public static void DelWater(int liquidIndex)
        {
            int x = Main.liquid[liquidIndex].x;
            int y = Main.liquid[liquidIndex].y;

            if (Main.tile.At(x, y).Liquid < 2)
            {
                Main.tile.At(x, y).SetLiquid(0);
            }
            else if (Main.tile.At(x, y).Liquid < 20)
            {
                if ((Main.tile.At(x - 1, y).Liquid < Main.tile.At(x, y).Liquid&& (!Main.tile.At(x - 1, y).Active || !Main.tileSolid[(int)Main.tile.At(x - 1, y).Type] || Main.tileSolidTop[(int)Main.tile.At(x - 1, y).Type])) || (Main.tile.At(x + 1, y).Liquid < Main.tile.At(x, y).Liquid&& (!Main.tile.At(x + 1, y).Active || !Main.tileSolid[(int)Main.tile.At(x + 1, y).Type] || Main.tileSolidTop[(int)Main.tile.At(x + 1, y).Type])) || (Main.tile.At(x, y + 1).Liquid < 255 && (!Main.tile.At(x, y + 1).Active || !Main.tileSolid[(int)Main.tile.At(x, y + 1).Type] || Main.tileSolidTop[(int)Main.tile.At(x, y + 1).Type])))
                {
                    Main.tile.At(x, y).SetLiquid(0);
                }
            }
            else if (Main.tile.At(x, y + 1).Liquid < 255 && (!Main.tile.At(x, y + 1).Active || !Main.tileSolid[(int)Main.tile.At(x, y + 1).Type] || Main.tileSolidTop[(int)Main.tile.At(x, y + 1).Type]) && !Liquid.stuck)
            {
                Main.liquid[liquidIndex].kill = 0;
                return;
            }
            if (Main.tile.At(x, y).Liquid < 250 && Main.tile.At(x, y - 1).Liquid > 0)
            {
                Liquid.AddWater(x, y - 1);
            }
            if (Main.tile.At(x, y).Liquid == 0)
            {
                Main.tile.At(x, y).SetLava(false);
            }
            else
            {
                if (Main.tile.At(x + 1, y).Liquid > 0 && Main.tile.At(x + 1, y + 1).Liquid < 250 && !Main.tile.At(x + 1, y + 1).Active)
                {
                    Liquid.AddWater(x + 1, y);
                }
                if (Main.tile.At(x - 1, y).Liquid > 0 && Main.tile.At(x - 1, y + 1).Liquid < 250 && !Main.tile.At(x - 1, y + 1).Active)
                {
                    Liquid.AddWater(x - 1, y);
                }
                if (Main.tile.At(x, y).Lava)
                {
                    Liquid.LavaCheck(x, y);
                    for (int i = x - 1; i <= x + 1; i++)
                    {
                        for (int j = y - 1; j <= y + 1; j++)
                        {
                            if (Main.tile.At(i, j).Active)
                            {
                                if (Main.tile.At(i, j).Type == 2 || Main.tile.At(i, j).Type == 23)
                                {
                                    Main.tile.At(i, j).SetType(0);
                                    WorldModify.SquareTileFrame(i, j, true);

                                    NetMessage.SendTileSquare(-1, x, y, 3);
                                }
                                else if (Main.tile.At(i, j).Type == 60 || Main.tile.At(i, j).Type == 70)
                                {
                                    Main.tile.At(i, j).SetType(59);
                                    WorldModify.SquareTileFrame(i, j, true);

                                    NetMessage.SendTileSquare(-1, x, y, 3);
                                }
                            }
                        }
                    }
                }
            }


            NetMessage.SendWater(x, y);

            Liquid.numLiquid--;
            Main.tile.At(Main.liquid[liquidIndex].x, Main.liquid[liquidIndex].y).SetCheckingLiquid(false);
            Main.liquid[liquidIndex].x    = Main.liquid[Liquid.numLiquid].x;
            Main.liquid[liquidIndex].y    = Main.liquid[Liquid.numLiquid].y;
            Main.liquid[liquidIndex].kill = Main.liquid[Liquid.numLiquid].kill;
            if (Main.tileAlch[(int)Main.tile.At(x, y).Type])
            {
                WorldModify.CheckAlch(x, y);
            }
        }
        public static void UpdateLiquid()
        {
            Liquid.cycles    = 25;
            Liquid.maxLiquid = 5000;

            if (!WorldModify.gen)
            {
                if (!Liquid.panicMode)
                {
                    if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000)
                    {
                        Liquid.panicCounter++;
                        if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500)
                        {
                            Liquid.StartPanic();
                        }
                    }
                    else
                    {
                        Liquid.panicCounter = 0;
                    }
                }

                if (Liquid.panicMode)
                {
                    try
                    {
                        Terraria_Server.Networking.LiquidUpdateBuffer.ClearQueue();
                        NetMessage.DisableLiquidUpdates = true;

                        int num = 0;
                        while (Liquid.panicY >= 3 && num < 5)
                        {
                            num++;
                            Liquid.QuickWater(0, Liquid.panicY, Liquid.panicY);
                            Liquid.panicY--;
                            if (Liquid.panicY < 3)
                            {
                                ProgramLog.Log("Water has been settled.");
                                Liquid.panicCounter = 0;
                                Liquid.panicMode    = false;
                                using (var prog = new ProgressLogger(Main.maxTilesX - 2, "Performing water check"))
                                    WorldModify.WaterCheck(prog);
                                for (int i = 0; i < 255; i++)
                                {
                                    for (int j = 0; j < Main.maxSectionsX; j++)
                                    {
                                        for (int k = 0; k < Main.maxSectionsY; k++)
                                        {
                                            NetPlay.slots[i].tileSection[j, k] = false;
                                        }
                                    }
                                }
                            }
                        }
                        return;
                    }
                    finally
                    {
                        NetMessage.DisableLiquidUpdates = false;
                    }
                }
            }

            if (Liquid.quickSettle || Liquid.numLiquid > 2000)
            {
                Liquid.quickFall = true;
            }
            else
            {
                Liquid.quickFall = false;
            }

            Liquid.wetCounter++;

            int num2 = Liquid.maxLiquid / Liquid.cycles;

            int num3 = num2 * (Liquid.wetCounter - 1);

            int num4 = num2 * Liquid.wetCounter;

            if (Liquid.wetCounter == Liquid.cycles)
            {
                num4 = Liquid.numLiquid;
            }

            if (num4 > Liquid.numLiquid)
            {
                num4 = Liquid.numLiquid;
                Liquid.wetCounter = Liquid.cycles;
            }

            if (Liquid.quickFall)
            {
                for (int l = num3; l < num4; l++)
                {
                    Main.liquid[l].delay = 10;
                    Main.liquid[l].Update();
                    Main.tile.At(Main.liquid[l].x, Main.liquid[l].y).SetSkipLiquid(false);
                }
            }
            else
            {
                for (int m = num3; m < num4; m++)
                {
                    if (!Main.tile.At(Main.liquid[m].x, Main.liquid[m].y).SkipLiquid)
                    {
                        Main.liquid[m].Update();
                    }
                    else
                    {
                        Main.tile.At(Main.liquid[m].x, Main.liquid[m].y).SetSkipLiquid(false);
                    }
                }
            }

            if (Liquid.wetCounter >= Liquid.cycles)
            {
                Liquid.wetCounter = 0;
                for (int n = Liquid.numLiquid - 1; n >= 0; n--)
                {
                    if (Main.liquid[n].kill > 3)
                    {
                        Liquid.DelWater(n);
                    }
                }

                int num5 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid);

                if (num5 > LiquidBuffer.numLiquidBuffer)
                {
                    num5 = LiquidBuffer.numLiquidBuffer;
                }

                for (int num6 = 0; num6 < num5; num6++)
                {
                    Main.tile.At(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y).SetCheckingLiquid(false);
                    Liquid.AddWater(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y);
                    LiquidBuffer.DelBuffer(0);
                }

                if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50)
                {
                    Liquid.stuckCount++;
                    if (Liquid.stuckCount >= 10000)
                    {
                        Liquid.stuck = true;
                        for (int num7 = Liquid.numLiquid - 1; num7 >= 0; num7--)
                        {
                            Liquid.DelWater(num7);
                        }
                        Liquid.stuck      = false;
                        Liquid.stuckCount = 0;
                        return;
                    }
                }
                else
                {
                    Liquid.stuckCount  = 0;
                    Liquid.stuckAmount = Liquid.numLiquid;
                }
            }
        }
        public void Update()
        {
            if (Main.tile.At(this.x, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x, this.y).Type])
            {
                if (Main.tile.At(this.x, this.y).Type != 10)
                {
                    Main.tile.At(this.x, this.y).SetLiquid(0);
                }
                this.kill = 9;
                return;
            }
            byte  liquid = Main.tile.At(this.x, this.y).Liquid;
            float num    = 0f;

            if (this.y > Main.maxTilesY - 200 && !Main.tile.At(this.x, this.y).Lava&& Main.tile.At(this.x, this.y).Liquid > 0)
            {
                byte b = 2;
                if (Main.tile.At(this.x, this.y).Liquid < b)
                {
                    b = Main.tile.At(this.x, this.y).Liquid;
                }
                TileRef expr_16F = Main.tile.At(this.x, this.y);
                expr_16F.AddLiquid(-b);
            }

            if (Main.tile.At(this.x, this.y).Liquid == 0)
            {
                this.kill = 9;
                return;
            }

            if (Main.tile.At(this.x, this.y).Lava)
            {
                Liquid.LavaCheck(this.x, this.y);
                if (!Liquid.quickFall)
                {
                    if (this.delay < 5)
                    {
                        this.delay++;
                        return;
                    }
                    this.delay = 0;
                }
            }
            else
            {
                if (Main.tile.At(this.x - 1, this.y).Lava)
                {
                    Liquid.AddWater(this.x - 1, this.y);
                }
                if (Main.tile.At(this.x + 1, this.y).Lava)
                {
                    Liquid.AddWater(this.x + 1, this.y);
                }
                if (Main.tile.At(this.x, this.y - 1).Lava)
                {
                    Liquid.AddWater(this.x, this.y - 1);
                }
                if (Main.tile.At(this.x, this.y + 1).Lava)
                {
                    Liquid.AddWater(this.x, this.y + 1);
                }
            }

            if ((!Main.tile.At(this.x, this.y + 1).Active || !Main.tileSolid[(int)Main.tile.At(this.x, this.y + 1).Type] || Main.tileSolidTop[(int)Main.tile.At(this.x, this.y + 1).Type]) && (Main.tile.At(this.x, this.y + 1).Liquid <= 0 || Main.tile.At(this.x, this.y + 1).Lava == Main.tile.At(this.x, this.y).Lava) && Main.tile.At(this.x, this.y + 1).Liquid < 255)
            {
                num = (float)(255 - Main.tile.At(this.x, this.y + 1).Liquid);
                if (num > (float)Main.tile.At(this.x, this.y).Liquid)
                {
                    num = (float)Main.tile.At(this.x, this.y).Liquid;
                }
                TileRef expr_42E = Main.tile.At(this.x, this.y);
                expr_42E.AddLiquid(-(byte)num);
                TileRef expr_455 = Main.tile.At(this.x, this.y + 1);
                expr_455.AddLiquid(+(byte)num);
                Main.tile.At(this.x, this.y + 1).SetLava(Main.tile.At(this.x, this.y).Lava);
                Liquid.AddWater(this.x, this.y + 1);
                Main.tile.At(this.x, this.y + 1).SetSkipLiquid(true);
                Main.tile.At(this.x, this.y).SetSkipLiquid(true);
                if (Main.tile.At(this.x, this.y).Liquid > 250)
                {
                    Main.tile.At(this.x, this.y).SetLiquid(255);
                }
                else
                {
                    Liquid.AddWater(this.x - 1, this.y);
                    Liquid.AddWater(this.x + 1, this.y);
                }
            }

            if (Main.tile.At(this.x, this.y).Liquid > 0)
            {
                bool flag  = true;
                bool flag2 = true;
                bool flag3 = true;
                bool flag4 = true;
                if (Main.tile.At(this.x - 1, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x - 1, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x - 1, this.y).Type])
                {
                    flag = false;
                }
                else if (Main.tile.At(this.x - 1, this.y).Liquid > 0 && Main.tile.At(this.x - 1, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                {
                    flag = false;
                }
                else if (Main.tile.At(this.x - 2, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x - 2, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x - 2, this.y).Type])
                {
                    flag3 = false;
                }
                else if (Main.tile.At(this.x - 2, this.y).Liquid == 0)
                {
                    flag3 = false;
                }
                else if (Main.tile.At(this.x - 2, this.y).Liquid > 0 && Main.tile.At(this.x - 2, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                {
                    flag3 = false;
                }

                if (Main.tile.At(this.x + 1, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x + 1, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x + 1, this.y).Type])
                {
                    flag2 = false;
                }
                else
                {
                    if (Main.tile.At(this.x + 1, this.y).Liquid > 0 && Main.tile.At(this.x + 1, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                    {
                        flag2 = false;
                    }
                    else
                    {
                        if (Main.tile.At(this.x + 2, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x + 2, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x + 2, this.y).Type])
                        {
                            flag4 = false;
                        }
                        else
                        {
                            if (Main.tile.At(this.x + 2, this.y).Liquid == 0)
                            {
                                flag4 = false;
                            }
                            else
                            {
                                if (Main.tile.At(this.x + 2, this.y).Liquid > 0 && Main.tile.At(this.x + 2, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                                {
                                    flag4 = false;
                                }
                            }
                        }
                    }
                }
                int num2 = 0;
                if (Main.tile.At(this.x, this.y).Liquid < 3)
                {
                    num2 = -1;
                }
                if (flag && flag2)
                {
                    if (flag3 && flag4)
                    {
                        bool flag5 = true;
                        bool flag6 = true;
                        if (Main.tile.At(this.x - 3, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x - 3, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x - 3, this.y).Type])
                        {
                            flag5 = false;
                        }
                        else
                        {
                            if (Main.tile.At(this.x - 3, this.y).Liquid == 0)
                            {
                                flag5 = false;
                            }
                            else
                            {
                                if (Main.tile.At(this.x - 3, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                                {
                                    flag5 = false;
                                }
                            }
                        }
                        if (Main.tile.At(this.x + 3, this.y).Active&& Main.tileSolid[(int)Main.tile.At(this.x + 3, this.y).Type] && !Main.tileSolidTop[(int)Main.tile.At(this.x + 3, this.y).Type])
                        {
                            flag6 = false;
                        }
                        else
                        {
                            if (Main.tile.At(this.x + 3, this.y).Liquid == 0)
                            {
                                flag6 = false;
                            }
                            else
                            {
                                if (Main.tile.At(this.x + 3, this.y).Lava != Main.tile.At(this.x, this.y).Lava)
                                {
                                    flag6 = false;
                                }
                            }
                        }
                        if (flag5 && flag6)
                        {
                            num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x - 2, this.y).Liquid + Main.tile.At(this.x + 2, this.y).Liquid + Main.tile.At(this.x - 3, this.y).Liquid + Main.tile.At(this.x + 3, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 7f));
                            int num3 = 0;
                            Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 1, this.y);
                                Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                                Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            Main.tile.At(this.x - 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 2, this.y);
                                Main.tile.At(this.x - 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            Main.tile.At(this.x + 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 2, this.y);
                                Main.tile.At(this.x + 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            Main.tile.At(this.x - 3, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 3, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 3, this.y);
                                Main.tile.At(this.x - 3, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            Main.tile.At(this.x + 3, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 3, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 3, this.y);
                                Main.tile.At(this.x + 3, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }
                            if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 1, this.y);
                            }
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                            }
                            if (Main.tile.At(this.x - 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 2, this.y);
                            }
                            if (Main.tile.At(this.x + 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 2, this.y);
                            }
                            if (Main.tile.At(this.x - 3, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 3, this.y);
                            }
                            if (Main.tile.At(this.x + 3, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 3, this.y);
                            }
                            if (num3 != 6 || Main.tile.At(this.x, this.y - 1).Liquid <= 0)
                            {
                                Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                        else
                        {
                            int num4 = 0;
                            num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x - 2, this.y).Liquid + Main.tile.At(this.x + 2, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 5f));
                            Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 1, this.y);
                                Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }
                            Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                                Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }
                            Main.tile.At(this.x - 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 2, this.y);
                                Main.tile.At(this.x - 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }
                            Main.tile.At(this.x + 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 2, this.y);
                                Main.tile.At(this.x + 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }
                            if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 1, this.y);
                            }
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                            }
                            if (Main.tile.At(this.x - 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 2, this.y);
                            }
                            if (Main.tile.At(this.x + 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 2, this.y);
                            }
                            if (num4 != 4 || Main.tile.At(this.x, this.y - 1).Liquid <= 0)
                            {
                                Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                    }
                    else
                    {
                        if (flag3)
                        {
                            num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x - 2, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 4f) + 0.001);
                            Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x - 1, this.y);
                                Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                            }
                            Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                                Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            Main.tile.At(this.x - 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x - 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                            {
                                Main.tile.At(this.x - 2, this.y).SetLiquid((byte)num);
                                Liquid.AddWater(this.x - 2, this.y);
                            }
                            Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                        }
                        else
                        {
                            if (flag4)
                            {
                                num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x + 2, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                                num = (float)Math.Round((double)(num / 4f) + 0.001);
                                Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                                if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(this.x - 1, this.y);
                                    Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                                }
                                Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                                if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(this.x + 1, this.y);
                                    Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                                }
                                Main.tile.At(this.x + 2, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                                if (Main.tile.At(this.x + 2, this.y).Liquid != (byte)num || Main.tile.At(this.x, this.y).Liquid != (byte)num)
                                {
                                    Main.tile.At(this.x + 2, this.y).SetLiquid((byte)num);
                                    Liquid.AddWater(this.x + 2, this.y);
                                }
                                Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                                num = (float)Math.Round((double)(num / 3f) + 0.001);
                                Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                                if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                                {
                                    Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                                }
                                if (Main.tile.At(this.x, this.y).Liquid != (byte)num || Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(this.x - 1, this.y);
                                }
                                Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                                if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                                {
                                    Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                                }
                                if (Main.tile.At(this.x, this.y).Liquid != (byte)num || Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(this.x + 1, this.y);
                                }
                                Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                    }
                }
                else
                {
                    if (flag)
                    {
                        num = (float)((int)(Main.tile.At(this.x - 1, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                        num = (float)Math.Round((double)(num / 2f) + 0.001);
                        if (Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                        {
                            Main.tile.At(this.x - 1, this.y).SetLiquid((byte)num);
                        }
                        Main.tile.At(this.x - 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                        if (Main.tile.At(this.x, this.y).Liquid != (byte)num || Main.tile.At(this.x - 1, this.y).Liquid != (byte)num)
                        {
                            Liquid.AddWater(this.x - 1, this.y);
                        }
                        Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                    }
                    else
                    {
                        if (flag2)
                        {
                            num = (float)((int)(Main.tile.At(this.x + 1, this.y).Liquid + Main.tile.At(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 2f) + 0.001);
                            if (Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Main.tile.At(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            Main.tile.At(this.x + 1, this.y).SetLava(Main.tile.At(this.x, this.y).Lava);
                            if (Main.tile.At(this.x, this.y).Liquid != (byte)num || Main.tile.At(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(this.x + 1, this.y);
                            }
                            Main.tile.At(this.x, this.y).SetLiquid((byte)num);
                        }
                    }
                }
            }
            if (Main.tile.At(this.x, this.y).Liquid == liquid)
            {
                this.kill++;
                return;
            }
            if (Main.tile.At(this.x, this.y).Liquid == 254 && liquid == 255)
            {
                Main.tile.At(this.x, this.y).SetLiquid(255);
                this.kill++;
                return;
            }
            Liquid.AddWater(this.x, this.y - 1);
            this.kill = 0;
        }
        public static void DelWater(Func <Int32, Int32, ITile> TileRefs, ISandbox sandbox, int id)
        {
            if (TileRefs == null)
            {
                TileRefs = TileCollection.ITileAt;
            }

            int x = Main.liquid[id].x;
            int y = Main.liquid[id].y;

            if (TileRefs(x, y).Liquid < 2)
            {
                TileRefs(x, y).SetLiquid(0);

                if (TileRefs(x - 1, y).Liquid < 2)
                {
                    TileRefs(x - 1, y).SetLiquid(0);
                }

                if (TileRefs(x + 1, y).Liquid < 2)
                {
                    TileRefs(x + 1, y).SetLiquid(0);
                }
            }
            else if (TileRefs(x, y).Liquid < 20)
            {
                if ((TileRefs(x - 1, y).Liquid < TileRefs(x, y).Liquid&& (!TileRefs(x - 1, y).Active || !Main.tileSolid[(int)TileRefs(x - 1, y).Type] || Main.tileSolidTop[(int)TileRefs(x - 1, y).Type])) || (TileRefs(x + 1, y).Liquid < TileRefs(x, y).Liquid&& (!TileRefs(x + 1, y).Active || !Main.tileSolid[(int)TileRefs(x + 1, y).Type] || Main.tileSolidTop[(int)TileRefs(x + 1, y).Type])) || (TileRefs(x, y + 1).Liquid < 255 && (!TileRefs(x, y + 1).Active || !Main.tileSolid[(int)TileRefs(x, y + 1).Type] || Main.tileSolidTop[(int)TileRefs(x, y + 1).Type])))
                {
                    TileRefs(x, y).SetLiquid(0);
                }
            }
            else if (TileRefs(x, y + 1).Liquid < 255 && (!TileRefs(x, y + 1).Active || !Main.tileSolid[(int)TileRefs(x, y + 1).Type] || Main.tileSolidTop[(int)TileRefs(x, y + 1).Type]) && !Liquid.stuck)
            {
                Main.liquid[id].kill = 0;
                return;
            }

            if (TileRefs(x, y).Liquid < 250 && TileRefs(x, y - 1).Liquid > 0)
            {
                Liquid.AddWater(TileRefs, sandbox, x, y - 1);
            }

            if (TileRefs(x, y).Liquid == 0)
            {
                TileRefs(x, y).SetLava(false);
            }
            else
            {
                if ((TileRefs(x + 1, y).Liquid > 0 && TileRefs(x + 1, y + 1).Liquid < 250 && !TileRefs(x + 1, y + 1).Active) || (TileRefs(x - 1, y).Liquid > 0 && TileRefs(x - 1, y + 1).Liquid < 250 && !TileRefs(x - 1, y + 1).Active))
                {
                    Liquid.AddWater(TileRefs, sandbox, x - 1, y);
                    Liquid.AddWater(TileRefs, sandbox, x + 1, y);
                }
                if (TileRefs(x, y).Lava)
                {
                    Liquid.LavaCheck(TileRefs, sandbox, x, y);
                    for (int i = x - 1; i <= x + 1; i++)
                    {
                        for (int j = y - 1; j <= y + 1; j++)
                        {
                            if (TileRefs(i, j).Active)
                            {
                                if (TileRefs(i, j).Type == 2 || TileRefs(i, j).Type == 23 || TileRefs(i, j).Type == 109)
                                {
                                    TileRefs(i, j).SetType(0);
                                    WorldModify.SquareTileFrame(TileRefs, sandbox, i, j, true);
                                    NetMessage.SendTileSquare(-1, x, y, 3);
                                }
                                else if (TileRefs(i, j).Type == 60 || TileRefs(i, j).Type == 70)
                                {
                                    TileRefs(i, j).SetType(59);
                                    WorldModify.SquareTileFrame(TileRefs, sandbox, i, j, true);
                                    NetMessage.SendTileSquare(-1, x, y, 3);
                                }
                            }
                        }
                    }
                }
            }

            NetMessage.SendWater(x, y);

            Liquid.numLiquid--;
            TileRefs(Main.liquid[id].x, Main.liquid[id].y).SetCheckingLiquid(false);
            Main.liquid[id].x    = Main.liquid[Liquid.numLiquid].x;
            Main.liquid[id].y    = Main.liquid[Liquid.numLiquid].y;
            Main.liquid[id].kill = Main.liquid[Liquid.numLiquid].kill;

            if (Main.tileAlch[(int)TileRefs(x, y).Type])
            {
                WorldModify.CheckAlch(TileRefs, sandbox, x, y);
            }
        }
        public static void UpdateLiquid(Func <Int32, Int32, ITile> TileRefs, ISandbox sandbox)
        {
            if (TileRefs == null)
            {
                TileRefs = TileCollection.ITileAt;
            }

            //{
            //Liquid.cycles = 30;
            //    Liquid.maxLiquid = 6000;
            //}

            if (!WorldModify.gen)
            {
                if (!Liquid.panicMode)
                {
                    if (Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 4000)
                    {
                        Liquid.panicCounter++;
                        if (Liquid.panicCounter > 1800 || Liquid.numLiquid + LiquidBuffer.numLiquidBuffer > 13500)
                        {
                            Liquid.StartPanic();
                        }
                    }
                    else
                    {
                        Liquid.panicCounter = 0;
                    }
                }

                if (Liquid.panicMode)
                {
                    int num = 0;
                    while (Liquid.panicY >= 3 && num < 5)
                    {
                        num++;
                        Liquid.QuickWater(TileRefs, sandbox, 0, Liquid.panicY, Liquid.panicY);
                        Liquid.panicY--;
                        if (Liquid.panicY < 3)
                        {
                            ProgramLog.Log(Languages.Water_WaterHasBeenSettled);
                            Liquid.panicCounter = 0;
                            Liquid.panicMode    = false;

                            using (var prog = new ProgressLogger(Main.maxTilesX - 2, Languages.Water_PerformingWaterCheck))
                                WorldModify.WaterCheck(TileRefs, sandbox, prog);

                            for (int i = 0; i < 255; i++)
                            {
                                for (int j = 0; j < Main.maxSectionsX; j++)
                                {
                                    for (int k = 0; k < Main.maxSectionsY; k++)
                                    {
                                        NetPlay.slots[i].tileSection[j, k] = false;
                                    }
                                }
                            }
                        }
                    }
                    return;
                }
            }

            Liquid.quickFall = Liquid.quickSettle || Liquid.numLiquid > 2000;
            Liquid.wetCounter++;

            int num2 = Liquid.maxLiquid / Liquid.cycles;
            int num3 = num2 * (Liquid.wetCounter - 1);
            int num4 = num2 * Liquid.wetCounter;

            if (Liquid.wetCounter == Liquid.cycles)
            {
                num4 = Liquid.numLiquid;
            }

            if (num4 > Liquid.numLiquid)
            {
                num4 = Liquid.numLiquid;
                Liquid.wetCounter = Liquid.cycles;
            }

            if (Liquid.quickFall)
            {
                for (int l = num3; l < num4; l++)
                {
                    Main.liquid[l].delay = 10;
                    Main.liquid[l].Update(TileRefs, sandbox);
                    TileRefs(Main.liquid[l].x, Main.liquid[l].y).SetSkipLiquid(false);
                }
            }
            else
            {
                for (int m = num3; m < num4; m++)
                {
                    if (!TileRefs(Main.liquid[m].x, Main.liquid[m].y).SkipLiquid)
                    {
                        Main.liquid[m].Update(TileRefs, sandbox);
                    }
                    else
                    {
                        TileRefs(Main.liquid[m].x, Main.liquid[m].y).SetSkipLiquid(false);
                    }
                }
            }

            if (Liquid.wetCounter >= Liquid.cycles)
            {
                Liquid.wetCounter = 0;

                for (int n = Liquid.numLiquid - 1; n >= 0; n--)
                {
                    if (Main.liquid[n].kill > 3)
                    {
                        Liquid.DelWater(TileRefs, sandbox, n);
                    }
                }

                int num5 = Liquid.maxLiquid - (Liquid.maxLiquid - Liquid.numLiquid);
                if (num5 > LiquidBuffer.numLiquidBuffer)
                {
                    num5 = LiquidBuffer.numLiquidBuffer;
                }

                for (int num6 = 0; num6 < num5; num6++)
                {
                    TileRefs(Main.liquidBuffer[0].x, Main.liquidBuffer[0].y).SetCheckingLiquid(false);
                    Liquid.AddWater(TileRefs, sandbox, Main.liquidBuffer[0].x, Main.liquidBuffer[0].y);
                    LiquidBuffer.DelBuffer(0);
                }

                if (Liquid.numLiquid > 0 && Liquid.numLiquid > Liquid.stuckAmount - 50 && Liquid.numLiquid < Liquid.stuckAmount + 50)
                {
                    Liquid.stuckCount++;
                    if (Liquid.stuckCount >= 10000)
                    {
                        Liquid.stuck = true;

                        for (int num7 = Liquid.numLiquid - 1; num7 >= 0; num7--)
                        {
                            Liquid.DelWater(TileRefs, sandbox, num7);
                        }

                        Liquid.stuck      = false;
                        Liquid.stuckCount = 0;
                        return;
                    }
                }
                else
                {
                    Liquid.stuckCount  = 0;
                    Liquid.stuckAmount = Liquid.numLiquid;
                }
            }
        }
        public void Update(Func <Int32, Int32, ITile> TileRefs, ISandbox sandbox)
        {
            if (TileRefs == null)
            {
                TileRefs = TileCollection.ITileAt;
            }

            if (TileRefs(this.x, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x, this.y).Type])
            {
                this.kill = 9;
                return;
            }

            byte  liquid = TileRefs(this.x, this.y).Liquid;
            float num    = 0f;

            if (this.y > Main.maxTilesY - 200 && !TileRefs(this.x, this.y).Lava&& TileRefs(this.x, this.y).Liquid > 0)
            {
                byte b = 2;
                if (TileRefs(this.x, this.y).Liquid < b)
                {
                    b = TileRefs(this.x, this.y).Liquid;
                }

                TileRefs(this.x, this.y).AddLiquid(-b);
            }

            if (TileRefs(this.x, this.y).Liquid == 0)
            {
                this.kill = 9;
                return;
            }

            if (TileRefs(this.x, this.y).Lava)
            {
                Liquid.LavaCheck(TileRefs, sandbox, this.x, this.y);
                if (!Liquid.quickFall)
                {
                    if (this.delay < 5)
                    {
                        this.delay++;
                        return;
                    }
                    this.delay = 0;
                }
            }
            else
            {
                if (TileRefs(this.x - 1, this.y).Lava)
                {
                    Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                }

                if (TileRefs(this.x + 1, this.y).Lava)
                {
                    Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                }

                if (TileRefs(this.x, this.y - 1).Lava)
                {
                    Liquid.AddWater(TileRefs, sandbox, this.x, this.y - 1);
                }

                if (TileRefs(this.x, this.y + 1).Lava)
                {
                    Liquid.AddWater(TileRefs, sandbox, this.x, this.y + 1);
                }
            }
            if ((!TileRefs(this.x, this.y + 1).Active || !Main.tileSolid[(int)TileRefs(this.x, this.y + 1).Type] || Main.tileSolidTop[(int)TileRefs(this.x, this.y + 1).Type]) && (TileRefs(this.x, this.y + 1).Liquid <= 0 || TileRefs(this.x, this.y + 1).Lava == TileRefs(this.x, this.y).Lava) && TileRefs(this.x, this.y + 1).Liquid < 255)
            {
                num = (float)(255 - TileRefs(this.x, this.y + 1).Liquid);
                if (num > (float)TileRefs(this.x, this.y).Liquid)
                {
                    num = (float)TileRefs(this.x, this.y).Liquid;
                }

                TileRefs(this.x, this.y).AddLiquid(-(byte)num);
                TileRefs(this.x, this.y + 1).AddLiquid((byte)num);

                TileRefs(this.x, this.y + 1).SetLava(TileRefs(this.x, this.y).Lava);

                Liquid.AddWater(TileRefs, sandbox, this.x, this.y + 1);

                TileRefs(this.x, this.y + 1).SetSkipLiquid(true);
                TileRefs(this.x, this.y).SetSkipLiquid(true);

                if (TileRefs(this.x, this.y).Liquid > 250)
                {
                    TileRefs(this.x, this.y).SetLiquid(255);
                }
                else
                {
                    Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                    Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                }
            }
            if (TileRefs(this.x, this.y).Liquid > 0)
            {
                bool flag  = true;
                bool flag2 = true;
                bool flag3 = true;
                bool flag4 = true;
                if (TileRefs(this.x - 1, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x - 1, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x - 1, this.y).Type])
                {
                    flag = false;
                }
                else if (TileRefs(this.x - 1, this.y).Liquid > 0 && TileRefs(this.x - 1, this.y).Lava != TileRefs(this.x, this.y).Lava)
                {
                    flag = false;
                }
                else if (TileRefs(this.x - 2, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x - 2, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x - 2, this.y).Type])
                {
                    flag3 = false;
                }
                else if (TileRefs(this.x - 2, this.y).Liquid == 0)
                {
                    flag3 = false;
                }
                else if (TileRefs(this.x - 2, this.y).Liquid > 0 && TileRefs(this.x - 2, this.y).Lava != TileRefs(this.x, this.y).Lava)
                {
                    flag3 = false;
                }

                if (TileRefs(this.x + 1, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x + 1, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x + 1, this.y).Type])
                {
                    flag2 = false;
                }
                else if (TileRefs(this.x + 1, this.y).Liquid > 0 && TileRefs(this.x + 1, this.y).Lava != TileRefs(this.x, this.y).Lava)
                {
                    flag2 = false;
                }
                else if (TileRefs(this.x + 2, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x + 2, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x + 2, this.y).Type])
                {
                    flag4 = false;
                }
                else if (TileRefs(this.x + 2, this.y).Liquid == 0)
                {
                    flag4 = false;
                }
                else if (TileRefs(this.x + 2, this.y).Liquid > 0 && TileRefs(this.x + 2, this.y).Lava != TileRefs(this.x, this.y).Lava)
                {
                    flag4 = false;
                }

                int num2 = 0;
                if (TileRefs(this.x, this.y).Liquid < 3)
                {
                    num2 = -1;
                }
                if (flag && flag2)
                {
                    if (flag3 && flag4)
                    {
                        bool flag5 = true;
                        bool flag6 = true;
                        if (TileRefs(this.x - 3, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x - 3, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x - 3, this.y).Type])
                        {
                            flag5 = false;
                        }
                        else if (TileRefs(this.x - 3, this.y).Liquid == 0)
                        {
                            flag5 = false;
                        }
                        else if (TileRefs(this.x - 3, this.y).Lava != TileRefs(this.x, this.y).Lava)
                        {
                            flag5 = false;
                        }

                        if (TileRefs(this.x + 3, this.y).Active&& Main.tileSolid[(int)TileRefs(this.x + 3, this.y).Type] && !Main.tileSolidTop[(int)TileRefs(this.x + 3, this.y).Type])
                        {
                            flag6 = false;
                        }
                        else if (TileRefs(this.x + 3, this.y).Liquid == 0)
                        {
                            flag6 = false;
                        }
                        else if (TileRefs(this.x + 3, this.y).Lava != TileRefs(this.x, this.y).Lava)
                        {
                            flag6 = false;
                        }

                        if (flag5 && flag6)
                        {
                            num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x - 2, this.y).Liquid + TileRefs(this.x + 2, this.y).Liquid + TileRefs(this.x - 3, this.y).Liquid + TileRefs(this.x + 3, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 7f));
                            int num3 = 0;

                            TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                                TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                                TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            TileRefs(this.x - 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 2, this.y);
                                TileRefs(this.x - 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            TileRefs(this.x + 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 2, this.y);
                                TileRefs(this.x + 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            TileRefs(this.x - 3, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 3, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 3, this.y);
                                TileRefs(this.x - 3, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            TileRefs(this.x + 3, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 3, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 3, this.y);
                                TileRefs(this.x + 3, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num3++;
                            }

                            if (TileRefs(this.x - 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                            }
                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                            }
                            if (TileRefs(this.x - 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 2, this.y);
                            }
                            if (TileRefs(this.x + 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 2, this.y);
                            }
                            if (TileRefs(this.x - 3, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 3, this.y);
                            }
                            if (TileRefs(this.x + 3, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 3, this.y);
                            }
                            if (num3 != 6 || TileRefs(this.x, this.y - 1).Liquid <= 0)
                            {
                                TileRefs(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                        else
                        {
                            int num4 = 0;
                            num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x - 2, this.y).Liquid + TileRefs(this.x + 2, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 5f));

                            TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                                TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }

                            TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                                TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }

                            TileRefs(this.x - 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 2, this.y);
                                TileRefs(this.x - 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }

                            TileRefs(this.x + 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 2, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 2, this.y);
                                TileRefs(this.x + 2, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num4++;
                            }

                            if (TileRefs(this.x - 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                            }
                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                            }
                            if (TileRefs(this.x - 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 2, this.y);
                            }
                            if (TileRefs(this.x + 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 2, this.y);
                            }
                            if (num4 != 4 || TileRefs(this.x, this.y - 1).Liquid <= 0)
                            {
                                TileRefs(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                    }
                    else
                    {
                        if (flag3)
                        {
                            num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x - 2, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 4f) + 0.001);

                            TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                                TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                            }

                            TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                                TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                            }

                            TileRefs(this.x - 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x - 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                            {
                                TileRefs(this.x - 2, this.y).SetLiquid((byte)num);
                                Liquid.AddWater(TileRefs, sandbox, this.x - 2, this.y);
                            }

                            TileRefs(this.x, this.y).SetLiquid((byte)num);
                        }
                        else
                        {
                            if (flag4)
                            {
                                num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x + 2, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                                num = (float)Math.Round((double)(num / 4f) + 0.001);

                                TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                                if (TileRefs(this.x - 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                                    TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                                }

                                TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                                if (TileRefs(this.x + 1, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                                    TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                                }

                                TileRefs(this.x + 2, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                                if (TileRefs(this.x + 2, this.y).Liquid != (byte)num || TileRefs(this.x, this.y).Liquid != (byte)num)
                                {
                                    TileRefs(this.x + 2, this.y).SetLiquid((byte)num);
                                    Liquid.AddWater(TileRefs, sandbox, this.x + 2, this.y);
                                }

                                TileRefs(this.x, this.y).SetLiquid((byte)num);
                            }
                            else
                            {
                                num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                                num = (float)Math.Round((double)(num / 3f) + 0.001);

                                TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                                if (TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                                {
                                    TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                                }
                                if (TileRefs(this.x, this.y).Liquid != (byte)num || TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                                }

                                TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                                if (TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                                {
                                    TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                                }
                                if (TileRefs(this.x, this.y).Liquid != (byte)num || TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                                {
                                    Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                                }

                                TileRefs(this.x, this.y).SetLiquid((byte)num);
                            }
                        }
                    }
                }
                else
                {
                    if (flag)
                    {
                        num = (float)((int)(TileRefs(this.x - 1, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                        num = (float)Math.Round((double)(num / 2f) + 0.001);
                        if (TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                        {
                            TileRefs(this.x - 1, this.y).SetLiquid((byte)num);
                        }

                        TileRefs(this.x - 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                        if (TileRefs(this.x, this.y).Liquid != (byte)num || TileRefs(this.x - 1, this.y).Liquid != (byte)num)
                        {
                            Liquid.AddWater(TileRefs, sandbox, this.x - 1, this.y);
                        }

                        TileRefs(this.x, this.y).SetLiquid((byte)num);
                    }
                    else
                    {
                        if (flag2)
                        {
                            num = (float)((int)(TileRefs(this.x + 1, this.y).Liquid + TileRefs(this.x, this.y).Liquid) + num2);
                            num = (float)Math.Round((double)(num / 2f) + 0.001);
                            if (TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                TileRefs(this.x + 1, this.y).SetLiquid((byte)num);
                            }

                            TileRefs(this.x + 1, this.y).SetLava(TileRefs(this.x, this.y).Lava);

                            if (TileRefs(this.x, this.y).Liquid != (byte)num || TileRefs(this.x + 1, this.y).Liquid != (byte)num)
                            {
                                Liquid.AddWater(TileRefs, sandbox, this.x + 1, this.y);
                            }

                            TileRefs(this.x, this.y).SetLiquid((byte)num);
                        }
                    }
                }
            }
            if (TileRefs(this.x, this.y).Liquid == liquid)
            {
                this.kill++;
                return;
            }
            if (TileRefs(this.x, this.y).Liquid == 254 && liquid == 255)
            {
                TileRefs(this.x, this.y).SetLiquid(255);
                this.kill++;
                return;
            }
            Liquid.AddWater(TileRefs, sandbox, this.x, this.y - 1);
            this.kill = 0;
        }