Exemplo n.º 1
0
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);

            // If this is going to be a slow load operation, create a background
            // thread that will update the network session and draw the load screen
            // animation while the load is taking place.
            if (loadingIsSlow)
            {
                backgroundThread = new Thread(BackgroundWorkerThread);
                backgroundThreadExit = new ManualResetEvent(false);

                graphicsDevice = screenManager.GraphicsDevice;

                // Look up some services that will be used by the background thread.
                IServiceProvider services = screenManager.Game.Services;

                networkSession = (NetworkSession)services.GetService(
                                                            typeof(NetworkSession));

                messageDisplay = (IMessageDisplay)services.GetService(
                                                            typeof(IMessageDisplay));
            }
        }
Exemplo n.º 2
0
 public PlayerTank(ParentGame Game, Model ModelObj, Texture2D[] ModelTextures, Vector3 Position,
     Model MissileModel, Texture2D[] MissileTextures, GameScreen Screen)
     : base(Game, ModelObj, ModelTextures)
 {
     this.Screen = Screen;
     //LoadPhysicsObject();
     missileModel = MissileModel;
     missileTextures = MissileTextures;
     position = Position;
 }
Exemplo n.º 3
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
            {
                screen.UnloadContent();
            }

            screens.Remove(screen);
            screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (screens.Count > 0)
            {
                //TouchPanel.EnabledGestures = screens[screens.Count - 1].EnabledGestures;
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer)
        {
            screen.ControllingPlayer = controllingPlayer;
            screen.ScreenManager = this;
            screen.IsExiting = false;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);

            // update the TouchPanel to respond to gestures this screen is interested in
            //TouchPanel.EnabledGestures = screen.EnabledGestures;
        }