Exemplo n.º 1
0
 public bool WestWallHasExit(Tile[,] aMap)
 {
     int width, height;
     width = aMap.GetLength(0);
     height = aMap.GetLength(1);
     for (int i = 0; i < height; i++)
     {
         if (aMap[0, i].MyWalls.HasFlag(TheWalls.End))
         {
             return true;
         }
     }
     return false;
 }
Exemplo n.º 2
0
        public void TestOuterWalls(Tile[,] aMap)
        {
            int width, height, leftWall = 50, rightWall = 50, topWall = 50, bottomWall = 50;
            width = aMap.GetLength(0);
            height = aMap.GetLength(1);

            // determine where the exit is

            if (NorthWallHasExit(aMap))
            {
                topWall = 1;
            }
            else
            {
                topWall = 0;
            }

            if (SouthWallHasExit(aMap))
            {
                bottomWall = height - 2;
            }
            else
            {
                bottomWall = height - 1;
            }

            if (WestWallHasExit(aMap))
            {
                leftWall = 1;
            }
            else
            {
                leftWall = 0;
            }

            if (EastWallHasExit(aMap))
            {
                rightWall = width - 2;
            }
            else
            {
                rightWall = width - 1;
            }

            string corners = "";
            corners += "Top: " + topWall.ToString() + "\nBottom: " + bottomWall.ToString() + "\nLeft: " + leftWall.ToString() + "\nRight: " + rightWall.ToString();
            Console.WriteLine(corners);
        }
Exemplo n.º 3
0
        public int[] GetOuterWallArray(Tile[,] aMap)
        {
            int width, height, leftWall = 50, rightWall = 50, topWall = 50, bottomWall = 50;
            width = aMap.GetLength(0);
            height = aMap.GetLength(1);
            int[] theWallArray = new int[4];

            // determine where the exit is

            if (NorthWallHasExit(aMap))
            {
                topWall = 1;
            }
            else
            {
                topWall = 0;
            }

            if (SouthWallHasExit(aMap))
            {
                bottomWall = height - 2;
            }
            else
            {
                bottomWall = height - 1;
            }

            if (WestWallHasExit(aMap))
            {
                leftWall = 1;
            }
            else
            {
                leftWall = 0;
            }

            if (EastWallHasExit(aMap))
            {
                rightWall = width - 2;
            }
            else
            {
                rightWall = width - 1;
            }

            string corners = "";
            corners += "Top: " + topWall.ToString() + "\nBottom: " + bottomWall.ToString() + "\nLeft: " + leftWall.ToString() + "\nRight: " + rightWall.ToString();
            Console.WriteLine(corners);

            theWallArray[0] = topWall;
            theWallArray[1] = rightWall;
            theWallArray[2] = bottomWall;
            theWallArray[3] = leftWall;

            return theWallArray;
        }
Exemplo n.º 4
0
 public bool SouthWallHasExit(Tile[,] aMap)
 {
     int width, height;
     width = aMap.GetLength(0);
     height = aMap.GetLength(1);
     for (int i = 0; i < width; i++)
     {
         if (aMap[i, (height - 1)].MyWalls.HasFlag(TheWalls.End))
         {
             return true;
         }
     }
     return false;
 }
Exemplo n.º 5
0
 public bool HasExitTile(Tile[,] aMap)
 {
     for (int x = 0; x < aMap.GetLength(0); x++)
     {
         for (int y = 0; y < aMap.GetLength(1); y++)
         {
             if (aMap[x, y].MyWalls.HasFlag(TheWalls.End))
             {
                 return true;
             }
         }
     }
     return false;
 }