Exemplo n.º 1
0
        // constructs a neighborhood from a list of offsets
        public void construct(MultiDimFloatTexture t, accessor access, bool checkcrossing, int l, int i, int j)
        {
            //CLM this used to be static...
            s_OffsetTable = new OffsetTableInitializer(Globals.NeighborhoodSynth_NUM_NEIGHBORS);


            m_iI        = (short)i;
            m_iJ        = (short)j;
            m_bCrossing = false;

            int w = t.getWidth();
            int h = t.getHeight();
            int n = 0;

            for (int k = 0; k < T_iNumNeighbors; k++)
            {
                int offsi = s_OffsetTable.m_OffsetTable[k][0];
                int offsj = s_OffsetTable.m_OffsetTable[k][1];

                int ni = 0, nj = 0;
                access.neigh_ij(i, j, offsi, offsj, ref ni, ref nj);
                ni = ((ni % w) + w) % w; // FIXME TODO make this faster
                nj = ((nj % h) + h) % h;

                for (int c = 0; c < T_iC; c++)
                {
                    float v = t.get(ni, nj, c);
                    m_Values[n++] = v;
                }
            }

            // border detection
            // . if the neighborhood crosses the boundary of a non-toroidal texture,
            //    it will not be used as a candidate. Therefore, synthesis will not use it.
            if (checkcrossing) //l < FIRST_LEVEL_WITH_BORDER) // FIXME TODO: how to choose this automatically ?
            {
                int hl = (1 << l);
                if (i < Globals.NeighborhoodSynth_SIZE / 2 * hl || i >= w - Globals.NeighborhoodSynth_SIZE / 2 * hl)
                {
                    m_bCrossing = true;
                }
                if (j < Globals.NeighborhoodSynth_SIZE / 2 * hl || j >= h - Globals.NeighborhoodSynth_SIZE / 2 * hl)
                {
                    m_bCrossing = true;
                }
            }

            Globals.Assert(n == e_numdim);
        }
Exemplo n.º 2
0
        void computeSynthNeighborhoods()
        {
            ScopeTimer tm = new ScopeTimer("[computeSynthNeighborhoods]");

            m_SynthNeighborhoods = new NeighborhoodSynth[mNumLevels][];

            // foreach level
            for (int level = 0; level < mNumLevels; level++)
            {
                MultiDimFloatTexture recolored_level = null;

                if (Globals.isDefined("4D"))
                {
                    // . keep only 4 dimension from recolored exemplar
                    MultiDimFloatTexture level_4D = new MultiDimFloatTexture(mOwner.recoloredStack(level).width(), mOwner.recoloredStack(level).height(), mOwner.recoloredStack(level).numComp());
                    int w = level_4D.getWidth();
                    int h = level_4D.getHeight();
                    Globals.Assert(w == mOwner.stack(level).getWidth() && h == mOwner.stack(level).height());
                    Globals.Assert(level_4D.numComp() == Globals.NUM_RECOLORED_PCA_COMPONENTS);
                    for (int i = 0; i < w; i++)
                    {
                        for (int j = 0; j < h; j++)
                        {
                            // . copy first four channels
                            for (int c = 0; c < 4; c++)
                            {
                                level_4D.set(mOwner.recoloredStack(level).get(i, j, c), i, j, c);
                            }
                            // . zero out all channels above 4
                            for (int c = 4; c < level_4D.numComp(); c++)
                            {
                                level_4D.set(0, i, j, c);
                            }
                        }
                    }
                    recolored_level = level_4D;
                }
                else
                {
                    // . keep all dimensions
                    recolored_level = mOwner.recoloredStack(level);
                }

                m_SynthNeighborhoods[level] = new NeighborhoodSynth[recolored_level.width() * recolored_level.height()];

                stack_accessor_v2 access = new stack_accessor_v2(level);


                for (int j = 0; j < recolored_level.height(); j++)
                {
                    for (int i = 0; i < recolored_level.width(); i++)
                    {
                        int index = i + j * recolored_level.width();
                        m_SynthNeighborhoods[level][index] = new NeighborhoodSynth();
                        m_SynthNeighborhoods[level][index].construct(
                            recolored_level,
                            access,
                            (!mOwner.isToroidal()) && level < (mNumLevels - Globals.NUM_LEVELS_WITHOUT_BORDER),
                            //(!m_bToroidal) && l < FIRST_LEVEL_WITH_BORDER,
                            level, i, j);
                    }
                }
            }

            tm.destroy();
            tm = null;
        }