static void Start(ref Map map, ref Player player, ref Bandit bandit, ref Spider spider, ref Skeleton skeleton,
                          ref Skeleton1 skeleton1, ref Skeleton2 skeleton2, ref Kraken kraken, ref Bchief bchief, ref DwarfKing dking,
                          ref Zealot zealot, ref Troll troll, ref Snake snake)
        {
            List <string> menuItems = new List <string>();
            int           choice;

            // Refactored by Michiel and Alex
            do
            {
                Console.Clear();
                map.GetLocation().Description();
                choice = ShowMenu(map, ref menuItems, ref player);

                if (choice != menuItems.Count())
                {
                    if (validDirections.Contains(menuItems[choice]))
                    {
                        map.Move(menuItems[choice]);
                    }

                    switch (menuItems[choice])
                    {
                    case ACTION_HEAL:

                        player.HealPlayer(player);
                        player.CheckHealth(player);

                        break;

                    case ACTION_TREASURE:
                        Console.WriteLine("You return to Mana with your spoils and live a happy life");
                        Console.WriteLine("The game is now technically over, but feel free to wander around.");
                        Console.WriteLine("");
                        Console.WriteLine("Thanks for playing!");
                        Console.WriteLine("Made by: Thom Martens, Kevin Rademacher and Bas Overvoorde");
                        Console.ReadKey();
                        break;

                    case ACTION_STATS:
                        player.ShowStats(player);
                        Console.ReadKey();
                        break;

                    case ACTION_INV:
                        player.ShowInventory();
                        Console.ReadKey();
                        break;

                    case ACTION_SEARCH:
                        Console.Clear();

                        Dictionary <string, Objects> list = map.GetLocation().GetItems();
                        Objects[] obj = list.Values.ToArray();
                        for (int i = 0; i < obj.Count(); i++)
                        {
                            if (obj[i].GetAcquirable())
                            {
                                player.PickupItem(obj[i]);
                            }
                            Console.ReadKey();
                        }
                        player.HasStrBuff(player);
                        player.HasArmBuff(player);
                        break;

                    case ACTION_FIGHT:

                        map.GetLocation().hasEnemy = true;

                        //church fight
                        if (map.GetLocation().GetName() == "Church of Stendarr")
                        {
                            Console.WriteLine("You encounter a {0}!", zealot.GetName());
                            Console.WriteLine("Health:{0}/{1}", zealot.health, zealot.maxhealth);
                            Console.WriteLine("Strenght:{0}", zealot.GetStr());
                            // Console.WriteLine("Thoughness: {0}", zealot.GetThough());
                            Console.WriteLine("Examine: {0}", zealot.Description());
                            Console.ReadKey();

                            if (zealot.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his sword!", zealot.GetName());
                                player.TakeHit(zealot.GetStr() - player.GetThough());
                                zealot.health = zealot.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", zealot.GetName());
                                Console.WriteLine("You deal {0} damage", player.GetStr());
                                if (zealot.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", zealot.GetName(), zealot.health);
                                }
                                else if (zealot.health <= 0)
                                {
                                    zealot.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", zealot.GetName(), zealot.health);
                                }
                                Console.ReadKey();
                            }

                            if (zealot.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", zealot.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }

                        if (map.GetLocation().GetName() == "Bog")
                        {
                            Console.WriteLine("You encounter a {0}!", snake.GetName());
                            Console.WriteLine("Health:{0}/{1}", snake.health, snake.maxhealth);
                            Console.WriteLine("Strenght:{0}", snake.GetStr());
                            // Console.WriteLine("Thoughness: {0}", zealot.GetThough());
                            Console.WriteLine("Examine: {0}", snake.Description());
                            Console.ReadKey();

                            if (snake.health > 0)
                            {
                                Console.WriteLine("The {0} tries to bite you!", snake.GetName());
                                player.TakeHit(snake.GetStr() - player.GetThough());
                                snake.health = snake.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", snake.GetName());
                                Console.WriteLine("You deal {0} damage", player.GetStr());
                                if (snake.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", snake.GetName(), snake.health);
                                }
                                else if (snake.health <= 0)
                                {
                                    snake.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", snake.GetName(), snake.health);
                                }
                                Console.ReadKey();
                            }

                            if (snake.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", snake.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }


                        if (map.GetLocation().GetName() == "Dragonstar")
                        {
                            Console.WriteLine("You encounter a {0}!", bandit.GetName());
                            Console.WriteLine("Health:{0}/{1}", bandit.health, bandit.maxhealth);
                            Console.WriteLine("Strenght:{0}", bandit.GetStr());
                            //Console.WriteLine("Thoughness: {0}", bandit.GetThough());
                            Console.WriteLine("Examine: {0}", bandit.Description());
                            Console.ReadKey();

                            if (bandit.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his sword!", bandit.GetName());
                                player.TakeHit(bandit.GetStr() - player.GetThough());
                                bandit.health = bandit.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", bandit.GetName());
                                if (bandit.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", bandit.GetName(), bandit.health);
                                }
                                else if (bandit.health <= 0)
                                {
                                    bandit.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", bandit.GetName(), bandit.health);
                                }
                                Console.ReadKey();
                            }

                            if (bandit.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", bandit.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //forest fight
                        if (map.GetLocation().GetName() == "Woodhearth")
                        {
                            Console.WriteLine("You encounter a {0}!", spider.GetName());
                            Console.WriteLine("Health:{0}/{1}", spider.health, spider.maxhealth);
                            Console.WriteLine("Strenght:{0}", spider.GetStr());
                            //Console.WriteLine("Thoughness: {0}", spider.GetThough());
                            Console.WriteLine("Examine: {0}", spider.Description());
                            Console.ReadKey();

                            if (spider.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his huge fangs!", spider.GetName());
                                player.TakeHit(spider.GetStr() - player.GetThough());
                                spider.health = spider.health - player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", spider.GetName());
                                if (spider.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", spider.GetName(), spider.health);
                                }
                                else if (spider.health <= 0)
                                {
                                    spider.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", spider.GetName(), spider.health);
                                }

                                Console.ReadKey();
                            }

                            if (spider.health <= 0)
                            {
                                spider.health = 0;
                                Console.WriteLine("The {0} is dead.", spider.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //tombroom fight

                        if (map.GetLocation().GetName() == "Tombroom1")
                        {
                            Console.WriteLine("You encounter a {0}!", skeleton.GetName());
                            Console.WriteLine("Health:{0}/{1}", skeleton.health, skeleton.maxhealth);
                            Console.WriteLine("Strenght:{0}", skeleton.GetStr());
                            //Console.WriteLine("Thoughness: {0}", skeleton.GetThough());
                            Console.WriteLine("Examine: {0}", skeleton.Description());
                            Console.ReadKey();

                            if (skeleton.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his Giant Axe!", skeleton.GetName());
                                player.TakeHit(skeleton.GetStr() - player.GetThough());
                                skeleton.health = skeleton.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", skeleton.GetName());
                                if (skeleton.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", skeleton.GetName(), skeleton.health);
                                }
                                else if (skeleton.health <= 0)
                                {
                                    skeleton.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", skeleton.GetName(), skeleton.health);
                                }
                                Console.ReadKey();
                            }

                            if (skeleton.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", skeleton.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //tombroom1 fight

                        if (map.GetLocation().GetName() == "Tombroom2")
                        {
                            Console.WriteLine("You encounter a {0}!", skeleton1.GetName());
                            Console.WriteLine("Health:{0}/{1}", skeleton1.health, skeleton1.maxhealth);
                            Console.WriteLine("Strenght:{0}", skeleton1.GetStr());
                            //Console.WriteLine("Thoughness: {0}", skeleton1.GetThough());
                            Console.WriteLine("Examine: {0}", skeleton1.Description());
                            Console.ReadKey();
                            if (skeleton1.health > 0)
                            {
                                Console.WriteLine("The {0} shoots at you with his bow!", skeleton1.GetName());
                                player.TakeHit(skeleton1.GetStr() - player.GetThough());
                                skeleton1.health = skeleton1.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", skeleton1.GetName());
                                if (skeleton1.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", skeleton1.GetName(), skeleton1.health);
                                }
                                else if (skeleton1.health <= 0)
                                {
                                    skeleton1.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", skeleton1.GetName(), skeleton1.health);
                                }
                                Console.ReadKey();
                            }
                            if (skeleton1.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", skeleton1.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //tombroom2 fight
                        if (map.GetLocation().GetName() == "Tombroom3")
                        {
                            Console.WriteLine("You encounter a {0}!", skeleton2.GetName());
                            Console.WriteLine("Health:{0}/{1}", skeleton2.health, skeleton2.maxhealth);
                            Console.WriteLine("Strenght:{0}", skeleton2.GetStr());
                            //Console.WriteLine("Thoughness: {0}", skeleton2.GetThough());
                            Console.WriteLine("Examine: {0}", skeleton2.Description());
                            Console.ReadKey();
                            if (skeleton2.health > 0)
                            {
                                Console.WriteLine("The {0} strikes you with his sword!", skeleton2.GetName());
                                player.TakeHit(skeleton2.GetStr() - player.GetThough());
                                skeleton2.health = skeleton2.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", skeleton2.GetName());
                                if (skeleton2.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", skeleton2.GetName(), skeleton2.health);
                                }
                                else if (skeleton2.health <= 0)
                                {
                                    skeleton2.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", skeleton2.GetName(), skeleton2.health);
                                }
                                Console.ReadKey();
                            }
                            if (skeleton2.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", skeleton2.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //tombroom 3 fight
                        if (map.GetLocation().GetName() == "Tombroom4")
                        {
                            Console.WriteLine("You encounter a {0}!", skeleton.GetName());
                            Console.WriteLine("Health:{0}/{1}", skeleton.health, skeleton.maxhealth);
                            Console.WriteLine("Strenght:{0}", skeleton.GetStr());
                            //Console.WriteLine("Thoughness: {0}", skeleton.GetThough());
                            Console.WriteLine("Examine: {0}", skeleton.Description());
                            Console.ReadKey();

                            if (skeleton.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his Giant Axe!", skeleton.GetName());
                                player.TakeHit(skeleton.GetStr() - player.GetThough());
                                skeleton.health = skeleton.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", skeleton.GetName());
                                if (skeleton.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", skeleton.GetName(), skeleton.health);
                                }
                                else if (skeleton.health <= 0)
                                {
                                    skeleton.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", skeleton.GetName(), skeleton.health);
                                }
                                Console.ReadKey();
                            }

                            if (skeleton.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", skeleton.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //troll fight
                        if (map.GetLocation().GetName() == "The Hanger")
                        {
                            Console.WriteLine("You encounter a {0}!", troll.GetName());
                            Console.WriteLine("Health:{0}/{1}", troll.health, troll.maxhealth);
                            Console.WriteLine("Strenght:{0}", troll.GetStr());
                            //Console.WriteLine("Thoughness: {0}", spider.GetThough());
                            Console.WriteLine("Examine: {0}", troll.Description());
                            Console.ReadKey();

                            if (troll.health > 0)
                            {
                                Console.WriteLine("The {0} hits you with his giant club!", troll.GetName());
                                player.TakeHit(troll.GetStr() - player.GetThough());
                                troll.health = troll.health - player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", troll.GetName());
                                if (troll.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", troll.GetName(), troll.health);
                                }
                                else if (troll.health <= 0)
                                {
                                    troll.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", troll.GetName(), troll.health);
                                }

                                Console.ReadKey();
                            }

                            if (troll.health <= 0)
                            {
                                troll.health = 0;
                                Console.WriteLine("The {0} is dead.", troll.GetName());
                                map.GetLocation().hasEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        break;

                    case ACTION_RUN:
                        map.Run();
                        Console.WriteLine("You run away to {0}", map.GetLocation().GetName());
                        Console.ReadKey();
                        break;

                    case ACTION_BOSS:

                        map.GetLocation().hasBossEnemy = true;
                        //kraken boss
                        if (map.GetLocation().GetName() == "Black Lake")
                        {
                            Console.WriteLine("You encounter a {0}!", kraken.GetName());
                            Console.WriteLine("Health:{0}/{1}", kraken.health, kraken.maxhealth);
                            Console.WriteLine("Strenght:{0}", kraken.GetStr());
                            //Console.WriteLine("Thoughness: {0}", kraken.GetThough());
                            Console.WriteLine("Examine: {0}", kraken.Description());
                            Console.ReadKey();
                            if (kraken.health > 0)
                            {
                                Console.WriteLine("The {0} strikes you with his tentacles!", kraken.GetName());
                                player.TakeHit(kraken.GetStr() - player.GetThough());
                                kraken.health = kraken.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", kraken.GetName());
                                if (kraken.health > 0)
                                {
                                    Console.WriteLine("The {0} has {1} health left.", kraken.GetName(), kraken.health);
                                }
                                else if (kraken.health <= 0)
                                {
                                    kraken.health = 0;
                                    Console.WriteLine("The {0} has {1} health left", kraken.GetName(), kraken.health);
                                }
                                Console.ReadKey();
                            }
                            if (kraken.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", kraken.GetName());
                                map.GetLocation().hasBossEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //chief bandit
                        if (map.GetLocation().GetName() == "Dragonstar armory")
                        {
                            Console.WriteLine("You encounter the {0}!", bchief.GetName());
                            Console.WriteLine("Health:{0}/{1}", bchief.health, bchief.maxhealth);
                            Console.WriteLine("Strenght:{0}", bchief.GetStr());
                            //Console.WriteLine("Thoughness: {0}", bchief.GetThough());
                            Console.WriteLine("Examine: {0}", bchief.Description());
                            Console.ReadKey();
                            if (bchief.health > 0)
                            {
                                Console.WriteLine("The {0} strikes you with his basterdsword!", bchief.GetName());
                                player.TakeHit(bchief.GetStr() - player.GetThough());
                                bchief.health = bchief.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", bchief.GetName());
                                Console.WriteLine("The {0} has {1} health left.", bchief.GetName(), bchief.health);
                                Console.ReadKey();
                            }
                            if (bchief.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", bchief.GetName());
                                map.GetLocation().hasBossEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        //dwarf king fight
                        if (map.GetLocation().GetName() == "TombTreasureRoom")
                        {
                            Console.WriteLine("You encounter {0}!", dking.GetName());
                            Console.WriteLine("Health:{0}/{1}", dking.health, dking.maxhealth);
                            Console.WriteLine("Strenght:{0}", dking.GetStr());
                            //Console.WriteLine("Thoughness: {0}", dking.GetThough());
                            Console.WriteLine("Examine: {0}", dking.Description());
                            Console.ReadKey();
                            if (dking.health > 0)
                            {
                                Console.WriteLine("The {0} strikes you with his Axe!", dking.GetName());
                                player.TakeHit(dking.GetStr() - player.GetThough());
                                dking.health = dking.health -= player.GetStr();
                                Console.WriteLine("You strike the {0} with your weapon.", dking.GetName());
                                Console.WriteLine("The {0} has {1} health left.", dking.GetName(), dking.health);
                                Console.ReadKey();
                            }
                            if (dking.health <= 0)
                            {
                                Console.WriteLine("The {0} is dead.", dking.GetName());
                                map.GetLocation().hasBossEnemy = false;
                                Console.ReadKey();
                            }
                        }
                        break;

                    case ACTION_INN:
                        player.SetHealth();
                        Console.WriteLine("You have been healed!");
                        Console.ReadKey();
                        break;
                    }
                }
            }
            // When the choice is equal to the total item it means exit has been chosen.
            while (choice < menuItems.Count() - 1);
        }
        static void Start(ref Map map, ref Player player)
        {
            List <string> menuItems = new List <string>();
            int           choice;

            // Refactored by Michiel and Alex
            do
            {
                Console.Clear();
                map.GetLocation().Description();
                choice = ShowMenu(map, ref menuItems);

                if (choice != menuItems.Count())
                {
                    if (validDirections.Contains(menuItems[choice]))
                    {
                        map.Move(menuItems[choice]);
                    }

                    switch (menuItems[choice])
                    {
                    case ACTION_TREASURE:
                        Console.WriteLine("You return to Mana with your spoils and live a happy life");
                        Console.WriteLine("");
                        Console.WriteLine("Thanks for playing!");
                        Console.WriteLine("Made by: Thom Martens, Kevin Rademacher and Bas Overvoorde");
                        Console.ReadKey();
                        break;

                    case ACTION_STATS:
                        player.ShowStats(player);
                        Console.ReadKey();
                        break;

                    case ACTION_INV:
                        player.ShowInventory();
                        Console.ReadKey();
                        break;

                    case ACTION_SEARCH:
                        Console.Clear();

                        Dictionary <string, Objects> list = map.GetLocation().GetItems();
                        Objects[] obj = list.Values.ToArray();
                        for (int i = 0; i < obj.Count(); i++)
                        {
                            if (obj[i].GetAcquirable())
                            {
                                Console.WriteLine("{0}", obj[i].GetName());
                                player.PickupItem(obj[i]);
                            }
                            Console.ReadKey();
                        }
                        break;

                    case ACTION_FIGHT:
                        // Add code for fighting here

                        break;

                    case ACTION_RUN:
                        map.Run();
                        Console.WriteLine("You run away to {0}", map.GetLocation().GetName());
                        Console.ReadKey();
                        break;

                    case ACTION_BOSS:
                        //add code for bossfight here
                        break;

                    case ACTION_INN:

                        player.SetHealth();
                        Console.WriteLine("You have been healed!");
                        Console.ReadKey();
                        break;
                    }
                }
            }
            // When the choice is equal to the total item it means exit has been chosen.
            while (choice < menuItems.Count() - 1);
        }