Exemplo n.º 1
0
 internal void OnDeleted(DelayedEvents delayedEvents)
 {
     node = null;
     delayedEvents.DelayedRaise(Deleted, this, EventArgs.Empty);
 }
Exemplo n.º 2
0
        public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents)
        {
            //Log("HandleTextChange(" + entry + ")");
            if (entry.RemovalLength == 0) {
                // This is a pure insertion.
                // Unlike a replace with removal, a pure insertion can result in nodes at the same location
                // to split depending on their MovementType.
                // Thus, we handle this case on a separate code path
                // (the code below looks like it does something similar, but it can only split
                // the set of deletion survivors, not all nodes at an offset)
                InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                return;
            }
            // When handling a replacing text change, we need to:
            // - find all anchors in the deleted segment and delete them / move them to the appropriate
            //   surviving side.
            // - adjust the segment size between the left and right side

            int offset = entry.Offset;
            int remainingRemovalLength = entry.RemovalLength;
            // if the text change is happening after the last anchor, we don't have to do anything
            if (root == null || offset >= root.totalLength)
                return;
            TextAnchorNode node = FindNode(ref offset);
            TextAnchorNode firstDeletionSurvivor = null;
            // go forward through the tree and delete all nodes in the removal segment
            while (node != null && offset + remainingRemovalLength > node.length) {
                TextAnchor anchor = (TextAnchor)node.Target;
                if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion)) {
                    if (firstDeletionSurvivor == null)
                        firstDeletionSurvivor = node;
                    // This node should be deleted, but it wants to survive.
                    // We'll just remove the deleted length segment, so the node will be positioned
                    // in front of the removed segment.
                    remainingRemovalLength -= node.length - offset;
                    node.length = offset;
                    offset = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                } else {
                    // delete node
                    TextAnchorNode s = node.Successor;
                    remainingRemovalLength -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                        anchor.OnDeleted(delayedEvents);
                    node = s;
                }
            }
            // 'node' now is the first anchor after the deleted segment.
            // If there are no anchors after the deleted segment, 'node' is null.

            // firstDeletionSurvivor was set to the first node surviving deletion.
            // Because all non-surviving nodes up to 'node' were deleted, the node range
            // [firstDeletionSurvivor, node) now refers to the set of all deletion survivors.

            // do the remaining job of the removal
            if (node != null) {
                node.length -= remainingRemovalLength;
                Debug.Assert(node.length >= 0);
            }
            if (entry.InsertionLength > 0) {
                // we are performing a replacement
                if (firstDeletionSurvivor != null) {
                    // We got deletion survivors which need to be split into BeforeInsertion
                    // and AfterInsertion groups.
                    // Take care that we don't regroup everything at offset, but only the deletion
                    // survivors - from firstDeletionSurvivor (inclusive) to node (exclusive).
                    // This ensures that nodes immediately before or after the replaced segment
                    // stay where they are (independent from their MovementType)
                    PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                } else if (node != null) {
                    // No deletion survivors:
                    // just perform the insertion
                    node.length += entry.InsertionLength;
                }
            }
            if (node != null) {
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
Exemplo n.º 3
0
        void DoReplace(int offset, int length, string newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.Length == 0)
                return;

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.Length == 1 && offsetChangeMap == null)
                offsetChangeMap = OffsetChangeMap.Empty;

            string removedText = rope.ToString(offset, length);
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
                Changing(this, args);

            undoStack.Push(this, args);

            cachedText = null; // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints, if required
                if (currentCheckpoint != null) {
                    currentCheckpoint = currentCheckpoint.Append(args);
                }

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length) {
                    // optimize replacing the whole document
                    rope.Clear();
                    rope.InsertText(0, newText);
                    lineManager.Rebuild();
                } else {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
                    #if DEBUG
                    lineTree.CheckProperties();
                    #endif
                    rope.InsertText(offset, newText);
                    lineManager.Insert(offset, newText);
                    #if DEBUG
                    lineTree.CheckProperties();
                    #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null) {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            } else {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap) {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            if (Changed != null)
                Changed(this, args);
        }