Exemplo n.º 1
0
 public void startVampBuff()
 {
     LineProjectile proj = new LineProjectile(this, position, position + fourWayDirection() * LIGHTRANGE, 0, LIGHTSPEED);
     proj.setTexture(new AnimatedTexture(BASETEX + "buffer-vamp"));
     proj.modifiers.Add(delegate(Projectile p, GameTime gameTime)
     {
         p.rotation += .003f * gameTime.ElapsedGameTime.Milliseconds;
     });
     proj.collisions = Projectile.CollisionGroup.Characters;
     proj.characterAction = delegate(Character c)
     {
         c.numVampBats++;
         c.numVampBats = Math.Min(c.numVampBats, 5);
         c.vampBatDuration = 0;
         foreach (Character c2 in Game1.characterManager.liveCharacters)
         {
             if (c2 != c) c2.numVampBats = 0;
         }
     };
 }
Exemplo n.º 2
0
 public void fireMask()
 {
     LineProjectile proj = new LineProjectile(this, position, position + fourWayDirection() * LIGHTRANGE, LIGHTDAMAGE, LIGHTSPEED);
     proj.setTexture(new AnimatedTexture(BASETEX + "glass-hat"));
     proj.modifiers.Add(delegate(Projectile p, GameTime gameTime)
     {
         p.rotation += .003f * gameTime.ElapsedGameTime.Milliseconds;
     });
 }