Exemplo n.º 1
0
        public TokGLRenderer()
        {
            KeyboardLayout = GetKeyboardLayout(0);
            KeyStates = new byte[0x100];

            _charMap.Add(82, '0');
            _charMap.Add(79, '1');
            _charMap.Add(80, '2');
            _charMap.Add(81, '3');
            _charMap.Add(75, '4');
            _charMap.Add(76, '5');
            _charMap.Add(77, '6');
            _charMap.Add(71, '7');
            _charMap.Add(72, '8');
            _charMap.Add(73, '9');
            _charMap.Add(83, '.');

            _manager = new RenderManager();
            _manager.Camera = new Camera();
            _manager.Camera.CameraType = CameraType.HUD;

            _batch = new SpriteBatch();
            _font[0] = new TokGL.Font(Plugins.LoadResourceStream("ArialBlack.png"),Plugins.LoadResourceStream("ArialBlack.info"));
            _font[1] = new TokGL.Font(Plugins.LoadResourceStream("ArialWhite.png"), Plugins.LoadResourceStream("ArialWhite.info"));

            //Load all UI textures:
            var textures = Plugins.GetKeys<UITexture>();
            foreach (var texture in textures)
            {
                Plugins.Container.ResolveNamed<UITexture>(texture);
            }
            _whiteID = UITexture.GetID("white");
        }
Exemplo n.º 2
0
        public Editor()
        {
            _tools = new Tools(this);

            _manager = new RenderManager();
            if (_editorCamera == null)
            {
                _editorCamera = new Camera();
                _editorCamera.CameraType = CameraType.Orthogonal;
                _editorCamera.Position = new Vector3(0, 0, 200);
                _editorCamera.LookAt = new Vector3(0, 0, 0);
                _editorCamera.ZNear = 0;
                _editorCamera.ZFar = 10000;
                _editorCamera.Up = new Vector3(0, 1, 0);
                _editorCamera.Fov = 1.0f;
            }

            if (_guiCamera == null)
            {
                _guiCamera = new Camera();
                _guiCamera.CameraType = CameraType.HUD;
                _guiCamera.Position = new Vector3(0, 0, 200);
                _guiCamera.LookAt = new Vector3(0, 0, 0);
                _guiCamera.ZNear = 0;
                _guiCamera.ZFar = 10000;
                _guiCamera.Up = new Vector3(0, 1, 0);
            }
            _guiFont = new TokGL.Font(Plugins.LoadResourceStream("ArialWhite.png"), Plugins.LoadResourceStream("ArialWhite.info"));

            _spriteBatch = new SpriteBatch();
            _lineBatch = new LineBatch();
        }