Exemplo n.º 1
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 // Copy Pixels from the bitmap source into a PixelColor array, i.e., flattens out those pixels into one huge array
 public static unsafe void CopyPixelsEx(this BitmapSource source, PixelColor[] pixels, int stride, int offset)
 {
     fixed (PixelColor* buffer = &pixels[0])
         source.CopyPixels(
           new System.Windows.Int32Rect(0, 0, source.PixelWidth, source.PixelHeight),
           (IntPtr)(buffer + offset),
           pixels.Length * sizeof(PixelColor),
           stride);
 }
Exemplo n.º 2
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 public static void WritePixels(this WriteableBitmap bitmap, PixelColor[,] pixels, int x, int y)
 {
     int width = pixels.GetLength(0);
     int height = pixels.GetLength(1);
     bitmap.WritePixels(new System.Windows.Int32Rect(0, 0, width, height), pixels, width * 4 /* bpp of incoming pixels */, x, y);
 }
Exemplo n.º 3
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        // Given three images, return an image that highlights the differences in common betwen the main image and the first image,
        // and the main image and a second image.
        //public static PixelBitmap Difference(PixelBitmap mainImg, PixelBitmap img1, PixelBitmap img2, byte threshold)
        public static PixelBitmap Difference(BitmapSource mainImgBM, BitmapSource img1BM, BitmapSource img2BM, byte threshold)
        {
            PixelBitmap mainImg = new PixelBitmap((BitmapSource)mainImgBM);
            PixelBitmap img1 = new PixelBitmap((BitmapSource)img1BM);
            PixelBitmap img2 = new PixelBitmap((BitmapSource)img2BM);
            // if images are not same size , use the smaller of their dimensions
            int width = Math.Min(mainImg.Width, img1.Width);
            width = Math.Min(width, img2.Width);
            int height = Math.Min(mainImg.Height, img1.Height);
            height = Math.Min(height, img2.Height);

            PixelColor[] pixelColor = new PixelColor[width * height]; //CHECK THIS - BOUNDS MAY NOT BE RIGHT
            for (int i = 0; i < pixelColor.Length; i++)
            {
                byte b1 = (byte)Math.Abs(mainImg.Pixels[i].Blue - img1.Pixels[i].Blue);
                byte b2 = (byte)Math.Abs(mainImg.Pixels[i].Blue - img2.Pixels[i].Blue);
                byte b = PixelBitmap.TempCalc(threshold, b1, b2);

                byte g1 = (byte)Math.Abs(mainImg.Pixels[i].Green - img1.Pixels[i].Green);
                byte g2 = (byte)Math.Abs(mainImg.Pixels[i].Green - img2.Pixels[i].Green);
                byte g = PixelBitmap.TempCalc(threshold, g1, g2);

                byte r1 = (byte)Math.Abs(mainImg.Pixels[i].Red - img1.Pixels[i].Red);
                byte r2 = (byte)Math.Abs(mainImg.Pixels[i].Red - img2.Pixels[i].Red);
                byte r = PixelBitmap.TempCalc(threshold, r1, r2);

                byte a = byte.MaxValue; // opaque
                var diff = (byte)(b / 3 + g / 3 + r / 3);
                var pixel = new PixelColor() { Alpha = a, Red = diff, Blue = diff, Green = diff };
                pixelColor[i] = pixel;
            }
            return new PixelBitmap() { Width = width, Height = height, Pixels = pixelColor };
        }
Exemplo n.º 4
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 // Copy pixels form a source into the PixelColor array
 unsafe void copyPixels(BitmapSource source, PixelColor[] pixels, int stride, int offset)
 {
     // fixed holds the item in memory while I am working on it
     fixed (PixelColor* buffer = &pixels[0])
     {
         source.CopyPixels(
           new System.Windows.Int32Rect(0, 0, source.PixelWidth, source.PixelHeight),
           (IntPtr)(buffer + offset),
           pixels.Length * sizeof(PixelColor),
           stride);
     }
 }
Exemplo n.º 5
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        // Given two images, return an image containing the visual difference between them
        public static PixelBitmap operator -(PixelBitmap image1, PixelBitmap image2)
        {
            // if image1 is not same size as image2, use the smaller of their dimensions
            int width = Math.Min (image1.Width, image2.Width) ;
            int height = Math.Min (image1.Height, image2.Height);

            //PixelColor[] pixelColor = new PixelColor[image1.Pixels.Length];
            PixelColor[] pixelColor = new PixelColor[width * height];
            for (int i = 0; i < pixelColor.Length; i++)
            {
                byte b = (byte) Math.Abs(image1.Pixels[i].Blue - image2.Pixels[i].Blue);
                byte g = (byte)Math.Abs(image1.Pixels[i].Green - image2.Pixels[i].Green);
                byte r = (byte)Math.Abs(image1.Pixels[i].Red - image2.Pixels[i].Red);
                byte a = byte.MaxValue; // opaque
                byte diff = (byte)(b / 3 + g / 3 + r / 3); // Average the differences

                // Add that pixel to the image
                PixelColor pixel = new PixelColor() { Alpha = a, Red = diff, Blue = diff, Green = diff };
                pixelColor[i] = pixel;
            }
            return new PixelBitmap() { Width = width, Height = height, Pixels = pixelColor };
        }