public static void NotifyItemPickup(Player player, Item item, int customStack)
 {
     if (AchievementsHelper.OnItemPickup != null)
     {
         AchievementsHelper.OnItemPickup(player, (short)item.netID, customStack);
     }
 }
Exemplo n.º 2
0
 public static void NotifyItemPickup(Player player, Item item)
 {
     if (AchievementsHelper.OnItemPickup == null)
     {
         return;
     }
     AchievementsHelper.OnItemPickup(player, (short)item.netID, item.stack);
 }
Exemplo n.º 3
0
 public static void NotifyItemPickup(Player player, Item item, int customStack)
 {
     // ISSUE: reference to a compiler-generated field
     if (AchievementsHelper.OnItemPickup == null)
     {
         return;
     }
     // ISSUE: reference to a compiler-generated field
     AchievementsHelper.OnItemPickup(player, (short)item.netID, customStack);
 }
Exemplo n.º 4
0
        private static void OnPlayerEnteredWorld(Player player)
        {
            if (AchievementsHelper.OnItemPickup != null)
            {
                for (int index = 0; index < 58; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.inventory[index].type, player.inventory[index].stack);
                }
                for (int index = 0; index < player.armor.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.armor[index].type, player.armor[index].stack);
                }
                for (int index = 0; index < player.dye.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.dye[index].type, player.dye[index].stack);
                }
                for (int index = 0; index < player.miscEquips.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.miscEquips[index].type, player.miscEquips[index].stack);
                }
                for (int index = 0; index < player.miscDyes.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.miscDyes[index].type, player.miscDyes[index].stack);
                }
                for (int index = 0; index < player.bank.item.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.bank.item[index].type, player.bank.item[index].stack);
                }
                for (int index = 0; index < player.bank2.item.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.bank2.item[index].type, player.bank2.item[index].stack);
                }
                for (int index = 0; index < player.bank3.item.Length; ++index)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.bank3.item[index].type, player.bank3.item[index].stack);
                }
            }
            if (player.statManaMax > 20)
            {
                Main.Achievements.GetCondition("STAR_POWER", "Use").Complete();
            }
            if (player.statLifeMax == 500 && player.statManaMax == 200)
            {
                Main.Achievements.GetCondition("TOPPED_OFF", "Use").Complete();
            }
            if (player.miscEquips[4].type > 0)
            {
                Main.Achievements.GetCondition("HOLD_ON_TIGHT", "Equip").Complete();
            }
            if (player.miscEquips[3].type > 0)
            {
                Main.Achievements.GetCondition("THE_CAVALRY", "Equip").Complete();
            }
            for (int index = 0; index < player.armor.Length; ++index)
            {
                if ((int)player.armor[index].wingSlot > 0)
                {
                    Main.Achievements.GetCondition("HEAD_IN_THE_CLOUDS", "Equip").Complete();
                    break;
                }
            }
            if (player.armor[0].stack > 0 && player.armor[1].stack > 0 && player.armor[2].stack > 0)
            {
                Main.Achievements.GetCondition("MATCHING_ATTIRE", "Equip").Complete();
            }
            if (player.armor[10].stack > 0 && player.armor[11].stack > 0 && player.armor[12].stack > 0)
            {
                Main.Achievements.GetCondition("FASHION_STATEMENT", "Equip").Complete();
            }
            bool flag = true;

            for (int index = 0; index < player.extraAccessorySlots + 3 + 5; ++index)
            {
                if (player.dye[index].type < 1 || player.dye[index].stack < 1)
                {
                    flag = false;
                }
            }
            if (!flag)
            {
                return;
            }
            Main.Achievements.GetCondition("DYE_HARD", "Equip").Complete();
        }
        private static void OnPlayerEnteredWorld(Player player)
        {
            if (AchievementsHelper.OnItemPickup != null)
            {
                for (int i = 0; i < 58; i++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.inventory[i].type, player.inventory[i].stack);
                }
                for (int j = 0; j < (int)player.armor.Length; j++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.armor[j].type, player.armor[j].stack);
                }
                for (int k = 0; k < (int)player.dye.Length; k++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.dye[k].type, player.dye[k].stack);
                }
                for (int l = 0; l < (int)player.miscEquips.Length; l++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.miscEquips[l].type, player.miscEquips[l].stack);
                }
                for (int m = 0; m < (int)player.miscDyes.Length; m++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.miscDyes[m].type, player.miscDyes[m].stack);
                }
                for (int n = 0; n < (int)player.bank.item.Length; n++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.bank.item[n].type, player.bank.item[n].stack);
                }
                for (int o = 0; o < (int)player.bank2.item.Length; o++)
                {
                    AchievementsHelper.OnItemPickup(player, (short)player.bank2.item[o].type, player.bank2.item[o].stack);
                }
            }
            if (player.statManaMax > 0)
            {
                Main.Achievements.GetCondition("STAR_POWER", "Use").Complete();
            }
            if (player.statLifeMax > 0)
            {
                Main.Achievements.GetCondition("A_LIFE", "Use").Complete();
            }
            if (player.statLifeMax == 500 && player.statManaMax == 200)
            {
                Main.Achievements.GetCondition("TOPPED_OFF", "Use").Complete();
            }
            if (player.miscEquips[4].type > 0)
            {
                Main.Achievements.GetCondition("HOLD_ON_TIGHT", "Equip").Complete();
            }
            if (player.miscEquips[3].type > 0)
            {
                Main.Achievements.GetCondition("THE_CAVALRY", "Equip").Complete();
            }
            int num = 0;

            while (num < (int)player.armor.Length)
            {
                if (player.armor[num].wingSlot <= 0)
                {
                    num++;
                }
                else
                {
                    Main.Achievements.GetCondition("HEAD_IN_THE_CLOUDS", "Equip").Complete();
                    break;
                }
            }
            if (player.armor[0].stack > 0 && player.armor[1].stack > 0 && player.armor[2].stack > 0)
            {
                Main.Achievements.GetCondition("MATCHING_ATTIRE", "Equip").Complete();
            }
            if (player.armor[10].stack > 0 && player.armor[11].stack > 0 && player.armor[12].stack > 0)
            {
                Main.Achievements.GetCondition("FASHION_STATEMENT", "Equip").Complete();
            }
            bool flag = true;

            for (int p = 0; p < player.extraAccessorySlots + 3 + 5; p++)
            {
                if (player.dye[p].type < 1 || player.dye[p].stack < 1)
                {
                    flag = false;
                }
            }
            if (flag)
            {
                Main.Achievements.GetCondition("DYE_HARD", "Equip").Complete();
            }
        }