RemoveAirlineContract() public method

public RemoveAirlineContract ( AirportContract contract ) : void
contract AirportContract
return void
        //reallocate all gates and facilities from one airport to another - gates, facilities and routes
        public static void ReallocateAirport(Airport oldAirport, Airport newAirport, Airline airline)
        {
            //contract
            List<AirportContract> oldContracts = oldAirport.GetAirlineContracts(airline);

            foreach (AirportContract oldContract in oldContracts)
            {
                oldAirport.RemoveAirlineContract(oldContract);

                oldContract.Airport = newAirport;

                AirportHelpers.AddAirlineContract(oldContract);


                for (int i = 0; i < oldContract.NumberOfGates; i++)
                {
                    Gate newGate = newAirport.Terminals.GetGates().First(g => g.Airline == null);
                    newGate.Airline = airline;

                    Gate oldGate = oldAirport.Terminals.GetGates().First(g => g.Airline == airline);
                    oldGate.Airline = null;
                }
            }
            //routes
            IEnumerable<Route> obsoleteRoutes = (from r in airline.Routes where r.Destination1 == oldAirport || r.Destination2 == oldAirport select r);

            foreach (Route route in obsoleteRoutes)
            {
                if (route.Destination1 == oldAirport) route.Destination1 = newAirport;
                if (route.Destination2 == oldAirport) route.Destination2 = newAirport;


                List<RouteTimeTableEntry> entries = route.TimeTable.Entries.FindAll(e => e.Destination.Airport == oldAirport);

                foreach (RouteTimeTableEntry entry in entries)
                    entry.Destination.Airport = newAirport;

                foreach (FleetAirliner airliner in route.GetAirliners())
                {
                    if (airliner.Homebase == oldAirport)
                        airliner.Homebase = newAirport;
                }
            }

            //facilities
            foreach (AirportFacility facility in oldAirport.GetCurrentAirportFacilities(airline))
            {
                newAirport.AddAirportFacility(airline, facility, GameObject.GetInstance().GameTime);
            }

            oldAirport.ClearFacilities(airline);

            foreach (AirportFacility.FacilityType type in Enum.GetValues(typeof (AirportFacility.FacilityType)))
            {
                AirportFacility noneFacility = AirportFacilities.GetFacilities(type).Find((facility => facility.TypeLevel == 0));

                oldAirport.AddAirportFacility(airline, noneFacility, GameObject.GetInstance().GameTime);
            }
        }