Exemplo n.º 1
0
        public static Guides[] GetGuideIndex(GroupIdMapping groupIdMapping)
        {
            var stencils =
                WidgetManager.m_Instance.StencilWidgets.Where(s => s.gameObject.activeSelf).ToList();

            if (stencils.Count == 0)
            {
                return(null);
            }
            Dictionary <StencilType, List <Guides.State> > guides =
                new Dictionary <StencilType, List <Guides.State> >();

            foreach (var stencil in stencils)
            {
                if (!guides.ContainsKey(stencil.Type))
                {
                    guides[stencil.Type] = new List <Guides.State>();
                }
                guides[stencil.Type].Add(stencil.GetSaveState(groupIdMapping));
            }
            List <Guides> guideIndex = new List <Guides>();

            foreach (var elem in guides)
            {
                guideIndex.Add(new Guides
                {
                    Type   = elem.Key,
                    States = elem.Value.OrderBy(s => ByTranslation(s.Transform)).ToArray()
                });
            }
            return(guideIndex.OrderBy(g => g.Type).ToArray());
        }
Exemplo n.º 2
0
 /// Data that is saved to the .tilt file.
 /// Be very careful when changing this, because it affects the save file format.
 /// This does not really need to be virtual, except to implement the temporary
 /// backwards-compatibility code.
 public Guides.State GetSaveState(GroupIdMapping groupIdMapping)
 {
     return(new Guides.State {
         Transform = TrTransform.TRS(transform.localPosition, transform.localRotation, 0),
         Extents = Extents,
         Pinned = m_Pinned,
         GroupId = groupIdMapping.GetId(Group)
     });
 }
Exemplo n.º 3
0
        public static TiltModels75[] GetTiltModels(GroupIdMapping groupIdMapping)
        {
            var widgets =
                WidgetManager.m_Instance.ModelWidgets.Where(w => w.gameObject.activeSelf).ToArray();

            if (widgets.Length == 0 && !ModelCatalog.m_Instance.MissingModels.Any())
            {
                return(null);
            }
            var widgetModels = widgets.Select(w => w.Model).Distinct();

            Dictionary <Model.Location, List <WidgetMetadata> > modelLocationMap =
                new Dictionary <Model.Location, List <WidgetMetadata> >();

            foreach (var model in widgetModels)
            {
                modelLocationMap[model.GetLocation()] = new List <WidgetMetadata>();
            }
            foreach (var widget in widgets)
            {
                WidgetMetadata newEntry = new WidgetMetadata();
                newEntry.xf      = widget.GetSaveTransform();
                newEntry.pinned  = widget.Pinned;
                newEntry.groupId = groupIdMapping.GetId(widget.Group);
                modelLocationMap[widget.Model.GetLocation()].Add(newEntry);
            }

            List <TiltModels75> models = new List <TiltModels75>();

            foreach (var elem in modelLocationMap)
            {
                var val = new TiltModels75
                {
                    Location = elem.Key,
                };

                // Order and align the metadata.
                WidgetMetadata[] ordered = elem.Value.OrderBy(ByTranslation).ToArray();
                val.PinStates     = new bool[ordered.Length];
                val.RawTransforms = new TrTransform[ordered.Length];
                val.GroupIds      = new uint[ordered.Length];
                for (int i = 0; i < ordered.Length; ++i)
                {
                    val.PinStates[i]     = ordered[i].pinned;
                    val.RawTransforms[i] = ordered[i].xf;
                    val.GroupIds[i]      = ordered[i].groupId;
                }
                models.Add(val);
            }

            return(models
                   .Concat(ModelCatalog.m_Instance.MissingModels)
                   .OrderBy(ByModelLocation).ToArray());
        }
Exemplo n.º 4
0
        public static TiltVideo[] GetTiltVideos(GroupIdMapping groupIdMapping)
        {
            return(WidgetManager.m_Instance.VideoWidgets.Where(x => x.gameObject.activeSelf).Select(x => ConvertVideoToTiltVideo(x)).ToArray());

            TiltVideo ConvertVideoToTiltVideo(VideoWidget widget)
            {
                TiltVideo video = new TiltVideo
                {
                    FilePath    = widget.Video.PersistentPath,
                    AspectRatio = widget.Video.Aspect,
                    Pinned      = widget.Pinned,
                    Transform   = widget.SaveTransform,
                    GroupId     = groupIdMapping.GetId(widget.Group),
                };

                if (widget.VideoController != null)
                {
                    video.Paused = !widget.VideoController.Playing;
                    video.Time   = widget.VideoController.Time;
                    video.Volume = widget.VideoController.Volume;
                }
                return(video);
            }
        }
Exemplo n.º 5
0
        /// Write out sketch memory strokes ordered by initial control point timestamp.
        /// Leaves stream in indeterminate state; caller should Close() upon return.
        /// Output brushList provides mapping from .sketch brush index to GUID.
        /// While writing out the strokes we adjust the stroke flags to take into account the effect
        /// of inactive items on grouping.
        public static void WriteMemory(Stream stream, IList <AdjustedMemoryBrushStroke> strokeCopies,
                                       GroupIdMapping groupIdMapping, out List <Guid> brushList)
        {
            bool allowFastPath = BitConverter.IsLittleEndian;
            var  writer        = new TiltBrush.SketchBinaryWriter(stream);

            writer.UInt32(SKETCH_SENTINEL);
            writer.Int32(SKETCH_VERSION);
            writer.Int32(0);                             // reserved for header: must be 0
            // Bump SKETCH_VERSION to >= 6 and remove this comment if non-zero data is written here
            writer.UInt32(0);                            // additional data size

            var brushMap = new Dictionary <Guid, int>(); // map from GUID to index

            brushList = new List <Guid>();               // GUID's by index

            // strokes
            writer.Int32(strokeCopies.Count);
            foreach (var copy in strokeCopies)
            {
                var  stroke = copy.strokeData;
                int  brushIndex;
                Guid brushGuid = stroke.m_BrushGuid;
                if (!brushMap.TryGetValue(brushGuid, out brushIndex))
                {
                    brushIndex          = brushList.Count;
                    brushMap[brushGuid] = brushIndex;
                    brushList.Add(brushGuid);
                }

                writer.Int32(brushIndex);
                writer.Color(stroke.m_Color);
                writer.Float(stroke.m_BrushSize);
                // Bump SKETCH_VERSION to >= 6 and remove this comment if any
                // length-prefixed stroke extensions are added
                StrokeExtension strokeExtensionMask = StrokeExtension.Flags | StrokeExtension.Seed;
                if (stroke.m_BrushScale != 1)
                {
                    strokeExtensionMask |= StrokeExtension.Scale;
                }
                if (stroke.m_Group != SketchGroupTag.None)
                {
                    strokeExtensionMask |= StrokeExtension.Group;
                }

                writer.UInt32((uint)strokeExtensionMask);
                uint controlPointExtensionMask =
                    (uint)(ControlPointExtension.Pressure | ControlPointExtension.Timestamp);
                writer.UInt32(controlPointExtensionMask);

                // Stroke extension fields, in order of appearance in the mask
                writer.UInt32((uint)copy.adjustedStrokeFlags);
                if ((uint)(strokeExtensionMask & StrokeExtension.Scale) != 0)
                {
                    writer.Float(stroke.m_BrushScale);
                }
                if ((uint)(strokeExtensionMask & StrokeExtension.Group) != 0)
                {
                    writer.UInt32(groupIdMapping.GetId(stroke.m_Group));
                }
                if ((uint)(strokeExtensionMask & StrokeExtension.Seed) != 0)
                {
                    writer.Int32(stroke.m_Seed);
                }

                // Control points
                writer.Int32(stroke.m_ControlPoints.Length);
                if (allowFastPath && controlPointExtensionMask == ControlPoint.EXTENSIONS)
                {
                    // Fast path: write ControlPoint[] (semi-)directly into the file
                    unsafe
                    {
                        int size = sizeof(ControlPoint) * stroke.m_ControlPoints.Length;
                        fixed(ControlPoint *aPoints = stroke.m_ControlPoints)
                        {
                            writer.Write((IntPtr)aPoints, size);
                        }
                    }
                }
                else
                {
                    for (int j = 0; j < stroke.m_ControlPoints.Length; ++j)
                    {
                        var rControlPoint = stroke.m_ControlPoints[j];
                        writer.Vec3(rControlPoint.m_Pos);
                        writer.Quaternion(rControlPoint.m_Orient);
                        // Control point extension fields, in order of appearance in the mask
                        writer.Float(rControlPoint.m_Pressure);
                        writer.UInt32(rControlPoint.m_TimestampMs);
                    }
                }
            }
        }
Exemplo n.º 6
0
        public static TiltImages75[] GetTiltImages(GroupIdMapping groupIdMapping)
        {
            var imports = WidgetManager.m_Instance.ImageWidgets
                          .Where(w => w.gameObject.activeSelf).ToArray();

            if (imports.Length == 0)
            {
                return(null);
            }

            // From the list of image widgets in the sketch, create a map that contains a unique
            // entry per image, with associated metadata (transform and pin state) stored as arrays.
            Dictionary <string, List <WidgetMetadata> > imagesByFileName =
                new Dictionary <string, List <WidgetMetadata> >();
            Dictionary <string, float> aspectRatios = new Dictionary <string, float>();

            foreach (var image in imports)
            {
                string fileName = image.FileName;
                if (image.AspectRatio == null)
                {
                    Debug.LogError("Trying to save partially-initialized image {fileName}");
                }
                if (!imagesByFileName.ContainsKey(fileName))
                {
                    imagesByFileName[fileName] = new List <WidgetMetadata>();
                    aspectRatios[fileName]     = image.AspectRatio ?? 1;
                }
                WidgetMetadata newEntry = new WidgetMetadata();
                newEntry.xf      = image.SaveTransform;
                newEntry.pinned  = image.Pinned;
                newEntry.tinted  = image.UseLegacyTint;
                newEntry.groupId = groupIdMapping.GetId(image.Group);
                imagesByFileName[fileName].Add(newEntry);
            }

            // Build the save metadata from our unique map.
            List <TiltImages75> imageIndex = new List <TiltImages75>();

            foreach (var elem in imagesByFileName)
            {
                var val = new TiltImages75
                {
                    FileName    = elem.Key,
                    AspectRatio = aspectRatios[elem.Key]
                };

                // Order and align the metadata.
                WidgetMetadata[] ordered =
                    elem.Value.OrderBy(ByTranslation).ToArray();
                val.PinStates  = new bool[ordered.Length];
                val.TintStates = new bool[ordered.Length];
                val.Transforms = new TrTransform[ordered.Length];
                val.GroupIds   = new uint[ordered.Length];
                for (int i = 0; i < ordered.Length; ++i)
                {
                    val.PinStates[i]  = ordered[i].pinned;
                    val.TintStates[i] = ordered[i].tinted;
                    val.Transforms[i] = ordered[i].xf;
                    val.GroupIds[i]   = ordered[i].groupId;
                }
                imageIndex.Add(val);
            }
            return(imageIndex.OrderBy(i => i.FileName).ToArray());
        }