Exemplo n.º 1
0
 /// <summary>
 /// Stop and reset all the curve data.
 /// </summary>
 public override void Stop()
 {
     TimelineItem[] items = GetTimelineItems();
     for (int i = 0; i < items.Length; i++)
     {
         ActorClipCurve actorClipCurve = items[i] as ActorClipCurve;
         if (actorClipCurve != null)
         {
             actorClipCurve.Reset();
         }
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Set the track to an arbitrary time.
 /// </summary>
 /// <param name="time">The new running time.</param>
 public override void SetTime(float time)
 {
     base.elapsedTime = time;
     TimelineItem[] items = GetTimelineItems();
     for (int i = 0; i < items.Length; i++)
     {
         ActorClipCurve actorClipCurve = items[i] as ActorClipCurve;
         if (actorClipCurve != null)
         {
             actorClipCurve.SampleTime(time);
         }
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// Update all curve items.
        /// </summary>
        /// <param name="time">The new running time.</param>
        /// <param name="deltaTime">The deltaTime since last update.</param>
        public override void UpdateTrack(float time, float deltaTime)
        {
            if (mute)
            {
                return;
            }
            base.elapsedTime = time;

            TimelineItem[] items = GetTimelineItems();
            for (int i = 0; i < items.Length; i++)
            {
                ActorClipCurve actorClipCurve = items[i] as ActorClipCurve;
                if (actorClipCurve != null)
                {
                    actorClipCurve.SampleTime(time);
                }
            }
        }