = this; this.mediaLoader = new icMediaLoader(this.concurrentMediaLoads, useBink); this.soundLoader = new icMediaLoader(this.concurrentMediaLoads, false); if (imageCacheMBs > 0) { imageCacher = new icImageCacher(imageCacheMBs, imageCacheGraceTime); } this.assignUniqueID(ToolbeltManager.GenerateUniqueID()); this.ActivateSceneParent(); } this.AwakeSubclass(); // TODO: don't initialise singletons if being loaded by another scene // Scene loading code should look for ToolbeltManager and set // parameters appropriately }
void Awake() { this.PreAwakeSubclass(); // The first ToolbeltManager to start up will be stored if (instance == null) { instance = this; this.mediaLoader = new icMediaLoader(this.concurrentMediaLoads, useBink); this.soundLoader = new icMediaLoader(this.concurrentMediaLoads, false); if (imageCacheMBs > 0) imageCacher = new icImageCacher(imageCacheMBs, imageCacheGraceTime); this.assignUniqueID(ToolbeltManager.GenerateUniqueID()); this.ActivateSceneParent(); } this.AwakeSubclass(); // TODO: don't initialise singletons if being loaded by another scene // Scene loading code should look for ToolbeltManager and set // parameters appropriately }
public ImageLoaderObject(string filePath, LoadingManager threadedLoader) : base(filePath, threadedLoader) { imageCacher = icImageCacher.FirstInstance; }
public ImageLoaderObject(string filePath, LoadingManager threadedLoader) : base(filePath, threadedLoader) { imageCacher = icImageCacher.FirstInstance; }