public void CreateNewHero() { Console.WriteLine("Input name for your hero: "); string name = Console.ReadLine(); HeroModel newHero = new HeroModel() { Name = name, HealthPoints = 15, Current_healthpoints = 15, Vit = 1, Dex = 1, Str = 1, Acc = 1, Exp = 0, Char_level = 1, Money = 20, Current_place = 1 }; heroBusiness.Add(newHero); HeroModel heroModification = heroBusiness.Get(newHero.Id); equipmentBusiness.Add(new Equipment() { Name = "Wooden sword", Is_equiped = true, Owner_id = heroModification.Id, Points = 1, Price = 10, Type = "Weapon" }); equipmentBusiness.Add(new Equipment() { Name = "Leather armor", Is_equiped = true, Owner_id = heroModification.Id, Points = 1, Price = 10, Type = "Armor" }); List <Equipment> heroBeginingItems = equipmentBusiness.GetAllByOwnerId(heroModification.Id).ToList(); heroModification.Equiped_weapon_id = heroBeginingItems[0].Id; heroModification.Equiped_Armor_id = heroBeginingItems[1].Id; heroBusiness.Update(heroModification); }
private void ChangeHeroTable() { List <HeroModel> heros = heroBusiness.GetAll(); switch (getActionCommand()) { case "v": Console.WriteLine(); Console.Clear(); int i = 1; foreach (HeroModel hero in heros) { Console.WriteLine($" {i}: {hero.Name.Trim()} / {hero.Char_level} level"); i++; } ChangeHeroTable(); break; case "a": HeroModel newHero = new HeroModel(); Console.Write("Input hero name: "); newHero.Name = Console.ReadLine(); Console.Write("Input hero Healthpoints: "); newHero.HealthPoints = int.Parse(Console.ReadLine()); Console.Write("Input hero Current Healthpoints: "); newHero.Current_healthpoints = int.Parse(Console.ReadLine()); Console.Write("Input hero vitality: "); newHero.Vit = int.Parse(Console.ReadLine()); Console.Write("Input hero dexterity: "); newHero.Dex = int.Parse(Console.ReadLine()); Console.Write("Input hero strenght: "); newHero.Str = int.Parse(Console.ReadLine()); Console.Write("Input hero accuracy: "); newHero.Acc = int.Parse(Console.ReadLine()); Console.Write("Input hero exp: "); newHero.Exp = int.Parse(Console.ReadLine()); Console.Write("Input hero level: "); newHero.Char_level = int.Parse(Console.ReadLine()); Console.Write("Input hero money: "); newHero.Money = int.Parse(Console.ReadLine()); Console.Write("Input hero current place id: "); newHero.Current_place = int.Parse(Console.ReadLine()); heroBusiness.Add(newHero); Console.Clear(); Console.WriteLine("Hero " + newHero.Name.Trim() + " added!"); ChangeHeroTable(); break; case "d": int j = 1; foreach (HeroModel hero in heros) { Console.WriteLine($" {j}: {hero.Name.Trim()} / {hero.Char_level} level"); j++; } Console.WriteLine("Which hero do you wish to delete? Input number."); int deleteNumber = int.Parse(Console.ReadLine()); if (Utils.inArrayRange(heros.Count, (deleteNumber - 1))) { List <Equipment> itemsToDelete = equipmentBusiness.GetAllByOwnerId(heros[deleteNumber - 1].Id); heroBusiness.Delete(heros[deleteNumber - 1].Id); for (int p = 0; p < itemsToDelete.Count; p++) { equipmentBusiness.Delete(itemsToDelete[p].Id); } } Console.WriteLine("Hero " + heros[deleteNumber - 1].Name.Trim() + " was deleted!"); Console.Clear(); ChangeHeroTable(); break; default: ChooseTable(); break; } }