Exemplo n.º 1
0
        private void DrawPolygon(Graphics g, Pen pen, Brush brush, TmxObjectPolygon tmxPolygon)
        {
            var points = TmxMath.GetPointsInMapSpace(this.tmxMap, tmxPolygon).ToArray();

            g.FillPolygon(brush, points);
            g.DrawPolygon(pen, points);
        }
Exemplo n.º 2
0
        public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap)
        {
            Logger.WriteVerbose("Parsing object ...");
            uint attributeAsUInt = TmxHelper.GetAttributeAsUInt(xml, "tid", 0u);

            if (attributeAsUInt != 0 && tmxMap.Templates.TryGetValue(attributeAsUInt, out TgxTemplate value))
            {
                xml    = value.Templatize(xml);
                tmxMap = value.TemplateGroupMap;
            }
            TmxObject tmxObject = null;

            if (xml.Element("ellipse") != null)
            {
                tmxObject = new TmxObjectEllipse();
            }
            else if (xml.Element("polygon") != null)
            {
                tmxObject = new TmxObjectPolygon();
            }
            else if (xml.Element("polyline") != null)
            {
                tmxObject = new TmxObjectPolyline();
            }
            else if (xml.Attribute("gid") != null)
            {
                uint attributeAsUInt2 = TmxHelper.GetAttributeAsUInt(xml, "gid");
                attributeAsUInt2 = TmxMath.GetTileIdWithoutFlags(attributeAsUInt2);
                if (tmxMap.Tiles.ContainsKey(attributeAsUInt2))
                {
                    tmxObject = new TmxObjectTile();
                }
                else
                {
                    Logger.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", attributeAsUInt2, xml.ToString());
                    tmxObject = new TmxObjectRectangle();
                }
            }
            else
            {
                tmxObject = new TmxObjectRectangle();
            }
            tmxObject.Id                = TmxHelper.GetAttributeAsInt(xml, "id", 0);
            tmxObject.Name              = TmxHelper.GetAttributeAsString(xml, "name", "");
            tmxObject.Type              = TmxHelper.GetAttributeAsString(xml, "type", "");
            tmxObject.Visible           = (TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1);
            tmxObject.ParentObjectGroup = tmxObjectGroup;
            float attributeAsFloat  = TmxHelper.GetAttributeAsFloat(xml, "x");
            float attributeAsFloat2 = TmxHelper.GetAttributeAsFloat(xml, "y");
            float attributeAsFloat3 = TmxHelper.GetAttributeAsFloat(xml, "width", 0f);
            float attributeAsFloat4 = TmxHelper.GetAttributeAsFloat(xml, "height", 0f);
            float attributeAsFloat5 = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0f);

            tmxObject.Position   = new PointF(attributeAsFloat, attributeAsFloat2);
            tmxObject.Size       = new SizeF(attributeAsFloat3, attributeAsFloat4);
            tmxObject.Rotation   = attributeAsFloat5;
            tmxObject.Properties = TmxProperties.FromXml(xml);
            tmxObject.InternalFromXml(xml, tmxMap);
            return(tmxObject);
        }
Exemplo n.º 3
0
        private void DrawPolygon(Graphics g, Pen pen, Brush brush, TmxObjectPolygon tmxPolygon)
        {
            var points = tmxPolygon.Points.ToArray();

            g.FillPolygon(brush, points);
            g.DrawPolygon(pen, points);
        }
Exemplo n.º 4
0
        public static TmxObjectPolygon FromRectangle(TmxMap tmxMap, TmxObjectRectangle tmxRectangle)
        {
            TmxObjectPolygon tmxObjectPolygon = new TmxObjectPolygon();

            TmxObject.CopyBaseProperties(tmxRectangle, tmxObjectPolygon);
            tmxObjectPolygon.Points = tmxRectangle.Points;
            return(tmxObjectPolygon);
        }
        private XElement CreatePolygonColliderElement(TmxObjectPolygon tmxPolygon)
        {
            var points = from pt in TmxMath.GetPointsInMapSpace(this.tmxMap, tmxPolygon)
                         select PointFToUnityVector(pt);

            XElement polygonCollider =
                new XElement("PolygonCollider2D",
                             new XElement("Path", String.Join(" ", points.Select(pt => String.Format("{0},{1}", pt.X, pt.Y)))));

            return(polygonCollider);
        }
Exemplo n.º 6
0
        static public TmxObjectPolygon FromIsometricRectangle(TmxMap tmxMap, TmxObjectRectangle tmxRectangle)
        {
            Debug.Assert(tmxMap.Orientation == TmxMap.MapOrientation.Isometric);

            TmxObjectPolygon tmxPolygon = new TmxObjectPolygon();

            TmxObject.CopyBaseProperties(tmxRectangle, tmxPolygon);

            tmxPolygon.Points = tmxRectangle.Points;

            return(tmxPolygon);
        }
        private XElement CreatePolygonColliderElement(TmxObjectPolygon tmxPolygon)
        {
            // The points need to be transformed into unity space
            var points = from pt in tmxPolygon.Points
                         select PointFToUnityVector(pt);

            XElement polygonCollider =
                new XElement("PolygonCollider2D",
                             new XElement("Path", String.Join(" ", points.Select(pt => String.Format("{0},{1}", pt.X, pt.Y)))));

            return(polygonCollider);
        }
Exemplo n.º 8
0
        public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap)
        {
            Program.WriteLine("Parsing object ...");
            Program.WriteVerbose(xml.ToString());

            // What kind of TmxObject are we creating?
            TmxObject tmxObject = null;

            if (xml.Element("ellipse") != null)
            {
                tmxObject = new TmxObjectEllipse();
            }
            else if (xml.Element("polygon") != null)
            {
                tmxObject = new TmxObjectPolygon();
            }
            else if (xml.Element("polyline") != null)
            {
                tmxObject = new TmxObjectPolyline();
            }
            else if (xml.Attribute("gid") != null)
            {
                tmxObject = new TmxObjectTile();
            }
            else
            {
                // Just a rectangle
                tmxObject = new TmxObjectRectangle();
            }

            // Data found on every object type
            tmxObject.Name              = TmxHelper.GetAttributeAsString(xml, "name", "");
            tmxObject.Type              = TmxHelper.GetAttributeAsString(xml, "type", "");
            tmxObject.Visible           = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1;
            tmxObject.ParentObjectGroup = tmxObjectGroup;

            float x = TmxHelper.GetAttributeAsFloat(xml, "x");
            float y = TmxHelper.GetAttributeAsFloat(xml, "y");
            float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0);
            float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0);
            float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0);

            tmxObject.Position = new System.Drawing.PointF(x, y);
            tmxObject.Size     = new System.Drawing.SizeF(w, h);
            tmxObject.Rotation = r;

            tmxObject.Properties = TmxProperties.FromXml(xml);

            tmxObject.InternalFromXml(xml, tmxMap);

            return(tmxObject);
        }
Exemplo n.º 9
0
        public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap)
        {
            Program.WriteLine("Parsing object ...");
            Program.WriteVerbose(xml.ToString());

            // What kind of TmxObject are we creating?
            TmxObject tmxObject = null;

            if (xml.Element("ellipse") != null)
            {
                tmxObject = new TmxObjectEllipse();
            }
            else if (xml.Element("polygon") != null)
            {
                tmxObject = new TmxObjectPolygon();
            }
            else if (xml.Element("polyline") != null)
            {
                tmxObject = new TmxObjectPolyline();
            }
            else if (xml.Attribute("gid") != null)
            {
                tmxObject = new TmxObjectTile();
            }
            else
            {
                // Just a rectangle
                tmxObject = new TmxObjectRectangle();
            }

            // Data found on every object type
            tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", "");
            tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", "");
            tmxObject.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1;
            tmxObject.ParentObjectGroup = tmxObjectGroup;

            float x = TmxHelper.GetAttributeAsFloat(xml, "x");
            float y = TmxHelper.GetAttributeAsFloat(xml, "y");
            float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0);
            float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0);
            float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0);
            tmxObject.Position = new System.Drawing.PointF(x, y);
            tmxObject.Size = new System.Drawing.SizeF(w, h);
            tmxObject.Rotation = r;

            tmxObject.Properties = TmxProperties.FromXml(xml);

            tmxObject.InternalFromXml(xml, tmxMap);

            return tmxObject;
        }
Exemplo n.º 10
0
        private void FixTileColliderObjects(TmxMap tmxMap)
        {
            // Objects inside of tiles are colliders that will be merged with the colliders on neighboring tiles.
            // In order to promote this merging we have to perform the following clean up operations ...
            // - All rectangles objects are made into polygon objects
            // - All polygon objects will have their rotations burned into the polygon points (and Rotation set to zero)
            // - All cooridinates will be "sanitized" to make up for floating point errors due to rotation and poor placement of colliders
            // (The sanitation will round all numbers to the nearest 1/256th)

            // Replace rectangles with polygons
            for (int i = 0; i < this.ObjectGroup.Objects.Count; i++)
            {
                TmxObject tmxObject = this.ObjectGroup.Objects[i];
                if (tmxObject is TmxObjectRectangle)
                {
                    TmxObjectPolygon tmxObjectPolygon = TmxObjectPolygon.FromRectangle(tmxMap, tmxObject as TmxObjectRectangle);
                    this.ObjectGroup.Objects[i] = tmxObjectPolygon;
                }
            }

            // Burn rotation into all polygon points, sanitizing the point locations as we go
            foreach (TmxObject tmxObject in this.ObjectGroup.Objects)
            {
                TmxHasPoints tmxHasPoints = tmxObject as TmxHasPoints;
                if (tmxHasPoints != null)
                {
                    var pointfs = tmxHasPoints.Points.ToArray();

                    // Rotate our points by the rotation and position in the object
                    TmxMath.RotatePoints(pointfs, tmxObject);

                    // Sanitize our points to make up for floating point precision errors
                    pointfs = pointfs.Select(TmxMath.Sanitize).ToArray();

                    // Set the points back into the object
                    tmxHasPoints.Points = pointfs.ToList();

                    // Zero out our rotation
                    tmxObject.BakeRotation();
                }
            }
        }
Exemplo n.º 11
0
 private void FixTileColliderObjects(TmxMap tmxMap)
 {
     for (int i = 0; i < ObjectGroup.Objects.Count; i++)
     {
         TmxObject tmxObject = ObjectGroup.Objects[i];
         if (tmxObject is TmxObjectRectangle)
         {
             TmxObjectPolygon value = TmxObjectPolygon.FromRectangle(tmxMap, tmxObject as TmxObjectRectangle);
             ObjectGroup.Objects[i] = value;
         }
     }
     foreach (TmxObject @object in ObjectGroup.Objects)
     {
         TmxHasPoints tmxHasPoints = @object as TmxHasPoints;
         if (tmxHasPoints != null)
         {
             PointF[] array = tmxHasPoints.Points.ToArray();
             TmxMath.RotatePoints(array, @object);
             array = array.Select(TmxMath.Sanitize).ToArray();
             tmxHasPoints.Points = array.ToList();
             @object.BakeRotation();
         }
     }
 }
        private XElement CreatePolygonColliderElement(TmxObjectPolygon tmxPolygon)
        {
            var points = from pt in TmxMath.GetPointsInMapSpace(this.tmxMap, tmxPolygon)
                       select PointFToUnityVector(pt);

            XElement polygonCollider =
                new XElement("PolygonCollider2D",
                    new XElement("Path", String.Join(" ", points.Select(pt => String.Format("{0},{1}", pt.X, pt.Y)))));

            return polygonCollider;
        }
Exemplo n.º 13
0
        private List <XElement> CreateObjectElementList(TmxObjectGroup objectGroup)
        {
            List <XElement> elements = new List <XElement>();

            foreach (TmxObject tmxObject in objectGroup.Objects)
            {
                // All the objects/colliders in our object group need to be separate game objects because they can have unique tags/layers
                XElement xmlObject = new XElement("GameObject", new XAttribute("name", tmxObject.GetNonEmptyName()));

                // Transform object locaction into map space (needed for isometric and hex modes)
                PointF xfPosition = TmxMath.ObjectPointFToMapSpace(this.tmxMap, tmxObject.Position);
                PointF pos        = PointFToUnityVector(xfPosition);
                xmlObject.SetAttributeValue("x", pos.X);
                xmlObject.SetAttributeValue("y", pos.Y);
                xmlObject.SetAttributeValue("rotation", tmxObject.Rotation);

                AssignUnityProperties(tmxObject, xmlObject, PrefabContext.Object);
                AssignTiledProperties(tmxObject, xmlObject);

                // If we're not using a unity:layer override and there is an Object Type to go with this object then use it
                if (String.IsNullOrEmpty(objectGroup.UnityLayerOverrideName))
                {
                    xmlObject.SetAttributeValue("layer", tmxObject.Type);
                }

                XElement objElement = null;

                if (tmxObject.GetType() == typeof(TmxObjectRectangle))
                {
                    if (this.tmxMap.Orientation == TmxMap.MapOrientation.Isometric)
                    {
                        TmxObjectPolygon tmxIsometricRectangle = TmxObjectPolygon.FromRectangle(this.tmxMap, tmxObject as TmxObjectRectangle);
                        objElement = CreatePolygonColliderElement(tmxIsometricRectangle);
                    }
                    else
                    {
                        objElement = CreateBoxColliderElement(tmxObject as TmxObjectRectangle);
                    }
                }
                else if (tmxObject.GetType() == typeof(TmxObjectEllipse))
                {
                    objElement = CreateCircleColliderElement(tmxObject as TmxObjectEllipse, objectGroup.Name);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectPolygon))
                {
                    objElement = CreatePolygonColliderElement(tmxObject as TmxObjectPolygon);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectPolyline))
                {
                    objElement = CreateEdgeColliderElement(tmxObject as TmxObjectPolyline);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectTile))
                {
                    TmxObjectTile tmxObjectTile = tmxObject as TmxObjectTile;

                    // Apply z-cooridnate for use with the depth buffer
                    // (Again, this is complicated by the fact that object tiles position is WRT the bottom edge of a tile)
                    if (Tiled2Unity.Settings.DepthBufferEnabled)
                    {
                        float mapLogicalHeight  = this.tmxMap.MapSizeInPixels().Height;
                        float tileLogicalHeight = this.tmxMap.TileHeight;
                        float logicalPos_y      = (-pos.Y / Tiled2Unity.Settings.Scale) - tileLogicalHeight;

                        float depth_z = CalculateFaceDepth(logicalPos_y, mapLogicalHeight);
                        xmlObject.SetAttributeValue("z", depth_z);
                    }

                    AddTileObjectElements(tmxObject as TmxObjectTile, xmlObject);
                }
                else
                {
                    Logger.WriteLine("Object '{0}' has been added for use with custom importers", tmxObject);
                }

                if (objElement != null)
                {
                    xmlObject.Add(objElement);
                }

                elements.Add(xmlObject);
            }

            return(elements);
        }
Exemplo n.º 14
0
        private List <XElement> CreateObjectElementList(TmxObjectGroup objectGroup)
        {
            List <XElement> elements = new List <XElement>();

            foreach (TmxObject tmxObject in objectGroup.Objects)
            {
                // All the objects/colliders in our object group need to be separate game objects because they can have unique tags/layers
                XElement xmlObject = new XElement("GameObject", new XAttribute("name", tmxObject.GetNonEmptyName()));

                // Transform object locaction into map space (needed for isometric and hex modes)
                PointF xfPosition = TmxMath.ObjectPointFToMapSpace(this.tmxMap, tmxObject.Position);
                PointF pos        = PointFToUnityVector(xfPosition);
                xmlObject.SetAttributeValue("x", pos.X);
                xmlObject.SetAttributeValue("y", pos.Y);
                xmlObject.SetAttributeValue("rotation", tmxObject.Rotation);

                AssignUnityProperties(tmxObject, xmlObject, PrefabContext.Object);
                AssignTiledProperties(tmxObject, xmlObject);

                // If we're not using a unity:layer override and there is an Object Type to go with this object then use it
                if (String.IsNullOrEmpty(objectGroup.UnityLayerOverrideName))
                {
                    // why would we /ever/ do this, christ
                    //xmlObject.SetAttributeValue("layer", tmxObject.Type);
                }

                XElement objElement   = null;
                XElement objComponent = new XElement("TmxObjectComponent",
                                                     new XAttribute("tmx-object-id", tmxObject.Id),
                                                     new XAttribute("tmx-object-name", tmxObject.Name),
                                                     new XAttribute("tmx-object-type", tmxObject.Type),
                                                     new XAttribute("tmx-object-x", tmxObject.Position.X),
                                                     new XAttribute("tmx-object-y", tmxObject.Position.Y),
                                                     new XAttribute("tmx-object-width", tmxObject.Size.Width),
                                                     new XAttribute("tmx-object-height", tmxObject.Size.Height),
                                                     new XAttribute("tmx-object-rotation", tmxObject.Rotation));

                // Do not create colliders if the are being ignored. (Still want to creat the game object though)
                bool ignoringCollisions = (objectGroup.Ignore == TmxLayerNode.IgnoreSettings.Collision);

                if (!ignoringCollisions && tmxObject.GetType() == typeof(TmxObjectRectangle))
                {
                    if (this.tmxMap.Orientation == TmxMap.MapOrientation.Isometric)
                    {
                        TmxObjectPolygon tmxIsometricRectangle = TmxObjectPolygon.FromRectangle(this.tmxMap, tmxObject as TmxObjectRectangle);
                        objElement = CreatePolygonColliderElement(tmxIsometricRectangle);
                    }
                    else
                    {
                        objElement = CreateBoxColliderElement(tmxObject as TmxObjectRectangle);
                    }

                    // Set object component type
                    objComponent.Name = "RectangleObjectComponent";
                }
                else if (!ignoringCollisions && tmxObject.GetType() == typeof(TmxObjectEllipse))
                {
                    objElement = CreateCircleColliderElement(tmxObject as TmxObjectEllipse, objectGroup.Name);

                    // Set the component type
                    objComponent.Name = "CircleObjectComponent";
                }
                else if (!ignoringCollisions && tmxObject.GetType() == typeof(TmxObjectPolygon))
                {
                    objElement = CreatePolygonColliderElement(tmxObject as TmxObjectPolygon);

                    // Set the component type
                    objComponent.Name = "PolygonObjectComponent";
                }
                else if (!ignoringCollisions && tmxObject.GetType() == typeof(TmxObjectPolyline))
                {
                    objElement = CreateEdgeColliderElement(tmxObject as TmxObjectPolyline);

                    // Set the component type
                    objComponent.Name = "PolylineObjectComponent";
                }
                else if (tmxObject.GetType() == typeof(TmxObjectTile))
                {
                    TmxObjectTile tmxObjectTile = tmxObject as TmxObjectTile;

                    // Apply z-cooridnate for use with the depth buffer
                    if (Tiled2Unity.Settings.DepthBufferEnabled)
                    {
                        float depth_z = CalculateFaceDepth(tmxObjectTile.Position.Y, tmxMap.MapSizeInPixels.Height);
                        xmlObject.SetAttributeValue("z", depth_z);
                    }

                    AddTileObjectElements(tmxObjectTile, xmlObject, objComponent);
                }
                else
                {
                    Logger.WriteLine("Object '{0}' has been added for use with custom importers", tmxObject);
                }

                if (objElement != null)
                {
                    xmlObject.Add(objComponent);
                    xmlObject.Add(objElement);
                }

                elements.Add(xmlObject);
            }

            return(elements);
        }
Exemplo n.º 15
0
        public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap)
        {
            Logger.WriteLine("Parsing object ...");

            // What kind of TmxObject are we creating?
            TmxObject tmxObject = null;

            if (xml.Element("ellipse") != null)
            {
                tmxObject = new TmxObjectEllipse();
            }
            else if (xml.Element("polygon") != null)
            {
                tmxObject = new TmxObjectPolygon();
            }
            else if (xml.Element("polyline") != null)
            {
                tmxObject = new TmxObjectPolyline();
            }
            else if (xml.Attribute("gid") != null)
            {
                uint gid = TmxHelper.GetAttributeAsUInt(xml, "gid");
                gid = TmxMath.GetTileIdWithoutFlags(gid);
                if (tmxMap.Tiles.ContainsKey(gid))
                {
                    tmxObject = new TmxObjectTile();
                }
                else
                {
                    // For some reason, the tile is not in any of our tilesets
                    // Warn the user and use a rectangle
                    Logger.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", gid, xml.ToString());
                    tmxObject = new TmxObjectRectangle();
                }
            }
            else
            {
                // Just a rectangle
                tmxObject = new TmxObjectRectangle();
            }

            // Data found on every object type
            tmxObject.Name              = TmxHelper.GetAttributeAsString(xml, "name", "");
            tmxObject.Type              = TmxHelper.GetAttributeAsString(xml, "type", "");
            tmxObject.Visible           = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1;
            tmxObject.ParentObjectGroup = tmxObjectGroup;

            float x = TmxHelper.GetAttributeAsFloat(xml, "x");
            float y = TmxHelper.GetAttributeAsFloat(xml, "y");
            float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0);
            float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0);
            float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0);

            tmxObject.Position = new System.Drawing.PointF(x, y);
            tmxObject.Size     = new System.Drawing.SizeF(w, h);
            tmxObject.Rotation = r;

            tmxObject.Properties = TmxProperties.FromXml(xml);

            tmxObject.InternalFromXml(xml, tmxMap);

            return(tmxObject);
        }
Exemplo n.º 16
0
        static public TmxObjectPolygon FromIsometricRectangle(TmxMap tmxMap, TmxObjectRectangle tmxRectangle)
        {
            Debug.Assert(tmxMap.Orientation == TmxMap.MapOrientation.Isometric);

            TmxObjectPolygon tmxPolygon = new TmxObjectPolygon();
            TmxObject.CopyBaseProperties(tmxRectangle, tmxPolygon);

            tmxPolygon.Points = tmxRectangle.Points;

            return tmxPolygon;
        }
Exemplo n.º 17
0
        private List <XElement> CreateObjectElementList(TmxObjectGroup objectGroup)
        {
            List <XElement> elements = new List <XElement>();

            foreach (TmxObject tmxObject in objectGroup.Objects)
            {
                // All the objects/colliders in our object group need to be separate game objects because they can have unique tags/layers
                XElement xmlObject = new XElement("GameObject", new XAttribute("name", tmxObject.GetNonEmptyName()));

                // Transform object locaction into map space (needed for isometric and hex modes)
                PointF xfPosition = TmxMath.ObjectPointFToMapSpace(this.tmxMap, tmxObject.Position);
                PointF pos        = PointFToUnityVector(xfPosition);
                xmlObject.SetAttributeValue("x", pos.X);
                xmlObject.SetAttributeValue("y", pos.Y);
                xmlObject.SetAttributeValue("rotation", tmxObject.Rotation);

                AssignUnityProperties(tmxObject, xmlObject, PrefabContext.Object);
                AssignTiledProperties(tmxObject, xmlObject);

                XElement objElement = null;

                if (tmxObject.GetType() == typeof(TmxObjectRectangle))
                {
                    if (this.tmxMap.Orientation == TmxMap.MapOrientation.Isometric)
                    {
                        TmxObjectPolygon tmxIsometricRectangle = TmxObjectPolygon.FromRectangle(this.tmxMap, tmxObject as TmxObjectRectangle);
                        objElement = CreatePolygonColliderElement(tmxIsometricRectangle);
                    }
                    else
                    {
                        objElement = CreateBoxColliderElement(tmxObject as TmxObjectRectangle);
                    }
                }
                else if (tmxObject.GetType() == typeof(TmxObjectEllipse))
                {
                    objElement = CreateCircleColliderElement(tmxObject as TmxObjectEllipse, objectGroup.Name);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectPolygon))
                {
                    objElement = CreatePolygonColliderElement(tmxObject as TmxObjectPolygon);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectPolyline))
                {
                    objElement = CreateEdgeColliderElement(tmxObject as TmxObjectPolyline);
                }
                else if (tmxObject.GetType() == typeof(TmxObjectTile))
                {
                    AddTileObjectElements(tmxObject as TmxObjectTile, xmlObject);
                }
                else
                {
                    Program.WriteLine("Object '{0}' has been added for use with custom importers", tmxObject);
                }

                if (objElement != null)
                {
                    xmlObject.Add(objElement);
                }

                elements.Add(xmlObject);
            }

            return(elements);
        }
Exemplo n.º 18
0
        private void DrawObjectCollider(Graphics g, TmxObject tmxObject, Color color)
        {
            Color brushColor = Color.FromArgb(128, color);

            using (Brush brush = new HatchBrush(HatchStyle.BackwardDiagonal, color, brushColor))
                using (Pen pen = new Pen(color))
                {
                    pen.Alignment = PenAlignment.Inset;

                    GraphicsState state = g.Save();

                    PointF xfPosition = TmxMath.ObjectPointFToMapSpace(this.tmxMap, tmxObject.Position);
                    g.TranslateTransform(xfPosition.X, xfPosition.Y);
                    g.RotateTransform(tmxObject.Rotation);

                    if (tmxObject.GetType() == typeof(TmxObjectPolygon))
                    {
                        DrawPolygon(g, pen, brush, tmxObject as TmxObjectPolygon);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectRectangle))
                    {
                        if (this.tmxMap.Orientation == TmxMap.MapOrientation.Isometric)
                        {
                            TmxObjectPolygon tmxIsometricRectangle = TmxObjectPolygon.FromIsometricRectangle(this.tmxMap, tmxObject as TmxObjectRectangle);
                            DrawPolygon(g, pen, brush, tmxIsometricRectangle);
                        }
                        else
                        {
                            // Rectangles are polygons
                            DrawPolygon(g, pen, brush, tmxObject as TmxObjectPolygon);
                        }
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectEllipse))
                    {
                        DrawEllipse(g, pen, brush, tmxObject as TmxObjectEllipse);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectPolyline))
                    {
                        DrawPolyline(g, pen, tmxObject as TmxObjectPolyline);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectTile))
                    {
                        TmxObjectTile tmxObjectTile = tmxObject as TmxObjectTile;

                        RectangleF rcTile = new RectangleF();
                        rcTile.X    = 0;
                        rcTile.Y    = -tmxObjectTile.Tile.TileSize.Height;
                        rcTile.Size = tmxObjectTile.Tile.TileSize;

                        g.FillRectangle(brush, rcTile);
                        g.DrawRectangle(pen, rcTile.X, rcTile.Y, rcTile.Width - 1, rcTile.Height - 1);
                    }
                    else
                    {
                        g.Restore(state);
                        RectangleF bounds = tmxObject.GetWorldBounds();
                        g.FillRectangle(Brushes.Red, bounds.X, bounds.Y, bounds.Width, bounds.Height);
                        g.DrawRectangle(Pens.White, bounds.X, bounds.Y, bounds.Width, bounds.Height);
                        string message = String.Format("Unhandled object: {0}", tmxObject.GetNonEmptyName());
                        DrawString(g, message, bounds.X, bounds.Y);
                    }

                    // Restore our state
                    g.Restore(state);
                }
        }
Exemplo n.º 19
0
        static public TmxObjectPolygon FromRectangle(TmxMap tmxMap, TmxObjectRectangle tmxRectangle)
        {
            TmxObjectPolygon tmxPolygon = new TmxObjectPolygon();
            TmxObject.CopyBaseProperties(tmxRectangle, tmxPolygon);

            tmxPolygon.Points = tmxRectangle.Points;

            return tmxPolygon;
        }
Exemplo n.º 20
0
        private void DrawObjectCollider(Graphics g, TmxObject tmxObject, Color color)
        {
            Color brushColor = Color.FromArgb(128, color);

            using (Brush brush = new HatchBrush(HatchStyle.BackwardDiagonal, color, brushColor))
                using (Pen pen = new Pen(color))
                {
                    pen.Alignment = PenAlignment.Inset;

                    GraphicsState state = g.Save();

                    PointF xfPosition = TmxMath.ObjectPointFToMapSpace(this.tmxMap, tmxObject.Position);
                    g.TranslateTransform(xfPosition.X, xfPosition.Y);
                    g.RotateTransform(tmxObject.Rotation);

                    if (tmxObject.GetType() == typeof(TmxObjectPolygon))
                    {
                        DrawPolygon(g, pen, brush, tmxObject as TmxObjectPolygon);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectRectangle))
                    {
                        if (this.tmxMap.Orientation == TmxMap.MapOrientation.Isometric)
                        {
                            TmxObjectPolygon tmxIsometricRectangle = TmxObjectPolygon.FromRectangle(this.tmxMap, tmxObject as TmxObjectRectangle);
                            DrawPolygon(g, pen, brush, tmxIsometricRectangle);
                        }
                        else
                        {
                            // Rectangles are polygons
                            DrawPolygon(g, pen, brush, tmxObject as TmxObjectPolygon);
                        }
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectEllipse))
                    {
                        DrawEllipse(g, pen, brush, tmxObject as TmxObjectEllipse);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectPolyline))
                    {
                        DrawPolyline(g, pen, tmxObject as TmxObjectPolyline);
                    }
                    else if (tmxObject.GetType() == typeof(TmxObjectTile))
                    {
                        GraphicsState tileState     = g.Save();
                        TmxObjectTile tmxObjectTile = tmxObject as TmxObjectTile;

                        // Apply scale
                        SizeF scale = tmxObjectTile.GetTileObjectScale();
                        g.ScaleTransform(scale.Width, scale.Height);

                        // Apply horizontal flip
                        if (tmxObjectTile.FlippedHorizontal)
                        {
                            g.TranslateTransform(tmxObjectTile.Tile.TileSize.Width, 0);
                            g.ScaleTransform(-1, 1);
                        }

                        // Apply vertical flip
                        if (tmxObjectTile.FlippedVertical)
                        {
                            g.TranslateTransform(0, -tmxObjectTile.Tile.TileSize.Height);
                            g.ScaleTransform(1, -1);
                        }

                        // (Note: Now we can draw the tile and collisions as normal as the transforms have been set up.)

                        // Draw the tile
                        Rectangle destination = new Rectangle(0, -tmxObjectTile.Tile.TileSize.Height, tmxObjectTile.Tile.TileSize.Width, tmxObjectTile.Tile.TileSize.Height);
                        Rectangle source      = new Rectangle(tmxObjectTile.Tile.LocationOnSource, tmxObjectTile.Tile.TileSize);
                        g.DrawImage(tmxObjectTile.Tile.TmxImage.ImageBitmap, destination, source, GraphicsUnit.Pixel);

                        // Put a black border around the tile so it sticks out a bit as an object
                        g.DrawRectangle(Pens.Black, destination);

                        // Draw the collisions
                        // Make up for the fact that the bottom-left corner is the origin
                        g.TranslateTransform(0, -tmxObjectTile.Tile.TileSize.Height);
                        foreach (var obj in tmxObjectTile.Tile.ObjectGroup.Objects)
                        {
                            DrawObjectCollider(g, obj, Color.Gray);
                        }

                        g.Restore(tileState);
                    }
                    else
                    {
                        g.Restore(state);
                        RectangleF bounds = tmxObject.GetWorldBounds();
                        g.FillRectangle(Brushes.Red, bounds.X, bounds.Y, bounds.Width, bounds.Height);
                        g.DrawRectangle(Pens.White, bounds.X, bounds.Y, bounds.Width, bounds.Height);
                        string message = String.Format("Unhandled object: {0}", tmxObject.GetNonEmptyName());
                        DrawString(g, message, bounds.X, bounds.Y);
                    }

                    // Restore our state
                    g.Restore(state);
                }
        }
Exemplo n.º 21
0
        public static TmxObject FromXml(XElement xml, TmxObjectGroup tmxObjectGroup, TmxMap tmxMap)
        {
            Program.WriteLine("Parsing object ...");
            Program.WriteVerbose(xml.ToString());

            // What kind of TmxObject are we creating?
            TmxObject tmxObject = null;

            if (xml.Element("ellipse") != null)
            {
                tmxObject = new TmxObjectEllipse();
            }
            else if (xml.Element("polygon") != null)
            {
                tmxObject = new TmxObjectPolygon();
            }
            else if (xml.Element("polyline") != null)
            {
                tmxObject = new TmxObjectPolyline();
            }
            else if (xml.Attribute("gid") != null)
            {
                uint gid = TmxHelper.GetAttributeAsUInt(xml, "gid");
                gid = TmxMath.GetTileIdWithoutFlags(gid);
                if (tmxMap.Tiles.ContainsKey(gid))
                {
                    tmxObject = new TmxObjectTile();
                }
                else
                {
                    // For some reason, the tile is not in any of our tilesets
                    // Warn the user and use a rectangle
                    Program.WriteWarning("Tile Id {0} not found in tilesets. Using a rectangle instead.\n{1}", gid, xml.ToString());
                    tmxObject = new TmxObjectRectangle();
                }
            }
            else
            {
                // Just a rectangle
                tmxObject = new TmxObjectRectangle();
            }

            // Data found on every object type
            tmxObject.Name = TmxHelper.GetAttributeAsString(xml, "name", "");
            tmxObject.Type = TmxHelper.GetAttributeAsString(xml, "type", "");
            tmxObject.Visible = TmxHelper.GetAttributeAsInt(xml, "visible", 1) == 1;
            tmxObject.ParentObjectGroup = tmxObjectGroup;

            float x = TmxHelper.GetAttributeAsFloat(xml, "x");
            float y = TmxHelper.GetAttributeAsFloat(xml, "y");
            float w = TmxHelper.GetAttributeAsFloat(xml, "width", 0);
            float h = TmxHelper.GetAttributeAsFloat(xml, "height", 0);
            float r = TmxHelper.GetAttributeAsFloat(xml, "rotation", 0);
            tmxObject.Position = new System.Drawing.PointF(x, y);
            tmxObject.Size = new System.Drawing.SizeF(w, h);
            tmxObject.Rotation = r;

            tmxObject.Properties = TmxProperties.FromXml(xml);

            tmxObject.InternalFromXml(xml, tmxMap);

            return tmxObject;
        }
Exemplo n.º 22
0
 private void DrawPolygon(Graphics g, Pen pen, Brush brush, TmxObjectPolygon tmxPolygon)
 {
     var points = TmxMath.GetPointsInMapSpace(this.tmxMap, tmxPolygon).ToArray();
     g.FillPolygon(brush, points);
     g.DrawPolygon(pen, points);
 }