public void DrawString(SpriteFont font, StringBuilder text, Vector2 position, Color tintColor, float angle, Vector2 origin, Vector2 scale, SpriteFlipEffect flipEffect, float depth) { SpriteFont.StringReference str = new SpriteFont.StringReference(text); font.DrawString(this, str, position, tintColor, angle, origin, scale, flipEffect, depth); }
public void DrawString(SpriteFont font, StringBuilder text, Vector2 position, Color tintColor) { SpriteFont.StringReference str = new SpriteFont.StringReference(text); font.DrawString(this, str, position, tintColor, 0, Vector2.Zero, Vector2.One, SpriteFlipEffect.None, 0); }