Spawn() public method

public Spawn ( ) : void
return void
        /// <summary>
        /// Gets where the <see cref="Player" /> should teleport to in the given <see cref="Mode" />.
        /// </summary>
        /// <param name="p">The <see cref="Player" /> that will teleport.</param>
        /// <param name="mode">The teleport mode.</param>
        /// <returns>The location where the <see cref="Player" /> will teleport to.</returns>
        public static Vector2 PositionOf(Player p, Mode mode)
        {
            switch (mode)
            {
                case Mode.Dungeon:
                    return new Vector2(Main.dungeonX, Main.dungeonY - 3f) * 16f;
                case Mode.Jungle:
                    return new Vector2(MWorld.JunglePosition.X, MWorld.JunglePosition.Y) * 16f;
                case Mode.LeftOcean:
                    return new Vector2(MWorld.LeftOceanPosition.X , MWorld.LeftOceanPosition.Y ) * 16f;
                case Mode.RightOcean:
                    return new Vector2(MWorld.RightOceanPosition.X, MWorld.RightOceanPosition.Y) * 16f;
                case Mode.Spawn:
                    p.Spawn();
                    break;
                case Mode.Underworld:
                    return new Vector2(MWorld.UnderworldPosition.X, MWorld.UnderworldPosition.Y) * 16f;
            }

            throw new ArgumentOutOfRangeException("mode", "Invalid value " + mode);
        }