void cellClick(Object sender, EventArgs e) { Button currentCell = (Button)sender; if (!isEmpty(currentCell) || game.getBoard().getIndexValue(Convert.ToInt32(currentCell.Name)) != 0) { MessageBox.Show("This cell is already occupied", "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } else { if (playerTurn == 1) { currentCell.Text = "X"; currentCell.Tag = "1"; currentCell.BackColor = Color.Green; game.getBoard().setIndex(Convert.ToInt32(currentCell.Name), playerOne); if (checkWin(playerTurn) == 1) { MessageBox.Show("Player one is the Winner!!!", "Winner!", MessageBoxButtons.OK, MessageBoxIcon.Information); resetGame(); game.getBoard().resetBoard(); playerTurn = 1; return; } playerTurn = 2; if (playerTwo.makeStrategyMove() && playerTurn == 2) { markOpponentMove(); playerTwo.printEvaluatedBoard(); checkWin(playerTurn); if (checkWin(playerTurn) == 2) { MessageBox.Show("Player two is the Winner!!!", "Winner!", MessageBoxButtons.OK, MessageBoxIcon.Information); resetGame(); game.getBoard().resetBoard(); playerTwo.makeStrategyMove(); markOpponentMove(); playerTurn = 1; return; } playerTurn = 1; } } } }