Exemplo n.º 1
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 //this method is utilized by DispatchMessage or DispatchDelayedMessages.
 //This method calls the message handling member function of the receiving
 //entity, pReceiver, with the newly created telegram
 public void Discharge(BaseGameEntity pReceiver, Telegram telegram)
 {
     if (!pReceiver.HandleMessage(telegram))
     {
         Debug.WriteLine("Telegram could not be handled");
     }
 }
Exemplo n.º 2
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 public StateMachine(BaseGameEntity owner)
 {
     m_pOwner = owner;
     m_pCurrentState = null;
     m_pPreviousState = null;
     m_pGlobalState = null;
 }
Exemplo n.º 3
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        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.HP == 1)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Dang it, defeated by a drunkard!", MainSM.GetEntityName(pEntity.ID())));

                // Lost fight! Tell Joe we are done.
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                          pEntity.ID(),
                                          (int)EntityName.ent_BarFly,
                                          (int)message_type.Msg_DeclineFight,
                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);                

                pMiner.GetFSM().RevertToPreviousState();
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Take this, drunken varmint!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                          pEntity.ID(),
                                          (int)EntityName.ent_BarFly,
                                          (int)message_type.Msg_IncomingPunch,
                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);                

            }
               
        }
Exemplo n.º 4
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        public override void Enter(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            // reset Stats
            joe.Drunkeness = -joe.Drunkeness;
            joe.Angered = false;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Time to do some chillin'!", MainSM.GetEntityName(pEntity.ID())));
        }
Exemplo n.º 5
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        public override void Enter(BaseGameEntity pEntity)
        {
            DebugMessages.Instance.WriteLine(String.Format("{0}: Time to pick a fight!", MainSM.GetEntityName(pEntity.ID())));

            MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY, 
                                      pEntity.ID(),
                                      (int)EntityName.ent_Miner_Bob,
                                      (int)message_type.Msg_Antagonize,
                                      (int)MessageDispatcher.NO_ADDITIONAL_INFO);
        }
Exemplo n.º 6
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        public override void Execute(BaseGameEntity pEntity)
        {
            MinersWife wife = (MinersWife)pEntity;

            //1 in 10 chance of needing the bathroom (provided she is not already
            //in the bathroom)
            if ((Utils.RandFloat() < 0.1) && !wife.GetFSM().isInState(typeof(VisitBathroom)))
            {
                wife.GetFSM().ChangeState(new VisitBathroom());
            }
        }
Exemplo n.º 7
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        //------------------------- Overlapped -----------------------------------
        //
        //  tests to see if an entity is overlapping any of a number of entities
        //  stored in a std container
        //------------------------------------------------------------------------
        public static bool Overlapped(BaseGameEntity ob, List <BaseGameEntity> conOb, double MinDistBetweenObstacles)
        {
            foreach (BaseGameEntity it in conOb)
            {
                if (TwoCirclesOverlapped(ob.Pos, ob.BRadius + MinDistBetweenObstacles,
                                         it.Pos, it.BRadius))
                {
                    return(true);
                }
            }

            return(false);
        }
Exemplo n.º 8
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        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
                case (int)message_type.Msg_Antagonize:
                    {
                        double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                        DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(pEntity.ID()), CurrentTime));

                        if (pMiner.Location == location_type.saloon)
                        {
                            if (Utils.RandFloat() <= 0.5)
                            {
                                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                          pEntity.ID(),
                                                          (int)EntityName.ent_BarFly,
                                                          (int)message_type.Msg_AcceptFight,
                                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);

                                pMiner.GetFSM().ChangeState(new BobFight());
                            }
                            else
                            {
                                DebugMessages.Instance.WriteLine(String.Format("{0}: No, I can't be bothered to fight you drunken fool!", MainSM.GetEntityName(pEntity.ID())));

                                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                                          pEntity.ID(),
                                                          (int)EntityName.ent_BarFly,
                                                          (int)message_type.Msg_DeclineFight,
                                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);
                            }
                        }                       

                        return true;
                    }
            }

            return false;

        }
Exemplo n.º 9
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        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (!joe.Angered)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ahh, jus' drinkin'", MainSM.GetEntityName(pEntity.ID())));
                joe.Drunkeness = joe.Drunkeness + 1;

                if (joe.Drunkeness > BarFlyJoe.AlchoAngerSwitch)
                {
                    DebugMessages.Instance.WriteLine(String.Format("{0}: Feelin drunk and angry! I need a fight...", MainSM.GetEntityName(pEntity.ID())));

                    joe.Angered = true;
                }
            }
           
            if (joe.Angered)
            {
                Miner bob = (Miner)MessageDispatcher.Instance.GetRegisteredEntityFromID((int)EntityName.ent_Miner_Bob);

                if (bob.Location != location_type.saloon)
                {
                    if (Utils.RandFloat() <= 0.5)
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Damnit no one here to fight with!", MainSM.GetEntityName(pEntity.ID())));
                    }
                    else
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Burp! Grr Im not a happy *hic* cowboy.", MainSM.GetEntityName(pEntity.ID())));
                    }
                }
                else
                {
                    joe.GetFSM().ChangeState(new JoeDoAntagonizin());
                }
            }      

        }
Exemplo n.º 10
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        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            MinersWife wife = (MinersWife)pEntity;

            switch (pTelegram.Msg)
            {
                case (int)message_type.Msg_HiHoneyImHome:
                    {
                        double CurrentTime = MessageDispatcher.Instance.GetRunningTime();

                        DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time: {1}", MainSM.GetEntityName(wife.ID()), CurrentTime));

                        DebugMessages.Instance.WriteLine(String.Format("{0}: Hi honey. Let me make you some of mah fine country stew", MainSM.GetEntityName(wife.ID())));

                        wife.GetFSM().ChangeState(new CookStew());

                        return true;
                    }                    
            }

            return false;

        }
Exemplo n.º 11
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        public override void Execute(BaseGameEntity pEntity)
        {
            switch (Utils.RandInt(0, 2))
            {
                case 0:

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Moppin' the floor", MainSM.GetEntityName(pEntity.ID())));

                    break;

                case 1:

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Washin' the dishes", MainSM.GetEntityName(pEntity.ID())));

                    break;

                case 2:

                    DebugMessages.Instance.WriteLine(String.Format("{0}: Makin' the bed", MainSM.GetEntityName(pEntity.ID())));

                    break;
            }
        }
Exemplo n.º 12
0
        //------------------------ GetClosestEntityLineSegmentIntersection ------------
        //
        //  tests a line segment AB against a container of entities. First of all
        //  a test is made to confirm that the entity is within a specified range of
        //  the one_to_ignore (positioned at A). If within range the intersection test
        //  is made.
        //
        //  returns the closest entity that tested positive for intersection or NULL
        //  if none found
        //-----------------------------------------------------------------------------
        public static BaseGameEntity GetClosestEntityLineSegmentIntersection(List <BaseGameEntity> entities,
                                                                             int the_one_to_ignore,
                                                                             Vector2D A,
                                                                             Vector2D B,
                                                                             double range)
        {
            BaseGameEntity ClosestEntity = null;

            double ClosestDist = Double.MaxValue;

            //iterate through all entities checking against the line segment AB
            foreach (BaseGameEntity it in entities)
            {
                double distSq = Vector2D.Vec2DDistanceSq(it.Pos, A);

                //if not within range or the entity being checked is the_one_to_ignore
                //just continue with the next entity
                if ((it.ID() == the_one_to_ignore) || (distSq > range * range))
                {
                    continue;
                }

                //if the distance to AB is less than the entities bounding radius then
                //there is an intersection so add it to hits
                if (DistToLineSegment(A, B, it.Pos) < it.BRadius)
                {
                    if (distSq < ClosestDist)
                    {
                        ClosestDist = distSq;

                        ClosestEntity = it;
                    }
                }
            }

            return(ClosestEntity);
        }
Exemplo n.º 13
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 private void RenderObstacle(BaseGameEntity objObstacle, Graphics objGraphics, Pen objPen)
 {
     objGraphics.DrawEllipse(objPen, (int)(objObstacle.Pos.X - objObstacle.BRadius), (int)(objObstacle.Pos.Y - objObstacle.BRadius),
         (int)objObstacle.BRadius * 2, (int)objObstacle.BRadius * 2);          
 }
Exemplo n.º 14
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 public override void Exit(BaseGameEntity pEntity)
 {
     BarFlyJoe joe = (BarFlyJoe)pEntity;
     joe.HP = Miner.HPFull;
 }
Exemplo n.º 15
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        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
                case (int)message_type.Msg_IncomingPunch:
                    {
                        if (Utils.RandFloat() <= 0.5)
                        {
                            joe.HP = joe.HP - 1;

                            DebugMessages.Instance.WriteLine(String.Format("{0}: Gaah Im hit!", MainSM.GetEntityName(pEntity.ID())));
                        }
                        else
                        {
                            DebugMessages.Instance.WriteLine(String.Format("{0}: Missed me, sucker!", MainSM.GetEntityName(pEntity.ID())));
                        }

                        return true;
                    }
                case (int)message_type.Msg_DeclineFight:
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: That'll teach ya to mess with an alchoholic!", MainSM.GetEntityName(pEntity.ID())));

                        joe.GetFSM().ChangeState(new JoeDoChillin());

                        return true;
                    }
            }

            return false;
        }
Exemplo n.º 16
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 public override void Enter(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Get over here!", MainSM.GetEntityName(pEntity.ID())));
 }
Exemplo n.º 17
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        public override void Execute(BaseGameEntity pEntity)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            if (joe.HP == 1)
            {
                // Lost fight! Tell Bob we are done.
                DebugMessages.Instance.WriteLine(String.Format("{0}: Ok ok Im beat! Mercy!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                          pEntity.ID(),
                                          (int)EntityName.ent_Miner_Bob,
                                          (int)message_type.Msg_DeclineFight,
                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);                

                joe.GetFSM().ChangeState(new JoeDoChillin());
            }
            else
            {
                // Throw a punch
                DebugMessages.Instance.WriteLine(String.Format("{0}: Eat mah knuckle!", MainSM.GetEntityName(pEntity.ID())));

                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY,
                                          pEntity.ID(),
                                          (int)EntityName.ent_Miner_Bob,
                                          (int)message_type.Msg_IncomingPunch,
                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);                

            }

        }
Exemplo n.º 18
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        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            BarFlyJoe joe = (BarFlyJoe)pEntity;

            switch (pTelegram.Msg)
            {
                case (int)message_type.Msg_DeclineFight:
                    {
                        DebugMessages.Instance.WriteLine(String.Format("{0}: Har har, ya'll a bunch o' yellow bellied chickens!", MainSM.GetEntityName(pEntity.ID())));

                        joe.GetFSM().ChangeState(new JoeDoChillin());

                        return true;
                    }

                case (int)message_type.Msg_AcceptFight:
                    {
                        joe.GetFSM().ChangeState(new JoeFight());

                        return true;
                    }
            }

            return false;
        }
Exemplo n.º 19
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        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.Location != location_type.saloon)
            {
                pMiner.Location = location_type.saloon;

                DebugMessages.Instance.WriteLine(String.Format("{0}: Boy, ah sure is thusty! Walking to the saloon", MainSM.GetEntityName(pEntity.ID()))); 
            }
        }
Exemplo n.º 20
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 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Leavin' the bank", MainSM.GetEntityName(pEntity.ID())));
 }
Exemplo n.º 21
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        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            pMiner.BuyAndDrinkAWhiskey();

            DebugMessages.Instance.WriteLine(String.Format("{0}: That's mighty fine sippin' liquer", MainSM.GetEntityName(pEntity.ID()))); 

            pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
        }
Exemplo n.º 22
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 public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
 {
     return false;
 }
Exemplo n.º 23
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        public override bool OnMessage(BaseGameEntity pEntity, Telegram pTelegram)
        {
            Miner pMiner = (Miner)pEntity;

            switch (pTelegram.Msg)
            {
                case (int)message_type.Msg_StewReady:
                    {
                        DebugMessages.Instance.WriteLine(String.Format("Message handled by {0} at time {1}", MainSM.GetEntityName(pEntity.ID()), MessageDispatcher.Instance.GetRunningTime()));

                        DebugMessages.Instance.WriteLine(String.Format("{0}: Okay Hun, ahm a comin'", MainSM.GetEntityName(pEntity.ID())));

                        pMiner.GetFSM().ChangeState(new EatStew());

                        return true;
                    }

            }//end switch

            return false; //send message to global message handler
        }
Exemplo n.º 24
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 public override void Enter(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Smells Reaaal goood Elsa!", MainSM.GetEntityName(pEntity.ID()))); 
 }
Exemplo n.º 25
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 public override void Execute(BaseGameEntity pEntity)
 {
 }
Exemplo n.º 26
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        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            DebugMessages.Instance.WriteLine(String.Format("{0}: Tastes real good too!", MainSM.GetEntityName(pEntity.ID()))); 

            pMiner.GetFSM().RevertToPreviousState();
        }
Exemplo n.º 27
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        public override void Enter(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            if (pMiner.Location != location_type.shack)
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: Walkin' home", MainSM.GetEntityName(pEntity.ID())));

                pMiner.Location = location_type.shack;

                //let the wife know I'm home
                MessageDispatcher.Instance.DispatchMessage((int)MessageDispatcher.SEND_MSG_IMMEDIATELY, //time delay
                                          pMiner.ID(),        //ID of sender
                                          (int)EntityName.ent_Elsa,            //ID of recipient
                                          (int)message_type.Msg_HiHoneyImHome,   //the message
                                          (int)MessageDispatcher.NO_ADDITIONAL_INFO);
            }
        }
Exemplo n.º 28
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 public override void Exit(BaseGameEntity pEntity)
 {
     DebugMessages.Instance.WriteLine(String.Format("{0}: Thankya li'lle lady. Ah better get back to whatever ah wuz doin'", MainSM.GetEntityName(pEntity.ID()))); 
 }
Exemplo n.º 29
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 public void RegisterEntity(BaseGameEntity NewEntity)
 {
     m_dictEntities[NewEntity.ID()] = NewEntity;
 }
Exemplo n.º 30
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        public override void Execute(BaseGameEntity pEntity)
        {
            Miner pMiner = (Miner)pEntity;

            //if miner is not fatigued start to dig for nuggets again.
            if (!pMiner.Fatigued())
            {
                DebugMessages.Instance.WriteLine(String.Format("{0}: All mah fatigue has drained away. Time to find more gold!", MainSM.GetEntityName(pEntity.ID())));

                pMiner.GetFSM().ChangeState(new EnterMineAndDigForNugget());
            }

            else
            {
                //sleep
                pMiner.DecreaseFatigue();

                DebugMessages.Instance.WriteLine(String.Format("{0}: ZZZZ... ", MainSM.GetEntityName(pEntity.ID())));
            }
        }
Exemplo n.º 31
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 public override void Exit(BaseGameEntity pEntity)
 {
 }
Exemplo n.º 32
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        //--------------------------- CreateObstacles -----------------------------
        //
        //  Sets up the vector of obstacles with random positions and sizes. Makes
        //  sure the obstacles do not overlap
        //------------------------------------------------------------------------
        private void CreateObstacles()
        {
            //create a number of randomly sized tiddlywinks
            for (int o = 0; o < SteerParams.Instance.NumObstacles; ++o)
            {
                bool bOverlapped = true;

                //keep creating tiddlywinks until we find one that doesn't overlap
                //any others.Sometimes this can get into an endless loop because the
                //obstacle has nowhere to fit. We test for this case and exit accordingly

                int NumTrys = 0; int NumAllowableTrys = 2000;

                while (bOverlapped)
                {
                    NumTrys++;

                    if (NumTrys > NumAllowableTrys) return;

                    int radius = Utils.RandInt((int)SteerParams.Instance.MinObstacleRadius, (int)SteerParams.Instance.MaxObstacleRadius);

                    const int border = 10;
                    const int MinGapBetweenObstacles = 20;

                    Vector2D randomPos = new Vector2D(Utils.RandInt(radius + border, m_cxClient - radius - border), Utils.RandInt(radius + border, m_cyClient - radius - 30 - border));

                    BaseGameEntity ob = new BaseGameEntity(0, randomPos, radius);

                    if (!Utils.Overlapped(ob, m_Obstacles, MinGapBetweenObstacles))
                    {
                        //its not overlapped so we can add it
                        m_Obstacles.Add(ob);

                        bOverlapped = false;
                    }

                    else
                    {
                        ob = null;
                    }
                }
            }
        }