Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            gameScreen = new GameScreen();

            base.Initialize();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (_playing)
            {
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                {
                    Return.Play();

                    gameScreen = new GameScreen();
                    gameScreen.LoadContent(Content);
                    _playing = false;
                    _startCount = 0;
                    _startFade = 0;
                }
                else
                    gameScreen.Update(gameTime);

            }
            else
            {
                if (_startCount <= 1)
                    return;

                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                    Exit();

                if (GamePad.GetState(PlayerIndex.One).Buttons.Start == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Enter) || Keyboard.GetState().IsKeyDown(Keys.Space))
                {
                    _playing = true;
                    Begin.Play();
                }
            }

            base.Update(gameTime);
        }