Exemplo n.º 1
0
        private void UpdateCharacters()
        {
            player.Location      = game.PlayerLocation;
            playerHitPoints.Text = game.PlayerHitPoints.ToString();
            int enemiesShown = 0;

            foreach (Enemy enemy in game.Enemies)
            {
                if (enemy is Bat)
                {
                    bat.Location      = enemy.Location;
                    batHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        bat.Visible = true;
                        enemiesShown++;
                    }
                    else
                    {
                        bat.Visible       = false;
                        batHitPoints.Text = "0";
                    }
                }
                if (enemy is Ghost)
                {
                    ghost.Location      = enemy.Location;
                    ghostHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        ghost.Visible = true;
                        enemiesShown++;
                    }
                    else
                    {
                        ghost.Visible       = false;
                        ghostHitPoints.Text = "0";
                    }
                }
                if (enemy is Gnoul)
                {
                    gnoul.Location      = enemy.Location;
                    gnoulHitPoints.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        gnoul.Visible = true;
                        enemiesShown++;
                    }
                    else
                    {
                        gnoul.Visible       = false;
                        gnoulHitPoints.Text = "0";
                    }
                }
            }

            sword.Visible      = false;
            bow.Visible        = false;
            redPotion.Visible  = false;
            bluePotion.Visible = false;
            mace.Visible       = false;

            Control weaponControl = null;

            switch (game.WeaponInRoom.Name)
            {
            case "Sword":
                weaponControl = sword;
                break;

            case "Bow":
                weaponControl = bow;
                break;

            case "Red Potion":
                weaponControl = redPotion;
                break;

            case "Blue Potion":
                weaponControl = bluePotion;
                break;

            case "Mace":
                weaponControl = mace;
                break;
            }

            if (game.CheckPlayerInventory("Sword"))
            {
                swordInv.Visible = true;
            }
            if (game.CheckPlayerInventory("Bow"))
            {
                bowInv.Visible = true;
            }
            if (game.CheckPlayerInventory("Red Potion"))
            {
                if ((game.CheckPotionInventory("Red Potion")) == false)
                {
                    redPotionInv.Visible = true;
                }
                else
                {
                    redPotionInv.Visible = false;
                }
            }
            if (game.CheckPlayerInventory("Blue Potion"))
            {
                if ((game.CheckPotionInventory("Blue Potion")) == false)
                {
                    bluePotionInv.Visible = true;
                }
                else
                {
                    RemovePotionFromInventory("Blue Potion");
                }
            }
            if (game.CheckPlayerInventory("Mace"))
            {
                maceInv.Visible = true;
            }
            if (weaponControl != null)
            {
                weaponControl.Location = game.WeaponInRoom.Location;
                if (game.WeaponInRoom.PickedUp)
                {
                    weaponControl.Visible = false;
                }
                else
                {
                    weaponControl.Visible = true;
                }
            }
            if (game.PlayerHitPoints <= 0)
            {
                MessageBox.Show("You died");
                DialogResult playAgain = MessageBox.Show("Would you like to Play again", "Play Again", MessageBoxButtons.YesNo);
                if (playAgain == DialogResult.Yes)
                {
                    Application.Restart();
                }
                else
                {
                    Application.Exit();
                }
            }
            if (enemiesShown < 1)
            {
                MessageBox.Show("You have defeated the enemies on this level");
                game.NewLevel(random);
                UpdateCharacters();
            }
        }