// replay game private void button_Replay_Click(object sender, RoutedEventArgs e) { GameOptions go = new GameOptions(mainWindow, playerOneId, playerTwoId, gameMode); this.Hide(); go.Show(); }
// replay game private void button_Replay_Click(object sender, RoutedEventArgs e) { GameOptions go = new GameOptions(mainWindow, playerOneId, playerTwoId, gameMode); this.Hide(); go.Show(); }
// Button is used to open the GameOptions window only after both Players has logged in as guest or as a registered user private void Button_Play_Click(object sender, RoutedEventArgs e) { if (playerOneValid && playerTwoValid) { GameOptions go = new GameOptions(this, playerOneUserID, playerTwoUserID, 2); this.Hide(); go.Show(); } else { MessageBox.Show("Please provide valid Player One credentials."); } }
// This button checks if player has logged in with a registered user or if it is a guest. // If a player is logged in as a guest or registered user then open the Game options window. private void Button_Play_Click(object sender, RoutedEventArgs e) { if (playerOneValid) { // GameOptions window is opened with 4 arguments // 1. current window, 2. Player Ones ID, 3. Player Twos ID, 4. 1 for One player game / 2 for Two players GameOptions go = new GameOptions(this, playerOneUserID, playerTwoUserID, 1); this.Hide(); go.Show(); } else { MessageBox.Show("Please provide valid Player One credentials."); } }
// This button checks if player has logged in with a registered user or if it is a guest. // If a player is logged in as a guest or registered user then open the Game options window. private void Button_Play_Click(object sender, RoutedEventArgs e) { if (playerOneValid) { // GameOptions window is opened with 4 arguments // 1. current window, 2. Player Ones ID, 3. Player Twos ID, 4. 1 for One player game / 2 for Two players GameOptions go = new GameOptions (this, playerOneUserID, playerTwoUserID, 1); this.Hide(); go.Show(); } else { MessageBox.Show("Please provide valid Player One credentials."); } }
// Button is used to open the GameOptions window only after both Players has logged in as guest or as a registered user private void Button_Play_Click(object sender, RoutedEventArgs e) { if (playerOneValid && playerTwoValid) { GameOptions go = new GameOptions(this, playerOneUserID, playerTwoUserID, 2); this.Hide(); go.Show(); } else { MessageBox.Show("Please provide valid Player One credentials."); } }