Exemplo n.º 1
0
        public void Pong(Guid pingId, long clientTimeSent)
        {
            //simulate up latency here
            //System.Threading.Thread.Sleep(2000);

            var serverTimeReceived = DateTime.UtcNow;

            var ping = Pings[pingId];

            var clientPing = TimeSyncMessage.NewFrom(ping);

            clientPing.ConnectionId       = Context.ConnectionId;
            clientPing.ClientTimeSent     = JavaScriptDateConverter.Convert(clientTimeSent);
            clientPing.ServerTimeReceived = serverTimeReceived;

            Pongs.AddOrUpdate(clientPing.ConnectionId, c => clientPing, (c, old) =>
            {
                if (old.Roundtrip > clientPing.Roundtrip)
                {
                    //this was more accurate...use it
                    return(clientPing);
                }
                else
                {
                    return(old);
                }
            });

            ShowPings();
        }
Exemplo n.º 2
0
        //Usage
        public string SendCommand(long clientTimeSent, string message = "General Command")
        {
            //Random r = new Random();

            //var upArtificialLatency = r.Next(500, 1500);
            //var downArtificialLatency = r.Next(0, 500);

            //simulate up latency here
            //System.Threading.Thread.Sleep(upArtificialLatency);

            var serverReceiveDateTime = DateTime.UtcNow;
            var clientDateTime        = JavaScriptDateConverter.Convert(clientTimeSent);



            Pongs.TryGetValue(Context.ConnectionId, out TimeSyncMessage senderTimeSync);



            var sendTimeFromServerPerspective = clientDateTime.Subtract(senderTimeSync.ClientOffsetTimespan);


            TimeSpan possibleUpLatency = serverReceiveDateTime - sendTimeFromServerPerspective;

            if (possibleUpLatency.TotalMilliseconds >= 500)
            {
                //fail command
                //return $"Command rejected: already {possibleUpLatency.TotalMilliseconds}ms old.";
                message += $"(passed server threshold. saw {possibleUpLatency.TotalMilliseconds}ms)";
            }



            ClientIds.Keys.Where(id => id != Context.ConnectionId).ToList().ForEach(id =>
            {
                //get
                if (!Pongs.TryGetValue(id, out TimeSyncMessage receiverTimeSync))
                {
                    return;
                }


                var sendTimeFromReceiverPerspective = sendTimeFromServerPerspective.Add(receiverTimeSync.ClientOffsetTimespan);


                var wrappedMessage = new
                {
                    sendTimeFromSendersPerspective = clientDateTime,
                    sendTimeFromServerPerspective,
                    sendTimeFromReceiverPerspective,
                    sendTime = JavaScriptDateConverter.Convert(sendTimeFromReceiverPerspective),
                    message,
                    // upArtificialLatency,
                    //downArtificialLatency,
                    //totalArtificialLatency = upArtificialLatency + downArtificialLatency
                };


                //simulate down latency here
                //System.Threading.Thread.Sleep(downArtificialLatency);

                Clients.Client(id).receiveCommand(wrappedMessage);
            });

            return("");
        }