/// Returns a BrushDescriptor given a gltf material, or null if not found.
        /// If the material is an instance of a template, the descriptor for that
        /// will be returned.
        public static BrushDescriptor LookupBrushDescriptor(GltfMaterialBase gltfMaterial)
        {
            Guid guid = ParseGuidFromMaterial(gltfMaterial);

            if (guid == Guid.Empty)
            {
                return(null);
            }
            else
            {
                BrushDescriptor desc;
                TiltBrushToolkit.TbtSettings.BrushManifest.BrushesByGuid.TryGetValue(
                    guid, out desc);
                if (desc == null)
                {
                    // Maybe it's templated from a pbr material; the template guid
                    // can be found on the shader.
                    Gltf1Material gltf1Material = gltfMaterial as Gltf1Material;
                    if (gltf1Material == null)
                    {
                        Debug.LogErrorFormat("Unexpected: glTF2 Tilt Brush material");
                        return(null);
                    }
                    Guid templateGuid = ParseGuidFromShader((Gltf1Material)gltfMaterial);
                    TiltBrushToolkit.TbtSettings.BrushManifest.BrushesByGuid.TryGetValue(
                        templateGuid, out desc);
                }
                return(desc);
            }
        }
Exemplo n.º 2
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        /// Returns a BrushDescriptor given a gltf material, or null if not found.
        /// If the material is an instance of a template, the descriptor for that
        /// will be returned.
        /// Note that gltf2 has pbr support, and Tilt Brush uses that instead of
        /// template "brushes".
        public static BrushDescriptor LookupBrushDescriptor(GltfMaterialBase gltfMaterial)
        {
            Guid guid = ParseGuidFromMaterial(gltfMaterial);

            if (guid == Guid.Empty)
            {
                return(null);
            }
            else
            {
                BrushDescriptor desc;
                TbtSettings.Instance.TryGetBrush(
                    guid, out desc);
                if (desc == null)
                {
                    // Maybe it's templated from a pbr material; the template guid
                    // can be found on the shader.
                    Gltf1Material gltf1Material = gltfMaterial as Gltf1Material;
                    if (gltf1Material == null)
                    {
#if TILT_BRUSH
                        Debug.LogErrorFormat("Unexpected: glTF2 Tilt Brush material");
#endif
                        return(null);
                    }
                    Guid templateGuid = ParseGuidFromShader((Gltf1Material)gltfMaterial);
                    TbtSettings.Instance.TryGetBrush(
                        templateGuid, out desc);
                }
                return(desc);
            }
        }
Exemplo n.º 3
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        /// <summary>
        /// Gets (or creates) the Unity material corresponding to the given glTF material.
        /// </summary>
        /// <param name="gltfMaterial">The glTF material.</param>
        /// <returns>The Unity material that correpsonds to the given GLTF2 material.</returns>
        public UnityMaterial?GetMaterial(GltfMaterialBase gltfMaterial)
        {
            if (m_getMaterialMemo.TryGetValue(gltfMaterial, out UnityMaterial memo))
            {
                return(memo);
            }

            if (LookUpGlobalMaterial(gltfMaterial) is UnityMaterial global)
            {
                Debug.Assert(global.material == global.template);
                m_getMaterialMemo[gltfMaterial] = global;
                return(global);
            }

            if (ConvertGltfMaterial(gltfMaterial) is UnityMaterial created)
            {
                Debug.Assert(created.material != created.template);
                m_newMaterials.Add(created.material);
                m_getMaterialMemo[gltfMaterial] = created;
                return(created);
            }

            Debug.LogErrorFormat("Failed to convert material {0}", gltfMaterial.name);
            return(null);
        }
        /// Returns a BrushDescriptor given a gltf material, or null if not found.
        /// If the material is an instance of a template, the descriptor for that
        /// will be returned.
        /// Note that gltf2 has pbr support, and Tilt Brush uses that instead of
        /// template "brushes".
        public static BrushDescriptor LookupBrushDescriptor(GltfMaterialBase gltfMaterial)
        {
            Guid guid = ParseGuidFromMaterial(gltfMaterial);

            if (guid == Guid.Empty)
            {
                return(null);
            }
            else
            {
                BrushDescriptor desc;
                TbtSettings.Instance.TryGetBrush(
                    guid, out desc);
                if (desc == null)
                {
                    // Maybe it's templated from a pbr material; the template guid
                    // can be found on the shader.
                    Gltf1Material gltf1Material = gltfMaterial as Gltf1Material;
                    if (gltf1Material == null)
                    {
                        return(null);
                    }
                    Guid templateGuid = ParseGuidFromShader((Gltf1Material)gltfMaterial);
                    TbtSettings.Instance.TryGetBrush(
                        templateGuid, out desc);
                }
                return(desc);
            }
        }
Exemplo n.º 5
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 private UnityMaterial?ConvertGltfMaterial(GltfMaterialBase gltfMat)
 {
     if (gltfMat is Gltf1Material)
     {
         return(ConvertGltf1Material((Gltf1Material)gltfMat));
     }
     else if (gltfMat is Gltf2Material)
     {
         return(ConvertGltf2Material((Gltf2Material)gltfMat));
     }
     else
     {
         Debug.LogErrorFormat("Unexpected type: {0}", gltfMat.GetType());
         return(null);
     }
 }
        /// <summary>
        /// Gets (or creates) the Unity material corresponding to the given GLTF 2 material.
        /// </summary>
        /// <param name="gltfMaterial">The GLTF material.</param>
        /// <returns>The Unity material that correpsonds to the given GLTF2 material.</returns>
        public UnityMaterial?GetMaterial(GltfMaterialBase gltfMaterial)
        {
            // Have we already converted this material?
            {
                UnityMaterial result;
                if (materials.TryGetValue(gltfMaterial, out result))
                {
                    return(result);
                }
            }

            // Try to look up a global material first.
            Material global;

            if (null != (global = LookUpGlobalMaterial(gltfMaterial)))
            {
                // Found it.
                var result = new UnityMaterial {
                    material = global, template = global
                };
                materials[gltfMaterial] = result;
                return(result);
            }

            // Ok, we will have to create a new material.
            UnityMaterial?created = ConvertGltfMaterial(gltfMaterial);

            if (created == null)
            {
                Debug.LogErrorFormat("Failed to look up material {0}", gltfMaterial.name);
            }
            else
            {
                var result = created.Value;
                materials[gltfMaterial] = result;
                Debug.Assert(result.material != result.template);
                if (result.material != result.template)
                {
                    newMaterials.Add(result.material);
                }
            }

            return(created);
        }
        // Returns the guid that represents this material.
        // The guid may refer to a pre-existing material (like Blocks Paper, or Tilt Brush Light).
        // It may also refer to a dynamically-generated material, in which case the base material
        // can be found by using ParseGuidFromShader.
        private static Guid ParseGuidFromMaterial(GltfMaterialBase gltfMaterial)
        {
            // Tilt Brush names its gltf materials like:
            //   material_Light-2241cd32-8ba2-48a5-9ee7-2caef7e9ed62

            // .net 3.5 doesn't have Guid.TryParse, and raising FormatException generates
            // tons of garbage for something that is done so often.
            if (!kTiltBrushMaterialRegex.IsMatch(gltfMaterial.name))
            {
                return(Guid.Empty);
            }
            int start = Mathf.Max(0, gltfMaterial.name.Length - 36);

            if (start < 0)
            {
                return(Guid.Empty);
            }
            return(new Guid(gltfMaterial.name.Substring(start)));
        }
        /// <summary>
        /// Looks up a built-in global material that corresponds to the given GLTF material.
        /// This will NOT create new materials; it will only look up global ones.
        /// </summary>
        /// <param name="gltfMaterial">The material to look up.</param>
        /// <param name="materialGuid">The guid parsed from the material name, or Guid.None</param>
        /// <returns>The global material that corresponds to the given GLTF material,
        /// if found. If not found, null.</returns>
        private static UnityMaterial?LookUpGlobalMaterial(GltfMaterialBase gltfMaterial)
        {
            // Check if it's a Tilt Brush material.
            Guid guid = ParseGuidFromMaterial(gltfMaterial);

            if (guid != Guid.Empty)
            {
                // Tilt Brush global material. PBR materials will use unrecognized guids;
                // these will be handled by the caller.
                BrushDescriptor desc;
                if (TbtSettings.Instance.TryGetBrush(guid, out desc))
                {
                    return(new UnityMaterial {
                        material = desc.Material,
                        template = desc.Material
                    });
                }
            }
            return(null);
        }
        /// <summary>
        /// Looks up a built-in global material that corresponds to the given GLTF material.
        /// This will NOT create new materials, it will only look up global ones.
        /// </summary>
        /// <param name="gltfMaterial">The material to look up.</param>
        /// <param name="materialGuid">The guid parsed from the material name, or Guid.None</param>
        /// <returns>The global material that corresponds to the given GLTF material,
        /// if found. If not found, null.</returns>
        private static Material LookUpGlobalMaterial(GltfMaterialBase gltfMaterial)
        {
            // Is this a Blocks gvrss material?
#if false
            if (gltfMaterial.TechniqueExtras != null)
            {
                string surfaceShader = null;
                gltfMaterial.TechniqueExtras.TryGetValue("gvrss", out surfaceShader);

                if (surfaceShader != null)
                {
                    // Blocks material. Look up the mapping in PtSettings.
                    Material material = PtSettings.Instance.LookupSurfaceShaderMaterial(surfaceShader);
                    if (material != null)
                    {
                        return(material);
                    }
                    else
                    {
                        Debug.LogWarningFormat("Unknown gvrss surface shader {0}", surfaceShader);
                    }
                }
            }
#endif

            // Check if it's a Tilt Brush material.
            Guid guid = ParseGuidFromMaterial(gltfMaterial);
            if (guid != Guid.Empty)
            {
                // Tilt Brush global material. PBR materials will use unrecognized guids;
                // these will be handled by the caller.
                BrushDescriptor desc;
                if (TiltBrushToolkit.TbtSettings.BrushManifest.BrushesByGuid.TryGetValue(guid, out desc))
                {
                    return(desc.Material);
                }
            }
            return(null);
        }
Exemplo n.º 10
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        /// <summary>
        /// Looks up a built-in global material that corresponds to the given GLTF material.
        /// This will NOT create new materials; it will only look up global ones.
        /// </summary>
        /// <param name="gltfMaterial">The material to look up.</param>
        /// <param name="materialGuid">The guid parsed from the material name, or Guid.None</param>
        /// <returns>The global material that corresponds to the given GLTF material,
        /// if found. If not found, null.</returns>
        private static UnityMaterial?LookUpGlobalMaterial(GltfMaterialBase gltfMaterial)
        {
#if TILT_BRUSH
            // Is this a Gltf1 blocks material?
            if (gltfMaterial.TechniqueExtras != null)
            {
                string surfaceShader = null;
                gltfMaterial.TechniqueExtras.TryGetValue("gvrss", out surfaceShader);

                if (surfaceShader != null)
                {
                    // Blocks material. Look up the mapping in TbtSettings.
                    if (TbtSettings.Instance.LookupSurfaceShaderMaterial(surfaceShader) is UnityMaterial um)
                    {
                        return(um);
                    }
                    else
                    {
                        Debug.LogWarningFormat("Unknown gvrss surface shader {0}", surfaceShader);
                    }
                }
            }

            // This method of building Guid from a name is flimsy, and proven so by b/109698832.
            // As a patch fix, look specifically for Blocks material names.

            // Is this a Gltf2 Blocks material?
            Gltf2Material gltf2 = gltfMaterial as Gltf2Material;
            if (gltf2 != null)
            {
                if (gltfMaterial.name != null)
                {
                    string url = "https://vr.google.com/shaders/w/gvrss/";
                    if (gltfMaterial.name.Equals("BlocksGem"))
                    {
                        return(TbtSettings.Instance.LookupSurfaceShaderMaterial(url + "gem.json"));
                    }
                    if (gltfMaterial.name.Equals("BlocksGlass"))
                    {
                        return(TbtSettings.Instance.LookupSurfaceShaderMaterial(url + "glass.json"));
                    }
                    if (gltfMaterial.name.Equals("BlocksPaper"))
                    {
                        return(TbtSettings.Instance.LookupSurfaceShaderMaterial(url + "paper.json"));
                    }
                }
            }
#endif

            // Check if it's a Tilt Brush material.
            Guid guid = ParseGuidFromMaterial(gltfMaterial);
            if (guid != Guid.Empty)
            {
                // Tilt Brush global material. PBR materials will use unrecognized guids;
                // these will be handled by the caller.
                BrushDescriptor desc;
                if (TbtSettings.Instance.TryGetBrush(guid, out desc))
                {
                    return(new UnityMaterial {
                        material = desc.Material,
#if TILT_BRUSH
                        exportableMaterial = desc,
#endif
                        template = desc.Material
                    });
                }
            }
            return(null);
        }
Exemplo n.º 11
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 /// <returns>true if there is a global material corresponding to the given glTF material,
 /// false if a material needs to be created for this material.</returns>
 private static bool IsGlobalMaterial(GltfMaterialBase gltfMaterial)
 {
     // Simple implementation for now
     return(LookUpGlobalMaterial(gltfMaterial) != null);
 }