Exemplo n.º 1
0
        //Draws everything in the class
        public void Draw(SpriteBatch spriteBatch)
        {
            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 2", new Vector2(20, 20), Color.Black);

            //Draws each class
            m_Blood.Draw(spriteBatch);
            m_Bullet.Draw(spriteBatch);
            m_Gun.Draw(spriteBatch);
            m_Button.Draw(spriteBatch);
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //textures
            m_Button.Draw(spriteBatch);
            m_Bullet.Draw(spriteBatch);
            m_Enemy.Draw(spriteBatch);
            m_Enemy.anim_Explode.Draw(spriteBatch);
            m_EnemyBullet.Draw(spriteBatch);
            m_Gun.Draw(spriteBatch);
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);

            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 8", new Vector2(20, 20), Color.Black);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //draws the explosion
            foreach (Explosion explosion in m_Explosions)
            {
                explosion.Draw(spriteBatch);
            }

            //textures
            m_Button.Draw(spriteBatch);
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);

            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 7", new Vector2(20, 20), Color.Black);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //textures
            m_Button.Draw(spriteBatch);

            foreach (var arrow in m_Arrows)
            {
                arrow.Draw(spriteBatch);
            }

            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);

            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 5", new Vector2(20, 20), Color.Black);
        }
Exemplo n.º 5
0
        public void Draw(SpriteBatch spriteBatch)
        {
            //Draws every spike in the list
            foreach (var spike in m_Spikes)
            {
                spike.Draw(spriteBatch);
            }

            //draws textures
            m_Button.Draw(spriteBatch);
            m_Bones.Draw(spriteBatch);
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);

            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 4", new Vector2(20, 20), Color.Black);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //draws every texture in the list
            foreach (var textbox in m_textBoxes)
            {
                textbox.Draw(spriteBatch);
            }

            //Question
            spriteBatch.DrawString(Arial, "How many rooms have you completed so far?", new Vector2(350, 180), Color.White);

            //Answers
            spriteBatch.DrawString(Arial, "6", new Vector2(200, m_windowheight / 2 - 20), Color.White);
            spriteBatch.DrawString(Arial, "5", new Vector2(m_windowwidth.Val / 2, m_windowheight / 2 - 20), Color.White);
            spriteBatch.DrawString(Arial, "8", new Vector2(m_windowwidth.Val - 200, m_windowheight / 2 - 20), Color.White);

            //textures
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);
        }
        public void Draw(SpriteBatch spriteBatch)
        {
            //Draws every rock in the list
            foreach (var rock in m_Rocks)
            {
                rock.Draw(spriteBatch);
            }

            //draws classes
            m_PressurePlate.Draw(spriteBatch);
            m_Box.Draw(spriteBatch);
            m_Newspaper.Draw(spriteBatch);
            m_Speech.Draw(spriteBatch);

            //tells player they aren't heavy enough to activate the pressure plate
            if (PlayerTooHeavy)
            {
                spriteBatch.DrawString(Arial, "Not enough weight applied", new Vector2(m_PressurePlate.position.X - 100, m_PressurePlate.position.Y - 50), Color.Black);
            }

            //to identify which room you are currently in
            spriteBatch.DrawString(Arial, "Test Room 3", new Vector2(20, 20), Color.Black);
        }