Exemplo n.º 1
0
        void SetupBounds(GameObject go)
        {
            m_IsValid = go != null && go != GetGenericAnimationFallback();

            if (go != null)
            {
                m_PreviewInstance     = ReflectionHelper.Instance.EditorUtility.InstantiateForAnimatorPreview(go);
                m_PreviewInstance.tag = Constants.PREVIRE_TAG;
                previewUtility.AddSingleGO(m_PreviewInstance);

                Bounds bounds = new Bounds(m_PreviewInstance.transform.position, Vector3.zero);
                GameObjectInspector.GetRenderableBoundsRecurse(ref bounds, m_PreviewInstance);

                m_BoundingVolumeScale = Mathf.Max(bounds.size.x, Mathf.Max(bounds.size.y, bounds.size.z));


                if (Animator && Animator.isHuman)
                {
                    m_AvatarScale = m_ZoomFactor = Animator.humanScale;
                }
                else
                {
                    m_AvatarScale = m_ZoomFactor = m_BoundingVolumeScale / 2;
                }
            }
        }
Exemplo n.º 2
0
        static public bool IsValidPreviewGameObject(GameObject target, ModelImporterAnimationType requiredClipType)
        {
            if (target != null && !target.activeSelf)
            {
                Debug.LogWarning("Can't preview inactive object, using fallback object");
            }

            return(target != null && target.activeSelf && GameObjectInspector.HasRenderableParts(target) &&
                   !(requiredClipType != ModelImporterAnimationType.None &&
                     GetAnimationType(target) != requiredClipType));
        }
Exemplo n.º 3
0
 void SetPreviewCharacterEnabled(bool enabled, bool showReference)
 {
     if (m_PreviewInstance != null)
     {
         GameObjectInspector.SetEnabledRecursive(m_PreviewInstance, enabled);
     }
     GameObjectInspector.SetEnabledRecursive(m_ReferenceInstance, showReference && enabled);
     GameObjectInspector.SetEnabledRecursive(m_DirectionInstance, showReference && enabled);
     GameObjectInspector.SetEnabledRecursive(m_PivotInstance, showReference && enabled);
     GameObjectInspector.SetEnabledRecursive(m_RootInstance, showReference && enabled);
 }