private void gyroscopeReceived(object sender, GyroscopeDataEventArgs e)
    {
        lock (_lock) {
            gyroscopeEvents.Add(e);

            //if (firstGyroMeasurement) {
            //    firstGyroMeasurement = false;
            //} else {
            //    TimeSpan dt = e.Timestamp.Subtract(lastTimeStamp);
            //    Thalmic.Myo.Vector3 avg = (e.Gyroscope + lastGyroscope) * .5f;

            //    double dts = dt.TotalSeconds;

            //    double rx = avg.X * dts;
            //    double ry = avg.Y * dts;
            //    double rz = avg.Z * dts;

            //    double magnitude = Math.Sqrt(rx * rx + ry * ry + rz * rz);
            //    Vector3 myoAxis = new Vector3((float)(rx / magnitude), (float)(ry / magnitude), (float)(rz / magnitude));
            //    Vector3 axis = new Vector3(-myoAxis.y, myoAxis.z, myoAxis.x);
            //    float angle = (float)magnitude;

            //    Quaternion dq = Quaternion.AngleAxis(angle, axis);

            //    cumulativeDq = cumulativeDq * dq;
            //    cumulativeHasQ = true;
            //}

            //lastTimeStamp = e.Timestamp;
            //lastGyroscope = e.Gyroscope;


            //++gyroscopeDataCount;
        }
    }
Exemplo n.º 2
0
 void myo_OnGyroscopeData(object sender, Thalmic.Myo.GyroscopeDataEventArgs e)
 {
     lock (_lock)
     {
         _myoGyroscope = e.Gyroscope;
     }
 }
    private Quaternion calculateChangeForGyro(GyroscopeDataEventArgs prev, GyroscopeDataEventArgs effective)
    {
        TimeSpan dt = effective.Timestamp.Subtract(prev.Timestamp);

        Thalmic.Myo.Vector3 avg = (effective.Gyroscope + prev.Gyroscope) * .5f;

        double dts = dt.TotalSeconds;

        double rx = avg.X * dts;
        double ry = avg.Y * dts;
        double rz = avg.Z * dts;

        double  magnitude = Math.Sqrt(rx * rx + ry * ry + rz * rz);
        Vector3 myoAxis   = new Vector3((float)(rx / magnitude), (float)(ry / magnitude), (float)(rz / magnitude));
        Vector3 axis      = new Vector3(-myoAxis.y, myoAxis.z, myoAxis.x);
        float   angle     = (float)magnitude;

        // Unity is left handed. therefore the angle should be reversed.
        Quaternion dq = Quaternion.AngleAxis(-angle, axis);

        return(dq);
    }
    public void Update()
    {
        lock (_lock) {
            // we sure can't do it online since we need to know the next gyroscope reading
            // doing it precisely can be a bit inefficient (have to slice the gyroscope values with accel times)
            // so, we'll have two modes:
            // 1. precise mode
            // 2. imprecise mode

            // precise mode is confusing. may not even exist...


            // make sure the values are ordered in time, so that we can merge them.



            enforceOrder(gyroscopeEvents);
            enforceOrder(accelerometerEvents);


            var gyroEnum  = gyroscopeEvents.GetEnumerator();
            var accelEnum = accelerometerEvents.GetEnumerator();

            bool gyroHasNext  = gyroEnum.MoveNext();
            bool accelHasNext = accelEnum.MoveNext();

            while (gyroHasNext || accelHasNext)
            {
                bool useGyro  = false;
                bool useAccel = false;

                if (gyroHasNext && accelHasNext)
                {
                    int gyroIsLater = DateTime.Compare(gyroEnum.Current.Timestamp, accelEnum.Current.Timestamp);
                    if (gyroIsLater == 0)
                    {
                        // both are at the same time
                        useGyro  = true;
                        useAccel = true;
                    }
                    else if (gyroIsLater > 0)
                    {
                        // accel is before
                        useAccel = true;
                    }
                    else
                    {
                        // gyro is before
                        useGyro = true;
                    }
                }
                else
                {
                    useGyro  = gyroHasNext;
                    useAccel = accelHasNext;
                }

                bool moveWithGyro  = false;
                bool moveWithAccel = false;

                // by now, I should
                // have the effective value for both
                // have the necessary one(s) advance

                if (useGyro)
                {
                    prevGyro      = effectiveGyro;
                    effectiveGyro = gyroEnum.Current;
                    gyroHasNext   = gyroEnum.MoveNext();
                    //Debug.Log("1");
                    if (prevGyro != null)
                    {
                        //Debug.Log("2");
                        moveWithGyro = true;
                    }
                }

                if (useAccel)
                {
                    prevAccel      = effectiveAccel;
                    effectiveAccel = accelEnum.Current;
                    accelHasNext   = accelEnum.MoveNext();

                    //Debug.Log("3");
                    if (prevAccel != null)
                    {
                        //Debug.Log("4");
                        moveWithAccel = true;
                    }
                }

                if (moveWithGyro && moveWithAccel)
                {
                    // TODO think about averaging these two
                    if (accelerometerLowpass != null)
                    {
                        Quaternion accelCorrectionForAccelOnly = calculateCorrectionForAccel(prevAccel, effectiveAccel, accelerometerLowpass);
                        applyAccelCorrection(accelerometerLowpass, accelCorrectionForAccelOnly);
                    }

                    if (complementaryFilter != null)
                    {
                        Quaternion accelCorrectionForComplOnly = calculateCorrectionForAccel(prevAccel, effectiveAccel, complementaryFilter);
                        applyAccelCorrection(complementaryFilter, accelCorrectionForComplOnly);

                        Quaternion gyroChange = calculateChangeForGyro(prevGyro, effectiveGyro);
                        applyGyroChange(complementaryFilter, gyroChange);
                    }

                    if (gyroscopeIntegrated != null)
                    {
                        Quaternion gyroChange = calculateChangeForGyro(prevGyro, effectiveGyro);
                        applyGyroChange(gyroscopeIntegrated, gyroChange);
                    }
                }
                else
                {
                    if (moveWithAccel)
                    {
                        // TODO calculate and apply (time will go in here, will scale the contrib.)

                        Debug.Log("move with accel");

                        // currentup should always be Vector3.up
                        // localaccelup should be the vector in local coords. this is what we read.
                        // accelup should be that vector in global space
                        // this does not require matrix inversion. good.

                        if (accelerometerLowpass != null)
                        {
                            Quaternion accelCorrectionForAccelOnly = calculateCorrectionForAccel(prevAccel, effectiveAccel, accelerometerLowpass);
                            //this is the actual one
                            applyAccelCorrection(accelerometerLowpass, accelCorrectionForAccelOnly);
                            // TODO test this accelerometer thing first. then, merge it with gyro.
                        }

                        if (complementaryFilter != null)
                        {
                            Quaternion accelCorrectionForComplOnly = calculateCorrectionForAccel(prevAccel, effectiveAccel, complementaryFilter);
                            applyAccelCorrection(complementaryFilter, accelCorrectionForComplOnly);
                        }
                    }
                    else if (moveWithGyro)
                    {
                        // TODO calculate and apply
                        Debug.Log("move with gyro");

                        if (gyroscopeIntegrated != null)
                        {
                            Quaternion gyroChange = calculateChangeForGyro(prevGyro, effectiveGyro);
                            applyGyroChange(gyroscopeIntegrated, gyroChange);
                        }

                        if (complementaryFilter != null)
                        {
                            //this is the actual one
                            // TODO test this accelerometer thing first. then, merge it with gyro.
                            Quaternion gyroChange = calculateChangeForGyro(prevGyro, effectiveGyro);
                            applyGyroChange(complementaryFilter, gyroChange);
                        }
                    }
                }
            } //this leaves effective gyro and accel set. what I should do is to initialize them in the very first use.

            gyroscopeEvents.Clear();
            accelerometerEvents.Clear();

            // eat up the data.
            // I have a couple of gyro and accel readings
            // now order them
            //   for each time duration,
            //     integrate gyro (avg with last value for area)
            //     use


            //Debug.Log(gyroscopeDataCount + " " + accelerometerDataCount);
            //gyroscopeDataCount = accelerometerDataCount = 0;



            //if (gyroscopeIntegrated != null) {
            //    if (cumulativeHasQ) {
            //        gyroscopeIntegrated.localRotation = gyroscopeIntegrated.localRotation * cumulativeDq;
            //        cumulativeDq = Quaternion.identity;
            //        cumulativeHasQ = false;
            //    }
            //}
        }
    }