Exemplo n.º 1
0
        static void Main(string[] args)
        {
            var     ticTacToeBoard = new string[3, 3];
            IPlayer player1;
            IPlayer player2;

            var gameEngine     = new GameEngine();
            var gameVisualizer = new GameVisualizer();
            var gameManager    = new GameManager(gameVisualizer, gameEngine);

            gameVisualizer.printInstructions();

            // Loops until the player has chosen an option
            while (true)
            {
                Console.WriteLine("Choose playing mode - 2PLAYER or AI?");
                var mode = Console.ReadLine().ToUpper();
                if (mode.Equals("2PLAYER"))
                {
                    player1 = new RealPlayer();
                    player2 = new RealPlayer();
                    break;
                }
                else if (mode.Equals("AI"))
                {
                    player1 = new RealPlayer();
                    player2 = new AIPlayer();
                    break;
                }
                Console.WriteLine();
                Console.WriteLine("That is not a valid option");
            }

            gameManager.PlayGame(ticTacToeBoard, player1, player2);
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            string[,] TicTacToeBoard = new string[3, 3];

            GameEngine gameEngine = new GameEngine();
            GameVisualizer gameVisualizer = new GameVisualizer();
            GameManager gameManager = new GameManager(gameVisualizer, gameEngine);

            gameManager.StartGame(TicTacToeBoard);
        }
Exemplo n.º 3
0
        static void Main(string[] args)
        {
            string[,] TicTacToeBoard = new string[3, 3];
            // Use an interface to encourage polymorphism - ability of an object to take on many forms
            IPlayer player1;
            IPlayer player2;

            VictoryValidator gameEngine = new VictoryValidator();
            GameVisualizer gameVisualizer = new GameVisualizer();
            // Inject dependencies
            GameManager gameManager = new GameManager(gameVisualizer, gameEngine);

            //GameWindow gameWindow = new GameWindow();
            //gameWindow.ShowDialog();

            while (true)
            {
                Console.WriteLine("Choose playing mode - 2 Players or Computer(AI)?");
                var mode = Console.ReadLine().ToUpper();

                // Polymorphism - Two objects are of the same type, but they can be interchangable and defined by the user
                if (mode.Equals("2 PLAYERS"))
                {
                    player1 = new RealPlayer();
                    player2 = new RealPlayer();
                    break;
                }
                else if (mode.Equals("AI"))
                {
                    player1 = new RealPlayer();
                    player2 = new AIPlayer();
                    break;
                }
            }

            //Play game just plays game, not about who the players are, so its better to pass in the players to play the game.
            gameManager.PlayGame(TicTacToeBoard, player1, player2);
        }
Exemplo n.º 4
0
        [STAThread] //STA-Single Threaded Apartment, refers to the threading model used by the current main thread.
        static void Main(string[] args)
        {
            string[,] TicTacToeBoard = new string[3, 3];
            // Use an interface to encourage polymorphism - ability of an object to take on many forms
            IPlayer player1;
            IPlayer player2;

            VictoryValidator gameEngine     = new VictoryValidator();
            GameVisualizer   gameVisualizer = new GameVisualizer();
            // Inject dependencies
            GameManager gameManager = new GameManager(gameVisualizer, gameEngine);

            //GameWindow gameWindow = new GameWindow();
            //gameWindow.ShowDialog();

            while (true)
            {
                Console.WriteLine("Choose playing mode - 2 Players or Computer(AI)?");
                var mode = Console.ReadLine().ToUpper();

                // Polymorphism - Two objects are of the same type, but they can be interchangable and defined by the user
                if (mode.Equals("2 PLAYERS"))
                {
                    player1 = new RealPlayer();
                    player2 = new RealPlayer();
                    break;
                }
                else if (mode.Equals("AI"))
                {
                    player1 = new RealPlayer();
                    player2 = new AIPlayer();
                    break;
                }
            }

            //Play game just plays game, not about who the players are, so its better to pass in the players to play the game.
            gameManager.PlayGame(TicTacToeBoard, player1, player2);
        }
Exemplo n.º 5
0
 // Inject our classes as "dependencies" in our constructors
 // Pass in class names in actual parameters (dependency injection)
 public GameManager(GameVisualizer argGameVisualizer, VictoryValidator argVictoryValidator)
 {
     _gameVisualizer   = argGameVisualizer;
     _victoryValidator = argVictoryValidator;
 }
Exemplo n.º 6
0
 // Inject our classes as "dependencies" in our constructors
 // Pass in class names in actual parameters (dependency injection)
 public GameManager(GameVisualizer argGameVisualizer, VictoryValidator argVictoryValidator)
 {
     _gameVisualizer = argGameVisualizer;
     _victoryValidator = argVictoryValidator;
 }
Exemplo n.º 7
0
 public GameManager(GameVisualizer gameVisualizer, GameEngine gameEngine)
 {
     _gameVisualizer = gameVisualizer;
     _gameEngine = gameEngine;
 }