internal static bool OnColliding(Projectile pr, Rectangle p, Rectangle t) { var bh = pr.P_BHandler as ProjBHandler; if (bh == null) return pr.RealColliding(p, t); return bh.IsColliding(p, t); }
internal static bool OnColliding(Projectile pr, Rectangle p, Rectangle t) { var bh = pr.P_BHandler as ProjBHandler; if (bh == null) return pr.RealColliding(p, t); return bh.IsColliding(p, t); }