Exemplo n.º 1
0
        private void AddDeviceRow(Controller controller)
        {
            Rewired.Joystick joystick       = controller as Rewired.Joystick;
            InputDeviceRow   inputDeviceRow = UnityEngine.Object.Instantiate <InputDeviceRow>(this._row);

            inputDeviceRow.transform.parent        = this._table.transform;
            inputDeviceRow.transform.localPosition = Vector3.zero;
            inputDeviceRow.transform.localScale    = Vector3.one;
            inputDeviceRow._label.text             = ((joystick == null) ? controller.name : joystick.name);
            if (!this._allDevicesCheckbox.value && controller.type == ControllerType.Joystick)
            {
                inputDeviceRow._checkbox.value = InputDeviceManager.UseDevice(controller.hardwareIdentifier);
                EventDelegate eventDelegate = new EventDelegate();
                eventDelegate.target        = this;
                eventDelegate.methodName    = "ToggleDevice";
                eventDelegate.parameters[0] = new EventDelegate.Parameter(inputDeviceRow._checkbox);
                eventDelegate.parameters[1] = new EventDelegate.Parameter(controller.id);
                eventDelegate.parameters[2] = new EventDelegate.Parameter(controller.hardwareIdentifier);
                inputDeviceRow._checkbox.onChange.Add(eventDelegate);
            }
            else
            {
                UnityEngine.Object.Destroy(inputDeviceRow._checkbox.gameObject);
            }
        }
Exemplo n.º 2
0
 public void ToggleDevice(UIToggle checkbox, int id, string hardwareId)
 {
     if (checkbox.value != InputDeviceManager.UseDevice(hardwareId))
     {
         PlayerPrefs.SetInt("device_" + hardwareId, (!checkbox.value) ? 0 : 1);
         PlayerPrefs.Save();
         InputMapping.InitControllers();
     }
 }