private ScenarioTile CreateScenarioTile(Panzer_ScenarioTile panzer_ScenarioTile)
 {
     ScenarioTile scenarioTile = new ScenarioTile()
     {
         ScenarioTileId = panzer_ScenarioTile.ScenarioTileId,
         ColumnNumber = panzer_ScenarioTile.ColumnNumber,
         DeployIndicator = panzer_ScenarioTile.DeployTileInd,
         NationId = panzer_ScenarioTile.NationId,
         RowNumber = panzer_ScenarioTile.RowNumber,
         ScenarioId = panzer_ScenarioTile.ScenarioId,
         SideId = panzer_ScenarioTile.SideId,
         SupplyIndicator = panzer_ScenarioTile.SupplyTileInd,
         TerrainId = panzer_ScenarioTile.TerrainId,
         TileNameId = panzer_ScenarioTile.TileNameId,
         VictoryIndicator = panzer_ScenarioTile.VictoryTileInd
     };
     return scenarioTile;
 }
 /// <summary>
 /// Create a new Panzer_ScenarioTile object.
 /// </summary>
 /// <param name="scenarioTileId">Initial value of the ScenarioTileId property.</param>
 /// <param name="scenarioId">Initial value of the ScenarioId property.</param>
 /// <param name="columnNumber">Initial value of the ColumnNumber property.</param>
 /// <param name="rowNumber">Initial value of the RowNumber property.</param>
 /// <param name="terrainId">Initial value of the TerrainId property.</param>
 /// <param name="tileNameId">Initial value of the TileNameId property.</param>
 /// <param name="nationId">Initial value of the NationId property.</param>
 /// <param name="sideId">Initial value of the SideId property.</param>
 /// <param name="roadConnectivityInd">Initial value of the RoadConnectivityInd property.</param>
 /// <param name="deployTileInd">Initial value of the DeployTileInd property.</param>
 /// <param name="supplyTileInd">Initial value of the SupplyTileInd property.</param>
 /// <param name="victoryTileInd">Initial value of the VictoryTileInd property.</param>
 public static Panzer_ScenarioTile CreatePanzer_ScenarioTile(global::System.Int32 scenarioTileId, global::System.Int32 scenarioId, global::System.Int32 columnNumber, global::System.Int32 rowNumber, global::System.Int32 terrainId, global::System.Int32 tileNameId, global::System.Int32 nationId, global::System.Int32 sideId, global::System.Boolean roadConnectivityInd, global::System.Boolean deployTileInd, global::System.Boolean supplyTileInd, global::System.Boolean victoryTileInd)
 {
     Panzer_ScenarioTile panzer_ScenarioTile = new Panzer_ScenarioTile();
     panzer_ScenarioTile.ScenarioTileId = scenarioTileId;
     panzer_ScenarioTile.ScenarioId = scenarioId;
     panzer_ScenarioTile.ColumnNumber = columnNumber;
     panzer_ScenarioTile.RowNumber = rowNumber;
     panzer_ScenarioTile.TerrainId = terrainId;
     panzer_ScenarioTile.TileNameId = tileNameId;
     panzer_ScenarioTile.NationId = nationId;
     panzer_ScenarioTile.SideId = sideId;
     panzer_ScenarioTile.RoadConnectivityInd = roadConnectivityInd;
     panzer_ScenarioTile.DeployTileInd = deployTileInd;
     panzer_ScenarioTile.SupplyTileInd = supplyTileInd;
     panzer_ScenarioTile.VictoryTileInd = victoryTileInd;
     return panzer_ScenarioTile;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Panzer_ScenarioTile EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToPanzer_ScenarioTile(Panzer_ScenarioTile panzer_ScenarioTile)
 {
     base.AddObject("Panzer_ScenarioTile", panzer_ScenarioTile);
 }